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Sage surprisingly works a little bit you still have to press your own cooldowns but it manages fine.
At the beginning sage had only few very basic skills.
During the last patch I was able to add few more skills, but it’s far from having normal functionality yet. So I wouldn’t recommend to use it on assist mode while playing with other players. But squadron dungeons it should handle fine. There is enough skills to do damage and to keep trusts/squadrons alive.Any advice on this would be very much appreciated. I don’t want to just dive into it for fear of making myself look a fool and give away that im using something like Miqo.
You already can lvl sage as well. You just will have to either stick to the dungeons that are in the Miqobot’s squadrons dungeon list or use assist mode only in dungeons with NPC’s, at high lvl dungeons you might need to help Miqo a bit with pressing few addititonal skills. As for the others healers they work fine on assist mode while playing with other players.
Miqobot v1.3.47 – Patch Notes
- Core upgrade for Patch 6.2.
- All new mounts (10) are supported.
- Revamped instance areas (10) are identified correctly.
- Island Sanctuary area is identified correctly.
Gathering
- Island Gathering is supported.
Note #1: If you wish for Miqobot to use Isle Sprint, please put it on hotbar.
You can do it either by placing Duty Action I or by creating a macro with the Sprint icon.Note #2: By default, navigation AI of Miqobot looks for the closest reachable gathering node in terms of geometric distance. This is not always the same as path navigation distance, because it depends on the features of your navigation grid design.
If you wish for Miqobot to gather resources in a specific loop, you might have to jumpstart it by collecting a few nodes manually. Alternatively, you can create a scenario to follow waypoints in a specific order.Note #3: The size of navigation grid affects the pathfinding algorithm complexity.
The larger a navigation grid is, the longer it takes to calculate the route.Crafting Solver
- Fixed an issue wherein r611 recipes were incorrectly identified as r610.
- Crafting math modifiers are upgraded for new patch.
- New expert recipes are supported.
Please keep in mind that Miqobot is not able to craft expert recipes with 100% success rate.
These recipes are heavily RNG dependent and there is no magic that would allow them to be crafted without fails. They are designed to be endgame recipes and they are designed to fail often.We would recommend to test Crafting Solver with Trial Synthesis first, in order to prevent loss of materials.
If you are not satisfied with Miqobot’s performance for any reason, please avoid using her for crafting expensive recipes.Combat System
- RPR rotation is implemented.
- SAM rotation is revamped.
- NIN rotation is revamped.
- DRG rotation is revamped.
- MNK rotation is revamped.
- All melee DPS rotations are upgraded for level 90.
- Advanced Settings -> Positionals Inner Range.
A new setting for melee DPS jobs. It specifies how deep into enemy hitbox Miqobot will go when doing positionals.
A value of 0 means that Miqobot will attempt to stay outside hitbox.
Default value is 1 game unit.
(This is an advanced setting. In order to access Advanced Settings, please click the+
button.)Note: It doesn’t mean that the inner area is restricted completely. This is a preferred range only.
Under certain conditions Miqobot may still step further inside. If you’re fighting a boss with a pit underneath, it is recommended to disable Blind Positionals.- Hidden Settings -> assistallowstun.
An option to allow Low Blow and Leg Sweep usage. In order to activate it, please enable the following setting in settings.miqo file:
"assistallowstun": true
By default, it is disabled.
(This setting is not available on UI. In order to adjust it, please close Miqobot application and open settings.miqo file in any text editor.)Note: Please keep in mind that Miqobot doesn’t know whether an enemy is immune to stun.
Fixed Issues
- An issue in Stone Vigil wherein certain boss areas were mapped incorrectly.
- An issue in Stone Vigil wherein Miqobot did not dodge typhoons when fighting Koshchei.
- An issue in Sohm Al wherein Miqobot attempted to outrun The Last Song cast when fighting Myath.
- An issue in Sohm Al wherein Miqobot did not bait comets to the edge of arena when fighting Tioman.
- An issue wherein Miqobot did not initiate combat when running a dungeon with Duty Support NPCs.
6.0 Abilities are not supported in Miqobot yet. And unfortunately we won’t be able to add these abilities in any near future. Due to war in our contry development of new features is almost impossible since all of our time goes on fixing bot after patches/answering tech support and very slowly catching on battle rotations (air raids that are happening regularly not giving us that much time for work anymore).
Hey there everyone,
The first idea would be to have the Miqobot devs to add an option to use the Duty Support system instead of the Trust system (efficiency-wise it would be equally fast to run content that way). However, considering the dire situation they’re in I didn’t want to bother the devs with such a minor request.
We already have the Duty Support system in our list of the future features that we plan to make. Once we have such possibility, of course ^^
Good job on making the scenario!Yes, we all are alive. Thank you for your concern very much!
It doesn’t seem to end up fast though. We are waiting for tomorrow and hoping that it will not be a nuclear explosion day since there has been a lot of assumptions lately that it can happen any moment. We just hope that they are wrong.I hope it never comes to this, the moment one nuke flies off to anywhere, there’s going to be more in return.
Sure fire way MAD will destroy our entire planet.
Yeah, the end of our World is definitely not the scenario any sane human wants to get into :’)
Yes, Miqobot does not support housing minigames.
We also have received information in the past from several sources that playing the same minigame for more than 12 hours non-stop is likely to result in account suspension, even if this activity is performed in a private locked house. There is reason to believe that a server-side script is constantly monitoring your private house activity.
So please be careful.
Thank you for your support!September 24, 2022 at 7:06 am in reply to: why miqobot many Emergency! Couldn't connect to the catnip server! #39135It can be a problem with your ISP. Try to use a VPN and check if this helped.
If this didn’t help please contact our Tech Support for additional assistance: https://miqobot.com/#supportIs it just me, or does it take several minutes between getting to each waypoint, gathering, and then another minute or so to decide to go to the next waypoint?
This can usually happen when the grid is very big and has way too much waypoints on it. Since Miqo needs to do caltculations every time. Having few separate and smaller grids connected with different scenario chapters usually helps.
But to answer the question, Miqo is not very efficient at Islands (yet) I’m sure given enough time and optimization improvements may be possible but that may be significantly in the future. For now unattended this is the best we’ve got. Normally under a regular situation the Miqobot staff would give us an opportunity to vote on specific module improvements over popularity but that is no longer a solution due to Ukraine’s current wartime issues.
It’s not an Island specific problem. Same thing has been happening with Diadem huge grid for the whole location.
Miqobot is alive!
All active license codes are extended with bonus time.
Thank you for your patience and unceasing support!Full patch notes for Miqobot v1.3.47 will be posted later.
Most important changes:- Island Gathering is supported.
- New expert recipes are supported.
- Melee DPS rotations are upgraded for level 90.
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