Scalyblue

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  • in reply to: Shadowbringers 5.58 – Issues & Feedback #23425

    Scalyblue
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    I apologize for being unclear. Not focus in game. Focus as far as which application is ‘fronted’ in windows.

    For example I have the options for sound effects and ambient sounds unchecked under “play sounds when window is not active” and when miqo is playing I hear the sound effects stuttering in and out very quickly, as though every button press miqo made was bringing the window to active.

    I may have deciphered my movement issue, I have some more experiments to do an I’ll get back to you.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #23418

    Scalyblue
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    I am not using gamepad mode. I am using mouse+keyboard mode, with a left hand keypad that I have the directional buttons mapped to joystick X and Y axes for smooth movement.

    Admittedly I have 40 keybinds, first row is numeral keys, second row is function keys, third and fourth rows are ctrl+alt combinations, but they don’t have any GCDs on them so miqo isn’t hitting any of those. There was no issue before 1.3.35, but that’s not necessarily the only thing that changed.

    Antivirus is disabled for testing purposes. Doesn’t change symptoms even when enabled.

    Another thing I’m noticing that I believe is related is that when FFXIV isn’t focused, say if I am using combat assist in trusts and using my second monitor, I’ll hear stuttered sound from the client as though it’s losing and getting focus several times a second. This stops when I click on the client, then click on an external window.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #23392

    Scalyblue
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    Have there been any changes from 1.3.34 to 1.3.35 in the technique you use to hook the keyboard in combat assist, I keep running into an intermittent issue where my joystick input is being interrupted by the assist mode key presses, almost like the application is intermittently losing focus in very short intervals.

    in reply to: How Good is Combat Assist for Ninja? #21822

    Scalyblue
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    doesn’t use anything over 70, so no meisui, no bunshin, no hyoshi ranryu. can’t even down the e5s dummy in melded 480.

    in reply to: Making Miquo Macros easier #21821

    Scalyblue
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    Oh, in case you don’t know how to google sheets, just hit file / make a copy to create your own local copy to use.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #21229

    Scalyblue
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    I understand her combat assist feature is beta and am giving feedback, not complaining. I am very grateful for this feature it lets me play more than I could with my tendonitis.

    Bard I have to keep fighting her because she wants to use stormbite before raging strikes, which was the older way of doing things.

    MCH will hold reassemble for drill even if air anchor is off CD.

    Any chance of possibly letting end users change skill weights so that every tweak like this won’t require a new program version?

    Also any chance of letting us toggle AOE’s on and off when we want to focus fire things? I know we can already accomplish this by removing the AOE skills from the hotbars, so it’s not exactly a high priority, but it would be a nice checkbox to have.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #17816

    Scalyblue
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    I tried some striking dummy on my 80 MCH. She doesn’t pop automation queen, she also does a wildfire hypercharge by herself once ( but uses wildfire before hypercharge, even though hypercharge should be used, and wildfire woven into it ) and as a result doesn’t always get the full 6 weaponskills under wildfire, but even after capping the heat gauge a second time she doesn’t attempt to wildfire or hypercharge again unless I shut off assist and restart it again.

    All in all she does about 80% of the dps that I do unaided, which is quite an accomplishment for her

    in reply to: New features coming? #17678

    Scalyblue
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    I’ve used the solver a great deal in the past, but I understand the need to divert resources elsewhere considering it’s largely not even necessary, during the days of maker’s mark / flawless it was awesome.

    Most of the use I have gotten out of the crafting solver is to automate the hundreds if not thousands of crafts for things like airships or high end food/infusions, as though it were a guaranteed HQ Quick Synth.

    That being said could we get a bit of an expansion to the crafting panel’s macro input to accept actual multiline ingame macros, or at least parse the plain text abililty names than just a series of key commands. Being able to type “Hasty Touch”,”Hasty Touch” is much more readable than having to type ctrl+1,ctrl+1 and it would make unnecessary for every crafting bar to be the same. I know scenarios can be used for roughly the same purpose, but I think it’s a bit much to write a scenario for something I change as frequently as my crafting macros.

    in reply to: tips for facet gear #16930

    Scalyblue
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    If the solver needs to use 80% or even 60% of HQ prerequisite materials, then the solver can’t HQ the gear, you are using your time and resources to mostly HQ the gear before you are even handing it to the solver, which I repeat, is a waste of time and resources. Wasting time and resources, and needing to work around the solver, is the opposite of flawless. The solver is a wonderful piece of programming but it is not up to the current tasks, and until it is, you would be far, *far* better served in time, in mats, in food duration, and in overall efficiency to just put the steps from the accepted rotation into a crafting scenario, or the macro box of the crafting screen.

