Carl Arbogast

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Viewing 15 posts - 211 through 225 (of 307 total)
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  • in reply to: [Request] Leveling/Farming with Squadron Dungeons #5862
    Carl Arbogast
    Carl Arbogast
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    0

    Well the bad news became a good news, excellent, I’m gonna put on hold every DoW/DoM leveling, as well as relic light farming, no point wasting time on this if Miqobot can handle it soon.

    Thanks a lot for implementing this feature.

    in reply to: Stormblood – Upgrade Stage 2 #5838
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    It has already been brought up and it turned out to be a very difficult task, without being that useful, so it’s not implemented.
    The Solver is so fast if you set it up correctly, it should not take more than a few seconds, unless you’re doing the latest Level 70 2 stars recipe where you need both Ingenuity and Innovation activated, which will put the solver at 2min.
    Outside of that, as long as you are correctly geared and melded, there’s no need to activate the CPU intensive options, and the solver will take only a few seconds.

    It’s also worth noted that as long as you have the exact same stats (gear stats, meld, food, potion, FC buff all included), and the same actions, for the same type of recipe, the solver won’t reset.
    Like for example, you can craft all lvl 70 2 stars BSM tools without having the solver reseted itself, or you can switch between the lvl 70 2 stars ALC Oil and Fiber with no reset, etc.
    Just make sure that when you press Start, that stuff like the food didn’t wears off, same with potions, or else the solver will have to solve again.

    in reply to: [request] Chat box #5795
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    It has already been requested, they’re working on it, but it’s not an easy task, so it might takes some time.

    in reply to: Crafting Rotation? #5772
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    The internal solver is a piece of art, but if you need to speed HQ craft some very low level items, uncheck use in the Solver box, this will allow the creation of macros, you can then save them there directly as presets.

    in reply to: Stormblood – Upgrade Stage 2 #5684
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    It really was my mistake, I should have taken care of having all the abilities on my Hotbars and not missing one.

    I guess that now that it requires up to 47 slots on 4 Hotbars for a specialist, it’s a little bit more problematic than it used to be, but it’s really down to the player to take care of that, more than Miqobot to spend time on workarounds.

    in reply to: Stormblood – Upgrade Stage 2 #5674
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    I managed to upload them by changing their extension to .txt

    And you were right, somehow, I put Standard Synthesis and not the Basic Synthesis on my Hotbar, I had the feeling I was making a stupid rookie mistake somewhere after rearranging abilities for this new version of Miqobot.

    I just attempted the craft again, and it finally worked flawlessly, I apologise for this dumb mistake.

    Thanks a lot again for your help.

    in reply to: Stormblood – Upgrade Stage 2 #5670
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Hmm it seems there’s a problem when I try to upload the logs, I get this:

    Upload Errors:

    miqo_crafting.log: Sorry, this file type is not permitted for security reasons.
    miqo_crafting_solver.log: Sorry, this file type is not permitted for security reasons.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Stormblood – Upgrade Stage 2 #5667
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    The new solver is again an incredible piece of software. I did plenty of craft with it today.

    However, on one of them, I encountered a super strange issue.

    It’s just a lvl 69, 80 Duration LTW craft, and every time I attempted it (as a lvl 70 Specialist), Miqobot got stuck spamming Observe, Tricks of the Trade, Comfort Zone, and Specialty: Reinforce.
    Then when CP gets below Reclaim limit, Miqobot uses it, then fails the craft with Hasty Hand II.
    All this last for more than 99 steps each time.

    I’m not sure if somewhere I made a mistake, I used the cross-class skills recommended from the new list, I have 1341 Craftsmanship and 1240 Control, all DoH to 70.

    I’m joining to this post the logs, I think there’s 2 attempts inside the logs, including one I stopped directly from Scenario.

    I’m at your disposal if you need more details, and contact me directly if you need to also.

    Thanks a lot, this is a huge update, I’m super excited by everything in it.

    in reply to: [Request] MB Auto lower Price #5600
    Carl Arbogast
    Carl Arbogast
    Participant
    2+

    Yeah I have 1 mule, 12 retainers, selling 240 items at all time, so I feel you.

    But I can give you an advice. I only check those items one time per day, that’s the first thing I do when I log in, I log into my mule first, I replace the items that sold by same ones, if I see some items didn’t sell while they usually do, I check the price and adjust it.
    But that’s all, just one time per day is enough. Every Monday I take all the money each retainer made, and bring it back to me, I put the numbers in an Excel file for fun.

    I found out you really don’t need to spend more time than that, a couple of minutes when you log in. Once you reached a couple of hundred millions, which should only take a year with Miqobot, by not even trying that on purpose, there’s nothing in the game you can’t buy, you’re set.

    The reason Miqobot users get rich by not trying, it’s because we’re self sufficient, and we only buy in the market what we can not get ourselves because we got bad RNG (Minions, Primal crafting mats, etc.).

    You don’t need to waste time in price wars, being obsessed by adjusting the numbers, your stuff will sell anyway, not as fast as you might want, but it will sell.
    With 240 items on sell, I only sell about 40 a day, sometimes less, it still bring 4-5 millions a week, and for most of these items I have already enough stock ready for years, for some I don’t even know if the entire duration of FFXIV will be enough to sell all the stock.
    Recently it took me 2 years to get rid of thousands of cheese, leathers, etc. I just sold them by x1 (mostly), x3, x99, it’s slow, but it’s long term, they sold at the price I wanted, I never undercut, either I keep my high price, or sometime I line up with someone else price, but I never undercut, that’s where you lose money.
    It’s the Prisoner’s Dilemma, with sometimes one slightly dissimilarity that makes all the difference. Like in any Prisoner’s Dilemma you can not contact the other player to get agree on prices because you don’t have their name, but here, you can try to send a subtle message, when they undercut you, line up on their price, if they undercut you again, line up again on their price again, if they have a brain, they will understand and stop, understanding they’re losing gils by doing that, stuff might then sell slower, but it will sell.

