hidingfromu

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Viewing 15 posts - 16 through 30 (of 31 total)
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  • in reply to: Development Folder #20043

    hidingfromu
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    Thank you for your criticism very much.
    We understand your point and we will think of a way to make the development process more transparent in the future.

    So, you don’t have to perform the theory-crafting, and you have your own customers pointing out improved rotations using lvl 80 abilities.

    Why is it taking so long to implement them into Miqo?

    Theorycrafting stage accounts for approximately 5% of the workload required to implement a combat rotation.
    Development and testing occupy the rest 95%.

    They haven’t promise 70+ rotation for awhile from their Patch Notes?

    Level 80 rotations are not planned as a standalone feature.
    They will be gradually improving over time as we introduce Trust Dungeons support and work on additional features. We apologize if this information wasn’t relayed clearly enough.

    If you have any other questions, please ask.

    Thank you very much for you response Miqo, that clears that up.

    in reply to: Development Folder #20041

    hidingfromu
    Participant
    0

    Hmm cant seem to delete this one?

    • This reply was modified 4 years, 2 months ago by  hidingfromu.
    • This reply was modified 4 years, 2 months ago by  hidingfromu.
    in reply to: Development Folder #20040

    hidingfromu
    Participant
    2+

    If you had misinterpreted that just because they “planned” it as a thing they are currently working on, I do believe that’s actually on you, unfortunately. No companies are liable for a customer’s misinterpretation of their statement. Though of course, you are open to voicing it out the way you have in this thread.

    Having said that, I really want an update as well and am not defending them. Just looking at the facts they never said anything that they were diligently working on the said feature you said they have stated.

    Thank you for your input, I agree completely. I’ll go and take another look for the posts that led me to form those assumptions and report back. They could well not exist though, and if so I’ll come back, eat my hat, and take back my criticism. 🙂

    There is no ambiguity in either of my posts. In both posts I am criticising the messaging regarding the development of a product that requires a purchase to be able to use. I’m not threatening anyone, have not personally attacked anyone, and I would rather this thread doesn’t go off topic.

    Hasnt Miqo given you an answer already? They admit the development folder requires better structure and they will look into it.
    This thread has ceased to be constructive during your second post. At this point you’re just venting out frustration.

    Please see my second post. I’m am voicing a criticism, not venting frustration. I’m not frustrated.
    I really don’t understand the defensiveness of certain prolific users of this forum. I pay for this product too, it’s a good product, very useful, and I intend to continue subbing to it.
    If this thread contains nothing useful for you, please feel free to just ignore it.

    The entirety of my post was not only that which was contained in the post title. The question in the post title was addressed, thank you for that Miqo, I suppose I’ll have to make sure I only ask one question per thread in future.

    in reply to: Development Folder #20031

    hidingfromu
    Participant
    1+

    There is no ambiguity in either of my posts. In both posts I am criticising the messaging regarding the development of a product that requires a purchase to be able to use. I’m not threatening anyone, have not personally attacked anyone, and I would rather this thread doesn’t go off topic.

    They haven’t ‘promised’ anything. At any point. What they have done, is mislead us into believing they are working on implementing 70+ rotations. They have done this numerous times, and I don’t believe this is true. This wouldn’t be an issue if this product was free, but it isn’t. It’s a paid product, that we as customers can hopefully help improve by calling out issues either with the product itself, or any of the surrounding messaging regarding said product.

    I’ll state again, this is a paid product, and that opens the product up to valid criticism. Miqo has said on numerous occasions that this isn’t a one-man operation, which is great for us as customers, because it means we can criticise in a constructive manner without having to worry about offending somebody personally. There are no personal attacks in any of these messages, nor any aggression, I am simply stating the facts as I see them.

    Please feel free to rebut my statements, and if you wish to praise Miqo’s dev team please make a thread, I’m sure they’d appreciate it, but can we please avoid accusations of “aggressive, attacking, personal” in those rebuttals.
    Companies regularly do this to derail threads that are critical of their products. It’s not a good look.

    in reply to: Development Folder #20029

    hidingfromu
    Participant
    0

    I think that answers my question. Zero information.

    Take combat for example. You’ve stated in various threads that the rotations up to 70 were implemented using “The Balance”‘s rotations. You didn’t even have to perform the theory-crafting yourself.
    Numerous threads in this forum suggest macros to tie in lvl 80 skills to Miqos rotations to improve those rotations. There is one of those threads directly below this post.

