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We are making preparations to fix Miqobot for the upcoming Patch 6.1.
Under normal circumstances, a patch of this magnitude would usually take 3-5 days. But this time it will take longer. Much longer.
There will be no ETAs posted this time.We sincerely apologize to all our users, but this is out of our control.
Because of the ongoing war our life is in constant danger. The future of Miqobot project remains undefined.Please refer to the main status thread for updates: Endwalker – Miqobot Status
Official status update: Endwalker – Miqobot Status
Yes, we are from Ukraine.
Yes, we are alive. For now.
No, we are not safe. There is nowhere safe in our country right now.
No, we can not and will not leave our country. This would be high treason.Yes, the development of Miqobot is completely halted. There is more important work for us to do.
No, there will be no updates until the war is over. Please do not ask for ETAs, this is not for us to decide.
No, we don’t have time to answer emails or forum questions. We are very sorry, but you have to wait until this crisis is over.Yes, our hosting provider is located in the United States. The server itself is relatively safe.
Yes, our LLC is registered in the United States.Yes, we will try to fix Miqobot for the upcoming patch.
Yes, we will keep the project alive for as long as we can.
However, we are in constant danger and we don’t know what happens next. Please do not ask us about the future, we don’t know.We haven’t discovered any viable alternatives to (Lv53) Sohm Al.
- (Lv60) dungeons give -32% of Sohm Al experience and thus are not efficient.
- (Lv57) The Vault gives +3.6% experience boost, but the wipe rate becomes extremely high due to many mechanics hitting your character for 90% HP.
Once Square Enix implements Trust support for 61+ dungeons, it will become an alternative.
Can we fix the crafting?
any chance crafting solver is close to working again
Yes, it is.
Honestly I’d be happy with Reaper if
Yes, we are working on it.
I am 100% on board with all combat rotations <3
Thank you for your request.
We don’t know what level 90 features will be prioritized first, because we don’t know what the community demand will be in several months.
At the moment our main priorities are stated on the roadmap which you can see on the first page. What happens after that is undefined and will remain undefined until we reach the end of the announced roadmap.with that being the case is there any chance of getting a eta for the new/revamped jobs not just full lvl 90 implementation, or are they not close enough to give any meaningful eta yet?
Job rotations are not close enough to level 90 support to make a meaningful prediction.
All ETAs that we can give are already announced on the roadmap.please consider in the rotation builder subtracting from the required GP when using the “Hit Once” action
Yes, this improvement is already planned.
Thank you for your request.Please keep in mind, however, that this will work only if your gathering rate is 100%. If your stats are not high enough and Hit Once misses at least once, it will break the rotation completely and put Miqobot into a deadlock state.
It is guaranteed that there will be users who are not careful enough when using this feature. Therefore we have to consider all possible outcomes.Of course, additional tools for making custom combat scenarios are already planned.
But they will not be able to perform dungeon mechanics until we manually implement each of them in Miqobot source code. Without additional algorithms, Miqobot will simply stand in acid puddles and AoE omens. So this feature will not allow you to farm any dungeon out of the box.You can find more information in this thread:
Open scenario scripting engine for squadrons/combatFebruary 17, 2022 at 2:19 am in reply to: Black out switch being triggered while leaving dungeon #35960 -
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