Playa5550

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  • in reply to: Endwalker Miqo Roadmap #35997

    Playa5550
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    if the

    This estimate refers to overall level 90 content.
    Some features will arrive earlier.

    wasn’t in reference to the new/revamped jobs the other user was asking about mind letting us know what features it was referring to?

    in reply to: Endwalker Miqo Roadmap #35985

    Playa5550
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    This estimate refers to overall level 90 content.
    Some features will arrive earlier.

    with that being the case is there any chance of getting a eta for the new/revamped jobs not just full lvl 90 implementation, or are they not close enough to give any meaningful eta yet? not trying to seem impatient or like I’m trying to rush anything, just curious where its looking like that will land in the timeline.

    • This reply was modified 2 years, 10 months ago by  Playa5550.
    in reply to: DNC rotation / Devilment #29769

    Playa5550
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    i see that option also “allows management of resources outside of battle” what all does that allow it to do outside of battle?

    • This reply was modified 3 years, 7 months ago by  Playa5550.
    in reply to: How are you using Miqo? #26113

    Playa5550
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    Adding into my originating post…

    I’m going to attempt to use it for some diadem gathering to earn some gil. I’m at work atm but maybe by later today after work someone will have gotten it to work properly.

    Maybe if I set it to go all night and check up on it to make sure it isn’t wigging out I can make up for the loss while at work. Hopefully anyway.

    Just finally figured out how to use navigation stuff last night lol.

    I’d advise against letting a day one scenario run overnight, it’s going to be untested and something a small as playing a larger race and using a larger mount can easily break things.

    in reply to: [Scenario] Levinstrike Aethersand #26000

    Playa5550
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    The Num0 and Num2 breaks the bot for me I understand that its a means to navigate to click collect but it just doesnt work? Bot couldnt collect and I have no idea how to fix it.

    you have edited your hotkeys at some point and need to set those ones back to default ingame or edit the script to match the ingame ones you currently have

    in reply to: MGP farming doesn't work on housing machines #24707

    Playa5550
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    Guessing it would be too much work to add housing as an area that’s treated the same as minion square? Unsure if each plots interior is considered a unique area or just a different instance of the same one.

    in reply to: MGP farming doesn't work on housing machines #24693

    Playa5550
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    yea if it requires a lot of work then its probably not worth it, unless is there a way to add housing as a verified zone similar to minion square?

    in reply to: MGP farming doesn't work on housing machines #24687

    Playa5550
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    how hard would it be to disable the minion square check? would this be able to be done client side? i would love to have this function well enough to let it hit a minigame in my house between timed nodes without needing to use a workaround that bugs out so often.

    in reply to: Level 80 Trust Dungeon #24345

    Playa5550
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    Is the 80 trust dungeon support going to include the 80 rotations for more combat classes or is that a seperate part of the process?

    in reply to: Phase 3 Diadem Fishing #23953

    Playa5550
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    Also use punctuation is titles, gonna be alot of clicks thinking this is a phase 3 scenario.

    in reply to: Phase 3 Diadem Fishing #23952

    Playa5550
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    Nope only a first draft for mining has been made public so far.

    in reply to: Looking for help with grids #23932

    Playa5550
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    Also a quick follow up what would be the best way to edit a single point within a existing grid? Or is that not something that you can currently do?

    in reply to: Is there any kind of scenario tutorial #23716

    Playa5550
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    Go figure there’s ones posted as soon as I make this, please ignore.

Viewing 13 posts - 1 through 13 (of 13 total)