vega

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  • in reply to: Branch Distance / Node Priority #38680

    vega
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    No clue what beacons do tbh so i didn’t include them. But the 3d radar activation of the “branches” towards the gathering nodes helped me immensely and i figured out the problem posted with the screenshot. Thanks a bunch!

    in reply to: Branch Distance / Node Priority #38675

    vega
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    to add to my question -> in this standing on 109 , it would rather go across 30 trips around the block to move all the way to 133 to gather there, instead of moving 2 meters fron to gather at 110. Why is that. Branch distance is set to 3 atm

    • This reply was modified 2 years, 2 months ago by  vega.
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    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #38407

    vega
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    managed to properly delete the duplicates but the problem still persists, i noticed it in thavnair and labyrinthos so far.

    It goes through several routes and ignores the ephemeral nodes which he doesnt navigate to and then once again ends it with :

    Scanning for shiny gathering nodes like ‘<anything>’ *.*

    not sure what to do. I got every skill and navigation tool on hotbar.

    in reply to: [Scenario] 6.0 Aethersands (Botanist/Miner) #38393

    vega
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    (18:55:22) Scanning for shiny gathering nodes like ‘<anything>’ *.*

    stuck on this step on several locations now. At first it works but then it just passes through some of the locations where currently no ephemeral node is spawned and ignores the actual spawn until it comes to a stop and is stuck at the log message above.

    I deleted every grid out of the navigation tab but it still said “duplicates skipped: 4” when importing the scenario.

    So my guess is deleting them out of the navigation tab is not enough. Where does miqo manually store all the grids so i can delete the old ones. Maybe that is the issue

    in reply to: (Scenario) Chondrite #34080

    vega
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    0

    tyvm!

    in reply to: [Scenario] 6.0 Mining Nodes #34066

    vega
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    0

    I have the same problem as elliotiscool pretty much and all i know is that it doesnt choose or swap the gather preset but uses a different one. The slot is basically different. I cannot change it manually since it will jsut swap right back.

    in reply to: (Scenario) Chondrite #33980

    vega
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    The slot is 2 because earlier someone posted a legendary scenario with gathering presets. The chondrite scenario opens the respective grid but it doesnt change anything gathering related. So it always jumps back into the gathering preset for the double edged herbs on the legendary scenario. Sorry i am really not well versed with this so i might miss smth. extremely obvious. I dont know how i assign or create a gathering preset for the scenario

    • This reply was modified 2 years, 10 months ago by  vega.
    in reply to: (Scenario) Chondrite #33971

    vega
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    0

    For me it mines wind crystals instead, the grid looks fine. Any workarounds ?

    in reply to: POTD Solo Radar #29882

    vega
    Participant
    0

    Got it !

    Ty for the infos

    in reply to: Shadowbringers 5.58 – Issues & Feedback #28905

    vega
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    0

    To add to the situation, the problem is only persisting on the newest version. An older version of miqo doesn’t have these problems. I tried redownloading the newest version but so far no changes.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #28881

    vega
    Participant
    0

    Miqobot is extremely taxing and slow for me all of a sudden, it happened in the middle of the day. It takes a while to load up, it then takes a while to find the game and then basically responds super late. On assist for example, it just presses the keys 2-3 seconds delayed. Any possible solutions ?

    in reply to: new relic expert crafts #27570

    vega
    Participant
    0

    that sounds awesome , care to share the method
    ?

    in reply to: new relic expert crafts #27555

    vega
    Participant
    0

    hitting the 6.5 marker easily on the other jobs, exceptions being some unlucky crafts here and there. Probably just an ability missing on the CRP hotbars, sorry for making a fuss over it 🙂


    vega
    Participant
    0

    Did lyfox workaround resolve the issue with the oddly delicate nodes?

    in reply to: new relic expert crafts #27553

    vega
    Participant
    0

    2683 CS / 2846 C / 639 CP

    using 4:1 CP (tried with 2:1) same result

    Manipulation checked
    Innovatiuon checked
    Waste not unchecked

    surprisingly the BLM ones were better than the CRP ones besides having the exact same gear, maybe i am missing an ability on the hotbar? i will check again.

Viewing 15 posts - 1 through 15 (of 49 total)