Akula

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 27 total)
  • Author
    Posts
  • in reply to: Island Sanctuary Common Flightless Mats #38781
    Akula
    Akula
    Participant
    0

    nvm i got it working 😀

    • This reply was modified 2 years, 3 months ago by Akula Akula.
    in reply to: Crafting Works (For the most part) #34924
    Akula
    Akula
    Participant
    0

    Sorry for being a bit dumb but how exactly can you do this?
    If anyone could help me out with a step by step on how it works? I’ve got a 2 step macro atm for the latest recipes so this would be a massive help.

    Also does anyone know if there’s an ETA on crafting being operational again any time soon?

    Thanks!

    in reply to: Assisted Combat #29306
    Akula
    Akula
    Participant
    0

    I suffer from fibromyalgia so my movements are limited especially with my fingers.
    Easiest class I’d suggest for non hardcore / endgame raids would be WHM or BRD as they use very little skills compared to some though others might disagree.

    in reply to: crafting help #14272
    Akula
    Akula
    Participant
    0

    ah okay thanks!

    in reply to: [Beta] Combat #9516
    Akula
    Akula
    Participant
    0

    @miqobot Thanks for getting back to me and sorry for the late reply!
    I was looking for sheer XP – quickness instead of looting the boxes at all because once your armory & inventory are full it’ll sit around at the chest for around 5 minutes trying to click it before moving on.

    So I feel if there was an option to ignore looting this would speed things up for the people simply just wanting some quick XP.

    in reply to: [Beta] Combat #9501
    Akula
    Akula
    Participant
    0

    Good afternoon,

    Not sure if this has been requested but the squadrons are a good way to level up some lower classes least for a while however over a long period of time it stacks up on a ton of useless armor in the armoury & inventory.

    Can I request that there is an option to loot all / loot nothing?

    If that would be possible it would certainly cut down on the time the bot attempts to open a chest and cant due to inventory space.

    in reply to: New material scenarios 4.4 #8554
    Akula
    Akula
    Participant
    0

    Also update @timray if you can self repair this does it automatically if you have Grade 7 Dark Matter

    Will automatically use a cordial after each step if you assign the cordial key ctrl+1

    in reply to: New material scenarios 4.4 #8553
    Akula
    Akula
    Participant
    0

    I was wondering if anyone could help me improve the gathering rotation? This works okay but very little chance of HQ mats.
    I can change rotation however don’t fully understand the “if” “then” part of making a preset.

    I noticed from the link below this gives a lot more materials & HQ materials if we can implement it here?

    Rotation: If Gathering Attemps +1: Blessed Harvest II, Field Mastery, Leaf Turn then Gather until Last Attempt then Brunt FOrce and Beautiful Harvest II

    If Gathering Attempts +2: Blessed Harvest II, Field Mastery then gather until last 2 attempts then Brunt Force, Beautiful Harvest II gather, Beautiful Harvest II, gather last one,

    in reply to: [Beta] Combat #8525
    Akula
    Akula
    Participant
    0

    If possible would there be a way to turn off accepting loot, certain dungeons you get swamped by a ton of low level gear not really useful in any way except clogging up your storage / armoury.

    Otherwise I love this new addition and can’t wait until new dungeons get added 🙂 Handy for people needing to complete 5 different dungeons to get GC capt rank.

    in reply to: New material scenarios 4.4 #8524
    Akula
    Akula
    Participant
    0

    Silly me… for some reason it had been removed xD working perfect now, I fixed it as the other guy posting had the same issue thanks though!

    in reply to: New material scenarios 4.4 #8514
    Akula
    Akula
    Participant
    0

    (14:04:19) Destination reached!
    (14:04:20) Selecting slot -> 6
    (14:04:22) Using action: (Start)
    (14:04:22) Using action: (Disable Collect)
    (14:04:22) Using action: (Clear Out of Reach)
    (14:04:26) Using action: (Gathering +15%)
    (14:04:27) Using action: (Yield +2)
    (14:04:29) Using action: (HQ +10%)
    (14:04:45) Using action: (HQ +10%)
    (14:04:55) Selecting slot -> 6
    (14:04:55) Using action: (HQ +10%)
    (14:04:57) Selecting slot -> 6
    (14:04:58) Using action: (HQ +10%)
    (14:05:13) Using action: (HQ +10%)
    (14:05:28) Using action: (HQ +10%)

    seems to keep spamming this at the end and doesn’t gather

    in reply to: New material scenarios 4.4 #8510
    Akula
    Akula
    Participant
    0

    That was the issue, previous ones scenario’s I’ve used found the materials by slot number no problem, everything is working great now except on the odd node it’ll complete the skills – start / disasble collect / clear out of reach / gathering 15% / yield +2 / HQ +10 / finish. However it doesn’t actually gather the material seems to get stuck after completing the skill tree any ideas?
    Gathering 1537
    Perception 1578
    GP 750

    in reply to: New material scenarios 4.4 #8508
    Akula
    Akula
    Participant
    1+

    @lyfox I think it’s something to do with not discovering the materials yet, instead of other presets this one seems to be looking for the material name instead of others which normally go by which slot the material is located. Never gathered these mats yet so doing it manually and will try again once discovered them all.

    in reply to: New material scenarios 4.4 #8505
    Akula
    Akula
    Participant
    0

    This is the message it shows each time and only gathers from slot 1 with this preset
    (10:05:08) Selecting slot -> 1
    (10:05:09) Hitting that poor node. :3
    (10:05:11) Selecting slot -> 1
    (10:05:12) Sorry, couldn’t move cursor with key ‘[{NUMPAD8}, 0x00]’ 🙁
    (10:05:12) Selecting slot -> 1
    (10:05:18) Sorry, couldn’t move cursor with key ‘[{NUMPAD8}, 0x00]’ 🙁

    in reply to: New material scenarios 4.4 #8465
    Akula
    Akula
    Participant
    0

    I’ve also noticed the same with slot 1 otherwise works perfect

Viewing 15 posts - 1 through 15 (of 27 total)