    It is not in your purview to speak for the collective userbase of Miqobot, if you think that you have so many HQ materials that you can casually throw them away, that does not change the fact that you are casually throwing them in the bin, and it doesn’t change the fact that the solver in its current state is bad at best, or incapable at worst of producing i450 crafts in a meaningfully efficient manner.

    On My Datacenter, crafted HQ Facet Gear is worth less than the value of its HQ components added up. That means that if you are taking the time to HQ even 60% of the base materials, you are will have less gil to make the things than you would if you sold the HQ mats and just purchased the finished pieces on the marketboard.

    The only way to remain competitive is to purchase NQ goeita mats and farm everything else yourself, and if you’re farming everything yourself, prioritizing HQ is netting you fewer total crafts, and if you’re going to be relying on a 60 step rotation to craft 80 durability items and a 40+ step rotation to HQ your intermediates, you are going to be getting maybe one piece of gear, or possibly 2, out of each dose of food you use.

    What it boils down to is that you have an OBSCENE misunderstanding of opportunity cost and the value of time.

    If you want to spend double or triple the value of items, four times the amount of time, and be *guaranteed* to be pegged as botting by still sitting there using unsubtle 60 step maker’s mark rotations in a time when maker’s mark rotations are a totally obsolete technique, then yes, the current solver is great, go at it, have fun, but don’t even pretend that it’s optimal, or flawless.

    My conversation is over, I don’t think highly of you, and I will not be replying to you again.

    in reply to: tips for facet gear #16920

    Scalyblue
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    Thank you for making my point.

    First of all, I know what makers mark is, I know what observe baiting is, I know how to craft without using macros, or miqo.

    Second of all, you do have a CPU intensive option checked.

    Third, How often you do A rank trains or cap your tomestones is irrelevant, if you are buying NQ mats as opposed to HQ mats you are getting twice as many materials per tomestone, whether it’s 1 material or 1000.

    And finally, A 4 minute long 60 step makers mark rotation that relies on having nearly all HQ prerequisite mats is exactly the opposite of anything I’d call efficient. Using a 24 step rotation that uses the ShB skills I can 100% 5x as many crafts from 0 starting quality as you can given the same amount of time. The solver in its current state is not optimal, and it can’t HQ something from 0 starting quality. While you are still halfway done with craft number 10 I have an entire stack of infusions on the MB and am a third of the way through the second one. While you are poking away at your alkahests I have made the entire left and righ hand side set and my client is in already in his raid.

    Nothing you say is going to make the solver work for these crafts. If you’re happy wasting resources and time to work around the solver, then the bot isn’t doing its job, you are doing hers.

    in reply to: tips for facet gear #16890

    Scalyblue
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    You cannot gather or bring all mats for facet gear from your retainer, raws must be purchased using goetia tomestones and then crafted into intermediates using folklore tome drops. Would you mean to imply that you think it’s optimal to spend twice as many goetia tomestones and waste the time HQing four, five, or six of the intermediates just to HQ a single piece of gear?

    You can only get one component of the grade 2 tinctures from retainers, and max stat retainers do not have a high HQ chance at all for any of the tincture components. The other component is RNG from aetherial reduction, and the third component is purchased with tomestones. Again, raising the question of why you feel it’s necessary to waste tomestones buying HQ materials.

    A single i450 weapon is at least six crafts for intermediates in three different classes, so you’re also suggesting that spending 1/6th of your food duration and 1/3 of your tea duration in recomputes is efficient, not counting recomputes from changes in max CP, or from buffs falling off.

    Since you have no data to back up your statement, you don’t seem to know where the materials come from, and you don’t seem to grasp how endgame crafting works, I believe that others would be very prudent in taking your advice with as much consideration as I do.