    So, you don’t have to perform the theory-crafting, and you have your own customers pointing out improved rotations using lvl 80 abilities.

    Why is it taking so long to implement them into Miqo?

    You simply aren’t working on them. Admit it.

    in reply to: Combat setting resetting #19790

    hidingfromu
    Participant
    0

    sorry im pretty noob at this, where should i assign the hotkey? Thanks in advance!

    There is a box underneath the options for pausing on text input. Copy and paste “ctrl+alt+shift+9” into this box (assuming you don’t have this key combination already assigned to any other function), and that should do it 🙂

    in reply to: Combat setting resetting #19788

    hidingfromu
    Participant
    0

    Okay all,

    Miqo support sorted it for me. They had me assign a hotkey, I used ctrl+alt+shift+9, and now it saves the selections I’ve made though a reload.

    Thanks Miqo support!

    in reply to: Combat setting resetting #19775

    hidingfromu
    Participant
    0

    Those are the ones. All the other checkboxes persist through a restart though. Why don’t they? Feature? I’m guessing not seeing as Miqo has contributed 😀

    in reply to: (Phase 1) Skybuilders' Grids and Presets #18656

    hidingfromu
    Participant
    1+

    I’m an idiot ignore me, had reset my bars and hadn’t readded Kings :S Grid works perfectly thankyou 🙂

    in reply to: (Phase 1) Skybuilders' Grids and Presets #18653

    hidingfromu
    Participant
    0

    Hi thanks for the grid. It seems to just sit there waiting for ‘Yield +2’ though.

    in reply to: Trojan:Win32/Fuery.B!cl #18437

    hidingfromu
    Participant
    0

    It’s a weird one though. It’s being flagged by MS’s own Defender. It was flagged initially, so I manually allowed it. The next morning at 1:30am Defender listed the same file as another virus, with another designation (also a Trojan), and proceeded to quarantine it automatically.

    I’ve allowed it again, MS Defender is stupid, I trust the bot, weird that it’s only started with this most recent release though, maybe Miqo annoyed a competitor recently 😛

    in reply to: Shadowbringers 5.58 – Issues & Feedback #18434

    hidingfromu
    Participant
    0

    This thread is for issues and feedback.

    Sorry for going off-topic, I thought I was offering feedback.

    Awesome post btw, answered all my questions and got back to us very quickly. I think it’s commendable you’re willing and able to communicate with us so openly and speedily regarding development and developmental issues so thankyou 🙂

    in reply to: Shadowbringers 5.58 – Issues & Feedback #18422

    hidingfromu
    Participant
    0

    I was wondering that also BUT i’m guessing its probably cos not everyone levels every class and can use every class, so rather than people say the devs are playing favoritism to certain classes by releasing every class in one go it saves that issue. On top of that, one class at a time i imagine would hold up development of other things also, cos if theres problem with that class then they have to go back and fix it holding up the next class, so by releasing all at once i suppose it would save time having to implement fix patches if they are needed.. ???

    Could be. They’d probably increase subs though as people who want to level a particular class (but can’t be bothered to actually play it :D) may sub for a month to get it done. A difficult one to be sure.

    I’d love Miqo to answer the other question though. No level 80 toons? I wonder what staffing levels are? This is one man band type thing?

    in reply to: Shadowbringers 5.58 – Issues & Feedback #18420

    hidingfromu
    Participant
    0

    Before we can implement level 80 rotations, we have to gain access to them. As we don’t have time to play manually, we need to implement an efficient leveling method instead. So there is no other way but to divide attention.

    I don’t understand this. Are you saying you haven’t used your own bot to level any jobs to 80?

    You couldn’t have just shoved a toon in Sohm Al for a month or two?

    Also why doe’s every class of job have to be released at the same time? Couldn’t you just pick one job, sort out it’s 80 rotation, release an Alpha including that job, then work on the next one?

    in reply to: Trojan:Win32/Fuery.B!cl #18293

    hidingfromu
    Participant
    0

    It’s okay I’m all good I have it downloaded and running. Just thought it was strange as I’d not experienced it with your exe before.
    Also it was particularly specific about the Trojan name and type.

    I love your bot though, I’d probably still run it even if it was chock full of viruses.

Viewing 15 posts - 16 through 30 (of 31 total)