    If you rush, you waste time, and lose all the sell potential of your stuff. The secret is just patience, and a little army of retainers that sell things very slow, but since you have plenty of things up at all time, it makes up for the slow, and you don’t waste time checking prices, you don’t waste time crafting again what you sold too fast at too low prices.
    That and patch days where you make millions per days on the new stuff and old stuff that became suddenly relevant again, is well enough to never worry about gils.

    in reply to: [Request] MB Auto lower Price #5580
    Carl Arbogast
    Carl Arbogast
    Participant
    3+

    I still believe it’s lot of work, for little gain.
    If you’re already inside a specific market, you don’t really need to know when it’s going to be profitable, have your items in the market at the price you want to sell them, when it’s going to be profitable, your items will sell, because they’re already there, at the price you wanted.

    You want to sell some HQ ingot/lumber/whatever for 20k a pop, one by one, have 3 of them in the MB, you don’t need to know when it’s going to be profitable, they will sell the moment it’s profitable, when every other offers won’t be as good as yours, and it always happens, unless you really picked a silly price.

    It’s like for materia, you want to sell them for 100k a pop, but people are selling theirs 50k a pop, you want to know when you can sell yours at 100k? You don’t need to. Put yours at 100k, wait for someone to clear the MB by blowing all the materias there in failed attempts of pentameld, and soon enough your materias will be the next ones to sell, and since you were already there, you lost no time.

    For a tool like this to be really useful, you would need to use it the other way around. You would have to tell it to buy specific items for you when they’re below a certain price.
    Anything you want to buy cheap to sell high, or use to make valuable stuff with high margins.

    Making a tool like this to auto-undercut is useless and counter-productive (Prisoner’s dilemma), making it to get an alert/reports on what to sell and when has very little value while really being complicated to build, as well as difficult to interpret the datas and react quickly enough.

    But making a tool like this to monitor specific items in order to buy them once they reach a certain price is useful, it’s how you make billions, it’s easier to implement, it doesn’t really spam too much the MB if set correctly, it still works in your way even if different Miqobot users are on the same items, because unlike the auto-undercut, it keeps prices high.
    It’s a long term approach, you have to be smart and know the game, buying for cheap items quite useless now, that you know will be on high demand the next patch.

    in reply to: [Request] MB Auto lower Price #5578
    Carl Arbogast
    Carl Arbogast
    Participant
    1+

    I think on the contrary that a feature like this could make you lose time instead of saving it.
    It’s overthinking the market I believe. It would make you attempt silly short term things just to get a little gain out of it, while the big ways to make lots of gils will remain the same.

    in reply to: [Request] MB Auto lower Price #5575
    Carl Arbogast
    Carl Arbogast
    Participant
    4+

    The game takes forever to display results from MB database queries because they don’t allow spam there, and I imagine SE could spot you very easily by checking unconventional amounts of queries like this.
    Not that it is forbidden, but super suspicious enough to draw unnecessary attention on you. Just like botting stupidly Gold Saucer Out of a Limb non stop.

    My point is, it’s already so easy to make millions of gils each week with Miqobot, this feature would be relevant if Miqobot didn’t had already so many ways to make gils.
    But right now, if some players really struggle to make gils, up to the point they need that, I think they’re doing it wrong.

    in reply to: Can't target certain Mining Node. #5548
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    I confirm as well that this node is now working again with the targeting key with 4.11.

    They also mentioned it in Resolved Issues:

    An issue wherein certain miner gathering points could not be targeted when using a gamepad.

    in reply to: [Request] Leveling/Farming with Squadron Dungeons #5532
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    The Tuesday update is for the only thing that really matters in FFXIV, what most of us waited since months, the return of a difficulty above Savage, once every 6 month, every odd patches, right in the middle of a Savage tier.

    It starts this Tuesday with Bahamut Ultimate.

    This Squadron Exploit isn’t such a big deal for regular players.
    It doesn’t ruin the experience of other players. It doesn’t give you a significant or relevant advantage over other players.
    It cost tons of GC seals, something that for regular players translates into already a grind to get them.
    It only cuts the duration of a squadron dungeon by a couple of minutes, it’s still a grind, still as boring as other ones that give a bit less of EXP/hour.

    The big difference is that you don’t need to play your role there.
    I’m not sure SE would put that on such a priority list, maybe I’m wrong, but it doesn’t break the game, it doesn’t ruin the economy, it doesn’t make people run from the game, etc.

    The biggest difference, is that for Miqobot users it could allow EXP farming before other methods that will come with the Combat Engine.
    And even if it gets patched, it will still be botable with Miqobot down the line, and even if it lost its current time efficiency, it doesn’t really matter when you leave all the grind to the bot, especially for those kind of pure solo farm, where even the room from where you start is a private instance.

    in reply to: [Request] Leveling/Farming with Squadron Dungeons #5530
    Carl Arbogast
    Carl Arbogast
    Participant
    0

    Thank you very much for this detailed answer.

    Somehow I think it’s not going to be easy/quick for SE to patch it, they might have used an easy way to implement their A.I. and this could force them to redo lots of it maybe, so I wouldn’t be surprised if they don’t patch it Tuesday, if ever.

    Thanks a lot for all the tips regarding making scenarios for it, it’s true that for Dungeons like Wanderer’s Palace, we need ways to find and pick up “keys”, etc.
    But even if it get patched, it looks like Miqobot could handle it nonetheless. Delegating to Miqobot all these leveling and all Anima “Lights” farming looks really appealing.

Viewing 15 posts - 211 through 225 (of 307 total)