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BTN lvl 50 – Hit the Gathering Grids index, Download the Dark Chestnut Log grid from Lyfox, use the gathering tab to run that for 200 gathers. See what level you are afterwards and pick a new grid for that level range (or keep running Dark Chestnut Log if you haven’t leveled enough).
You have to teleport yourself to the zone the grid is in, and run yourself over to where the grid harvests before clicking start (scenarios are generally built to do this for you)
July 16, 2019 at 3:20 pm in reply to: [Scenario] Gatherer Scrip Farming (Yellow/Leveling + White) #15434Using a scenario or just the fishing tab?
For the fishing tab fishing, go to the Fishing tab, in the top left settings box find the line that says “Collect” and uncheck it to turn off collectables.
For scenarios, find the fishing preset it’s using, uncheck the collect option and overwrite the preset.
July 16, 2019 at 12:51 am in reply to: [Scenario] Gatherer Scrip Farming (Yellow/Leveling + White) #15372zgo, great setup. I made some adjustments to the Yellow Scrip ShB scenario and grids as I encountered issues leveling from 70->80, but nothing major. Only attaching my copy in case someone is interested in it instead
Tweaked a couple waypoints that causes aggro as I was leveling up
Made sure we had a Russet Popoto gathering preset (an error with the first post attachment it seems) and grid
Added info in chapters that aren’t usable @ 70 as well as that Popoto isn’t usable till 76.
Anywhere that had <4hours ET in between nodes I have use a cordial, not every single chapter (since 4ET hours is enough to regen to 700gp), but granted mine is on ctrl+= because that’s just where I have mine.
Removed the lower GP rotation options not because they weren’t great, but because either I want a 700gp rotation that works, or nothing at all. Personal preference there
Removed the empty chapters
Modified it to turn in with ERR_IGNORE so it turns in regardless of whether you are capped on yellow scrips or not
Changed from RepairNPC() to just Repair() for self-repairing, and cut out a set of job changes in the process (repairs when turning in collectables)Really, like I said nothing major, almost entirely personal preference changes besides updating for Russet Popoto properly.
Anyone who wants to use this — Comment out the chapters (with // at the beginning of every line) for anything that says not usable at 70 until you hit 71, then you can add Russet Popoto’s at 76.
Remember to gather everything once manually or else Miqo can’t
Remember to start at whichever chapter has the next upcoming ET time in it
My copy requires that you can repair your own gear.
Remove the ERR_IGNORE in the deliverCollectables if you want it to shut down when maxed on Yellow Scrips.
If you already imported a copy from zgo you’ll either have to delete everything theirs imported first, or go through and rename the ones from either theirs or mine as you see fit.Attachments:
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