Strife025

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  • in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #23249
    Strife025
    Strife025
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    So tried it out, really like it good job!

    I have two suggestions that would personally make it better for what I’m doing just for some feedback, don’t feel like you have to though :p

    1. Someone else mentioned it, but it would be awesome to only have the crafting portion as an option. Especially for these achieves for unique items, there’s alot of low level mats that I’d rather just buy off MB. Right now I’m having to manually edit the .txt export to delete all the gathering stuff because it imports so many random grids it’s kind of destroying the organization of my current miqo gathering grids/rotations. Unless someone knows a less manual way to either exclude importing grids or having to go delete like 20 grids everytime I import a set of crafts?

    2. When I generate a list of crafting items (i.e. CRP 11-20 is what I just did) it seems like I can’t scroll and update the quantity once I ‘add to crafting’ list. Theres alot of quest items and furniture stuff which I exclude, right now I have to select all then manually hold ctrl while I deselect. Feel like it would be a bit easier to either get a list/checkbox type view when getting search results to make it easier to select/deselect items, or be able to scroll through the craft list after I’ve added items so I can change the quantity of certain items to 0/remove them.

    Anyways it’s already great though, thanks for all your work.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #23185
    Strife025
    Strife025
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    I have a question, I’m planning on tackling the crafting achievements for unique items, how is this scenario generator for that purpose? Would I be able to compile a list of say all weaver crafts from level 30-50 and have this gather the necessary ingredients and craft them?

    In the past when I was leveling I would have to use the more manual process of using Crafting as a Service website to generate a list, gather the mats first, then use Lyfox tool to automatically populate a scenario to craft all of the intermediate+finished items.

    Not sure if this is a better method of doing that now?

    Thanks.

    Hi !
    It works in the same way as Lyfox’s script.
    It’s just a little bit more embedded (don’t need to execute the script in an explorer) and it includes the gathering part.

    So yeah, you can search for weaver craft between level 30 and 50 to build your craft list, and then generate a scenario.
    It will compute all the required material, then generate the gathering and crafting scenario for miqobot.
    Only thing that is wonky so far is that I do not have all the correct grids embedded in the software. So sometimes the gathering scenario gets stuck because of a poor grid/a grid that is not linked to an aetheryte. You can’t really run it fully unatttended.

    You can also do it manually if you wish, skipping the gathering steps (you’ll have to get the materials yourself then) and just run the craft scenario.

    Also, if you go through some issue, you can always post it on this thread and I’ll try to update the problematic grids.

    Awesome thanks so much, I’ll try it out.

    in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #23114
    Strife025
    Strife025
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    I have a question, I’m planning on tackling the crafting achievements for unique items, how is this scenario generator for that purpose? Would I be able to compile a list of say all weaver crafts from level 30-50 and have this gather the necessary ingredients and craft them?

    In the past when I was leveling I would have to use the more manual process of using Crafting as a Service website to generate a list, gather the mats first, then use Lyfox tool to automatically populate a scenario to craft all of the intermediate+finished items.

    Not sure if this is a better method of doing that now?

    Thanks.

    • This reply was modified 3 years, 8 months ago by Strife025 Strife025.
    in reply to: Coffee Biscuit hand in #22868
    Strife025
    Strife025
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    1+

    I made one a long time ago when I was doing Honest Gillionaire achievement.

    You basically just have to use the manual keypresses aka sendKey() function that you would normally do, put a 1 second delay between keypresses, and just use repeatChapter() to keep looping.

    It’s clunky but worked for me for the short amount of time I used it. Don’t have anything really saved anymore.

    in reply to: (Phase 2) Infinite Diadem Mining #22805
    Strife025
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    Cool thanks SirVG, I’ll test tonight and see if I get any issues. Currently at 200K Min and 300K botany points… man grinding to 500K is pretty crazy for gathering, crafting seems so much easier.

    • This reply was modified 3 years, 9 months ago by Strife025 Strife025.
    in reply to: (Phase 2) Infinite Diadem Mining #22777
    Strife025
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    Yea probably just an annoying part for diadem with tornados. Think Krude has a good solution for that WP at least.

    in reply to: (Phase 2) Infinite Diadem Mining #22771
    Strife025
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    Miqo sometimes blacks out going from node 111 to 113.
    If the jump tornado catapults your character before miqo “reaches” the node on it (112 i think?), she gets flung up to the upper island, then try to gets back down to that node she missed, gets stuck on terrain, and eventually the killswitch triggers.

    I also seemed to get this issue last night, gonna see what I can do to fix it:

    (2:45:13 AM) Boom this: ‘Diadem Coblyn’
    (2:45:15 AM) Diadem Boom!
    (2:45:18 AM) Diadem target eliminated.
    (2:45:19 AM) Adventure calls! I have to travel far away. (Grid: ‘diadem mining grid’, Waypoint: 113)
    (2:45:20 AM) Going from 111 to 113 in 4 trips.
    (2:45:25 AM) 3 trips more..
    (2:45:59 AM) Oh noes, I couldn’t reach the destination in time. I guess I’m stuck here. 🙁
    (2:45:59 AM) Time/Estimate: 33.5873/33.5730
    (2:45:59 AM) I got lost in woods, and there are creatures around me, and I can’t find way back home… Falling into oblivion.

