kontu

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  • in reply to: For each role, which job is best to use with combat assist? #19748
    kontu
    kontu
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    So for iNights example -they turned off the blind positionals and dashses and backsteps option on the assist tab.

    For specific abilities beyond those movement ones, you can hide them behind a macro with a different /micon set than the ability actually is

    in reply to: For each role, which job is best to use with combat assist? #19745
    kontu
    kontu
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    1+

    pld works fine as tank for me, and white mage is pretty solid for healing

    in reply to: Shard Farming – Best Location / Grids #19724
    kontu
    kontu
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    0

    Honestly, it’s far far better to farm things you can sell and just buy shards on the marketboard. That’s the proven more efficient method

    in reply to: Development Suggestions #19715
    kontu
    kontu
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    Not dismissing any suggestions, just providing current workarounds for anything I know of for anyone who comes across this until things get implemented 🙂

    2. Right now people just use multiple folders with multiple copies of Miqo and run the one they need depending on the set of presets they need (all using the same license file, just only one at a time)
    3. To sort, you can edit the presets file manually (it’s just text)
    6. You can already? Just edit the grid to remove points / change branch distance / etc
    9. Conditional use based on GP exists – you set up multiple rotationIf(<rotation_preset>) and it will use the highest one it has GP for at time of evaluation

    in reply to: GC Seals ??? #19712
    kontu
    kontu
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    0

    I’ve already leveled everything to 70 or higher, and have lovely scenarios for both methods. But that’s true not needing to spend the entry seal fee with squadrons, I had forgotten about that 🙂

    I ran another 120 runs, new highest item run count was 9 for me, but average only came up to 7 total.

    in reply to: Problem with Grid #19711
    kontu
    kontu
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    0

    Branch distance for the grid is probably too long so it’s connecting to those points.

    in reply to: GC Seals ??? #19702
    kontu
    kontu
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    0

    Right now my seals are going to Raziqsand for building a few sets of housing walls for sale. Otherwise usually the things LutBot listed

    in reply to: GC Seals ??? #19671
    kontu
    kontu
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    0

    Been running unsynced Sohm Al like this now for a dozen runs, so far my high count on items found to turn in with a single run is 7, low is 5, average being 6. 80 PLD takes 11 minutes to run @ilvl 440 (I know tank isn’t ideal for run speed but I’ve been too lazy to raise a dps up yet), netting roughly ~4500 seals per run.

    With PLD, its about 2-3 minutes faster than running it as a normal squadron dungeon, with about the same output of seals.

    So with MCH lets say 8 minutes per run, so 7.5 runs per hour, even bump average seals to 5000 — that’s 37500/hour. Not super terrible, two hours to almost max out. Nothing like Landmaster used to be

    With PLD, 11 minute runs, so ~5.5 runs per hour, same avg seals, 27500/hour. Could be worse I suppose, but I’d be interested if someone finds a better option for GC Seal Farming

    in reply to: [Scenario] Immortal Flame Squadron Farm #19342
    kontu
    kontu
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    0

    So has anyone tested doing this via squadrons vs doing sohm al unsynced solo with duty finder and “squadrons” with miqo?

    edit – Nevermind I realized I knew where to find the data points heh.

    Average sohm al run with a normal squadron is 13-14 minutes, and running unsynced can be done with an 80 in around 8minutes. So combining this with that could be the bees knees

    • This reply was modified 4 years, 4 months ago by kontu kontu.
    • This reply was modified 4 years, 4 months ago by kontu kontu.
    in reply to: Request: Mythrite Ore #19321
    kontu
    kontu
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    0

    I would think either of the ones in the grid index would work — if you’re using gather by name it shouldn’t affect anything to have new items added to the node

    in reply to: [request] Scenarios for housing item in FC craft #19295
    kontu
    kontu
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    0

    I’ve sat down and built ones for airship materials before, there isn’t one currently because it varies so much 🙂 We certainly have grids to handle it all to build your own

    in reply to: Deliver a specific amount of collectables? #19281
    kontu
    kontu
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    I was thinking more if we could configure it like using NO_ERROR — Letting it be deliverCollectables(ERR=1) or similar — Mostly because I use scenarios to deliver collectables, but sometimes I’ll make say, 40, and be sitting here only using it to turn in and not want to waste 4 products every round of turn ins is all

    Thanks!

    in reply to: Deliver a specific amount of collectables? #19278
    kontu
    kontu
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    0

    So I know right now deliverCollectables() will run until it hits 4 errors, and we have the option to flag NO_ERROR if we want — Any chance we can also get control to set # of errrors? Say, tell it to break after just 1?

    in reply to: Index: Gathering Grids #19273
    kontu
    kontu
    Participant
    7+

    Noticed we didn’t have any lvl 80 folklore node grids, so I spent some time on them. All work from Aetheryte of course, scenario ready.

    Tungsten Ore : MIN_FOLKShb_TungstenOre
    Beryllium ore / Prismstone : MIN_FOLKShb_BerylliumOrePrimstone
    Sandwalwood Sap / log : BTN_FOLKShb_Sandalwood
    Ethereal Cocoon : BTN_FOLKShb_EtherealCocoon

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    in reply to: Auto-Stealth Confusion #16258
    kontu
    kontu
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    There is no running away ever. Auto-stealth, as Gray said, needs nodes that aren’t “mount”. And once you have aggro, that’s currently the end right now unless your waypoint happens to take you far away enough

Viewing 15 posts - 1 through 15 (of 306 total)