    If I’m wrong, post a log of one of these crafts you’re doing from the solver.

    in reply to: tips for facet gear #16878

    Scalyblue
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    Incorrect. The solver cannot HQ level 450 crafts without CPU intensive options checked, even with HQ pre-requisites.

    You’re doing something wrong somewhere, I crafted tons of i450 (2159/2060/603), and level 80 2 stars, and by providing enough HQ mats (which is the new thing ShB put emphasize on, it matters now way more), Miqo never failed on me, with just 53 sec of computation, no CPU intensive options, and I believe I’m not the only one here who used Miqo solver like this with no issue.

    Re-check if you put all abilities (with keybinds for all), and by all I mean all, and as well as xivgAnon suggested, re-check carefully if you’re using all the recommended cross-class skills.

    Yes, I have all abilities with keybinds, I know how this bot works.

    My craftsmanship and Control are higher than yours. It is currently impossible to have 603 CP base, the maximum possible base is 541. You can get another 66 from HQ Blood Boullaibase, and another 16 from HQ syrup, for a total of 623. If you’re a specialist you can guarantee a stroke of genius buff which is another 15, for a total of 638.

    If you are having miqo do a 50+ step maker’s mark rotation it might be able to come close to HQing if you used all HQ intermediates, but the goal is to use as FEW HQ items as possible. What is the point of the solver if it is more expensive to use in both time and mats, and is less effective. When you are crafting hundreds of these pieces the difference between 24 steps and 50 steps plus computation time will add up to millions in food and syrup costs, and your profit margin will be total garbage next to someone who is cranking them out with a 2 step macro while watching youtube on their ipad.

    Miqo’s solver is amazing, but it is far beyond its means with the i450 or even i440 stuff, I stopped using the solver when I realized that just programming in the keystrokes from my macro into the ‘macros’ line was about 20x faster. I may start using the solver again once it has adapted the new abilities.

    If you want to contradict me, do it with data like I have made my point with data. Post a log of the solver successfully HQing an i450 craft from 0 starting quality that is reasonably around 25 steps and no CPU intensive options checked. Anything outside of that is a waste of time considering that a macro will do it in 24.

    in reply to: tips for facet gear #16823

    Scalyblue
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    with classic stuff like melds and some HQ raw, the solver could HQ anything.

    Incorrect. The solver cannot HQ level 450 crafts without CPU intensive options checked, even with HQ pre-requisites.

    4777 difficulty 35 durability 12019 starting quality
    2164/2088/541 Blood Boullibase HQ + Cunning Syrup HQ + Specialist
    All CPU intensive solver tasks unchecked, solve time 1386.2216 ms

    End result: 17859 quality, an increase of 5840, turning up an NQ result in 24 steps.

    Checking Ingenuity, Manipulation, Innovation, and Waste Not will result in an HQ result, but it will also cause the craft to be in excess of 40 steps, increase computation time to 14.2 minutes, and RAM usage to 2.6 GB. I am not wasting the food, the mats, and the time to prove it to you.

    Crafting rotation from balance, same stats, 0 starting quality, HQ’s 100% of the time unless a ‘poor’ falls onto the byregots, is also 24 steps, and requires no computational time.

    Conclusion: The solver is unsuitable for HQing i450 crafts at the moment.

    If you wish to create a scenario or use a macro to craft, that’s a different story, but any implication that the solver is effective or efficient for these level crafts without accessing the 70-80 abilities is fiction.

    in reply to: tips for facet gear #16741

    Scalyblue
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    This is also an option if you decide to waste more time than the bot can possibly save you by HQing all of intermediates, but at this time miqo solver cannot HQ an i450 craft from 0 quality using BIS crafting gear with food, tea, and melds without using the CPU heavy options.

    in reply to: tips for facet gear #16739

    Scalyblue
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    1+

    The rotations in that guide are designed for a 2218/2278/541, which is far, far in excess of what OP’s stats are. That guidewriter also refuses to put the rotation macros in the guide because they like gatekeeping it, by their own admission, I’d say that’s a bit more presumptuous than the guide that gives all of the information and rotations.

Viewing 15 posts - 16 through 30 (of 34 total)