    Edit: I can recreate it this a good amount of the time, basically you get flung up before reaching node 112 and then miqo tries to move back down to 112. I went back to v1.04 and just made a couple of adjustments based on your other fixes because I was running that before alot and didn’t seem to have this issue. Probably adjusting this WP to better hit the tornado made it too good.

    • This reply was modified 3 years, 9 months ago by Strife025 Strife025.
    in reply to: Diadem fish preset desynthesis #22725
    Strife025
    Strife025
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    All mine has is this in the text with the allow partial match checkbox ticked / search in inventory checkbox:
    Approved Grade 2

    Got to 500K diadem points and desynthed all the fish with no issues

    • This reply was modified 3 years, 9 months ago by Strife025 Strife025.
    • This reply was modified 3 years, 9 months ago by Strife025 Strife025.
    in reply to: (Phase 2) Infinite Diadem Mining #22722
    Strife025
    Strife025
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    I got one error running it overnight. Looks like the Islekeeper next to this diademboom point was probably dead, and it tried to go for the proto which is behind a tree at this waypoint.

    On my end I moved 309 slightly back so if it happens again it will make it to the proto without getting stuck on the tree.

    2:12:15 AM) Adventure calls! I have to travel far away. (Grid: ‘diadem mining grid’, Waypoint: 309)
    (2:12:15 AM) Going from 298 to 309 in 4 trips.
    (2:12:19 AM) 3 trips more..
    (2:12:23 AM) 2 trips more..
    (2:12:25 AM) 1 trip more..
    (2:12:25 AM) Destination reached!
    (2:12:25 AM) Boom this: ‘Proto-noctilucale’
    (2:13:08 AM) Oh noes, I couldn’t reach the destination in time. I guess I’m stuck here. 🙁

    Strife025
    Strife025
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    Ah moving up 352 is what I did in mine also, that was the broken node. Mines been running well since then.

    Strife025
    Strife025
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    The log doesn’t tell much, but it looks like a missed node:
    (12:13:38 AM) Going from 362 to 358 in 5 trips.
    (12:13:41 AM) 4 trips more..
    (12:13:45 AM) 3 trips more..
    (12:13:46 AM) 2 trips more..
    (12:13:47 AM) 1 trip more..
    (12:13:47 AM) Destination reached!
    (12:13:49 AM) Gathering started.
    (12:13:49 AM) Max node count: 2
    (12:13:49 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (12:18:49 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    I turned on the nav grid and the radar to show gathering nodes, and it looks like one of the nodes isn’t connected to the grid on the tree trunk.

    I connected it but haven’t run the scenario again since last night to see if it fixed it. I’ll check today.

    Could I please receive the fixed version you are using?

    Regards.

    Here’s the grid if you want to replace it, I made some changes to the actual scenario to add on some stuff for myself so don’t want to mess up the versions already out there.

    • This reply was modified 3 years, 10 months ago by Strife025 Strife025.
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    Strife025
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    The log doesn’t tell much, but it looks like a missed node:
    (12:13:38 AM) Going from 362 to 358 in 5 trips.
    (12:13:41 AM) 4 trips more..
    (12:13:45 AM) 3 trips more..
    (12:13:46 AM) 2 trips more..
    (12:13:47 AM) 1 trip more..
    (12:13:47 AM) Destination reached!
    (12:13:49 AM) Gathering started.
    (12:13:49 AM) Max node count: 2
    (12:13:49 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (12:18:49 AM) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    I turned on the nav grid and the radar to show gathering nodes, and it looks like one of the nodes isn’t connected to the grid on the tree trunk.

    I connected it but haven’t run the scenario again since last night to see if it fixed it. I’ll check today.

    • This reply was modified 3 years, 10 months ago by Strife025 Strife025.
    • This reply was modified 3 years, 10 months ago by Strife025 Strife025.
    Strife025
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    Every time I get to waypoint 358 and it does the gather(2) it doesn’t go for the node on the tree trunk and just sits there not moving causing the scenario to break.

    Anyone have this issue?

    Strife025
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    Here you go, it’s not super efficient because of the wait time, so it’s probably only going to get 3 cycles in each window.

    Just planning on using it to get the achievement, but if you need actual mats there’s more efficient ways to just buy them and sell other stuff for gil.

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    Strife025
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    Ah interesting, didn’t think about Truth, good call. I’ll try it out, thanks!

    If it works well I’ll share it in this thread as well.

    • This reply was modified 3 years, 10 months ago by Strife025 Strife025.
Viewing 15 posts - 16 through 30 (of 42 total)