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Ok guys this is very much a BETA release for SV Squads.
I apologize in advance I really wish Miqo would give us a way to use variables or something so you didn’t have to change 100 lines of code just to change a hotkey or adjust a timing (maybe in the future :)) But right now its probably easiest to use a text editor and find and replace.A couple things of note:
F should be bound to your primary combat macro. I attempted to follow the previous pre-combat scenarios so you guys wouldn’t have to change back and forth. This macro should last around 10 seconds of combat. Meaning use wait times. If you need lower you can adjust via the afk times after you hit the macro
ctrl+alt+; should be bound to your squadron engage. You can change this if you like but I found it wasn’t being used. Everything else should be default game keybindings.
ctrl+= should be Limit break, use the squad limit break.
I left the timings on a very safe setting meaning there will be some downtime between fights if your squadron is leveled and your macro does a ton of dps but this is safer due to the fact that people could be on any job with any gear and any squadron level. The KO checkpoints should help.
I’ve had a lot of success with this but there might still be some issues depending on the class you play / timings over all once its optimized its fantastic XP.
Have fun guys!
- This reply was modified 6 years, 11 months ago by ExarchCoercer.
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You must be logged in to view attached files.Just so you guys new the new KO events work really really well with scenarios. Its in my opinion the very best way to level 1 – 60. Super quick 0 change of being reported completely AFKable. Right now though the scenarios that I’ve written are 90% Miqo and around 10% using another bot program that handles combat (*shocked *ashamed I know). I could probably convert SV to 100% Miqo but it would be only usable for ranged classes as I don’t think there is anyway to make melee combat work well with Miqo at this time.
You might have a hard time depending on the class with some of the bosses but the new KO events should help with that as well.
The intermediate upgrade is undergoing final testing and will be released shortly.
The official Squadron Dungeons support is in development. ETA will be announced laterBest news of the new year! You guys rock!
So Iβve been making really good success on the scenarios but the one thing I canβt figure out is how to reset from the point of accidental KO. I have the option turned on to revive but no matter what the chapter contains Miqo will revive and never try to re-complete the chapter
Yes, as we mentioned KO events are currently not handled by Scenario Engine. Advanced settings are not designed to restart Miqobot automatically, due to potential danger of running into the same trap many times in public.
But this is not the case with Squadron Dungeons.We plan to address this in the next version.
Dear Miqobot,
I understand that we could be still a good ways off from the Stormblood Stage 3 but is there anyway we could get the tweak to restart the previous chapter upon death a little early? Maybe a little checkbox in the advanced settings out of the way that wouldn’t cause harm to the general population? I’ve put so much time and gotten so close to complete level farming with the squadrons and the only thing I need is the ability to restart the chapter on death.
I completely understand if this is not possible right now but I figured I would ask in maybe the long shot that this could be completed a little early π
There is a definitely a bug regarding this. I ran through a scenario I’ve run through 1000x last night and it started happening
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You must be logged in to view attached files.Each chapter should start with navigating to a certain waypoint. Use goToWaypoint() function.
This way you can easily reset and continue from the point of accidental KO.So I’ve been making really good success on the scenarios but the one thing I can’t figure out is how to reset from the point of accidental KO. I have the option turned on to revive but no matter what the chapter contains Miqo will revive and never try to re-complete the chapter
I just get the message
(12:04:12 PM) Oh yay, I wanted to sleep anyway! Ni ni. :3
(12:04:12 PM) A sweet dreamy rainbow nap. :3
(12:04:12 PM) I’ll just wait here for your return. <3
(12:04:12 PM) Or maybe I’ll try to respawn ^_^Miqo will stop during the process. Is there a way to automatically restart the chapter or scenario upon death? I can run for hours in the new squadron dungeons but one bad luck from a boss will wipe me out and stop the whole process.
So after doing this it would be really really cool if we could get a repeat previous command function in the scenario. Making a new chapter for every add can get tedious very quickly. Pretty cool though lots of potential.
And even better a call chapter function would be sweet. There is a lot of code duplication and it makes my developer brain hurt a little having to re-write the same series of commands over and over π
- This reply was modified 7 years, 1 month ago by ExarchCoercer.
There seems to be a slight issues with flying waypoints if you make a spear fishing grid and put a flying waypoint right next to a teaming waters node sometimes Miqo will go to the waypoint unmount then remount again then unmount and then gather the node. I suspect it has something to do with either the angle or the height its coming from as I”m not able to reproduce it all the time it just happens sometimes but it does make it look very bot like.
I really like the idea of using Miqo to extract pricing information off the market board. I have several spreadsheets that I use for my own personal crafting to determine gross profit margins and right now the only way I can get this information is to look up each component and sub-component to check the price. A feature that would allow me to export data from the game client into a file would be incredibly awesome.
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