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My request was more about the placement in the development timeline. I would like to see it as a high priority.
Yes, new dungeons support is already at high priority in our development plans for Endwalker, so voting for this feature will not change much. When the new expansion is released, we will start working on it.
Thank you for your request.Thank you for clarifying your request.
However, if we allow Assist Mode to be activated via Scenario Engine without implementing the necessary updates, we will immediately get hundreds of bug reports because it will not work the way our users expect. It might be enough for your use case, but the community will try to use it to circumvent the current limitations and we will have no choice but to suspend the development process and focus on damage control.
We are sorry, but we are not ready to accept this risk.
There is no feature with an active voting period at the moment.
There are several feedback threads which are used to collect opinions on whether a certain feature should be considered in the near future. The threads are:We don’t think that a simple poll would be enough when it comes to defining development priorities.
We prefer to see live constructive feedback that will give us better understanding of the community demand.
When we notice that one of these threads gains enough feedback to represent the majority of user opinions, we will initiate a new voting period. In this case, it will be visible at the top of the Discussion forum.Until then, we prefer to stay focused on the current roadmap:
Each feature pack on the roadmap has accumulated a few hundred requests and some of them have been postponed several times already, therefore they stay at maximum priority.
Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.In addition, Miqobot will not be able to perform dungeon mechanics until we manually implement each of them in Miqobot source code. Without additional algorithms, Miqobot will simply stand in acid puddles and AoE omens. So this feature will not allow you to farm Aurum Vale out of the box.
This is why we had a discussion about Aurum Vale support a few weeks ago. Our community has voted against implementing it, because it would postpone all other features in development by a significant amount of time.
Please read this thread for additional information: Moogle Treasure TroveThe discussion thread for (Lv61) dungeon support is still open.
Please voice your opinion here: 61 Dungeon SupportMarch 26, 2021 at 4:05 am in reply to: Would love to see level 57 – 60 dungeons in the squadrons #28980We haven’t discovered any viable alternatives to (Lv53) Sohm Al.
- (Lv60) dungeons give -32% of Sohm Al experience and thus are not efficient.
- (Lv57) The Vault gives +3.6% experience boost, but the wipe rate becomes extremely high due to many mechanics hitting your character for 90% HP.
If you have any other ideas, we are open to suggestions.
Thank you everyone for your feedback very much.
When you vote in favor of Triple Triad support (or any other feature), please don’t forget to mention the location on the roadmap you would prefer. We have to understand the demand in comparison to other features in order to adjust the development plans accordingly.
Unfortunately, it’s not possible to create a custom dungeon scenario due to the complexity of mechanics.
In order for such option to appear in Miqobot, we have to implement all boss mechanics in the form of new algorithms during a standard development cycle.Our community has voted against implementing Moogle Treasure Trove support, because it would postpone all other features in development by a significant amount of time.
Please read this thread for additional information: Moogle Treasure TroveIndeed, there is no need to design a Triple Triad solving algorithm from scratch since it has been already implemented in several open-source projects.
The estimate of 4-8 weeks is given in consideration of this fact.When you vote in favor of Triple Triad support (or any other feature), please don’t forget to mention the location on the roadmap you would prefer. We have to understand the demand in comparison to other features in order to adjust the development plans accordingly.
1. Really want a mob grinding function to grind some materials. I know it existed but miqo removed it due to security concerns, but I can’t find the vote site any more XD.
Monster Grinding function did not exist. It hasn’t been implemented yet.
Our community assigned a low priority to this feature due to inherent danger posed by open-world combat. Therefore we focus on implementing private instance activities and Assist Mode instead.
For additional information about open-world combat, please read this thread:
Asking the community: Thoughts on Open World Combat and User Protection2. Combat assist is awesome but we can’t do anything to the rotation, I wonder if there will be a rotation editor?
Yes, precise rotation customization will be implemented in the future.
3. A funtion of interacting with NPC in scenario engine will be a big step!
I imagine the function like this : interactnpc(3, 1, 1, l), means the npc has 3 steps, first 2 step we select the first option, the 3rd step we select the left option like “yes”. If it’s made to a built-in function, there will be less accident comapred to use the sendkey function.
Also, a buy-by-name npc interaction will be greater. For less work, you may even start it without resource check.
Yes, these functions are already planned along with multiple other improvements for Scenario Engine.
Thank you for your request.The connectivity problem has been addressed two days ago.
If your issue is still not resolved by now, then it is caused by a local factor on your system.
We will require additional information to analyze it further, so please contact our Tech Support: https://miqobot.com/#supportTriple Triad is approximately on the same level of complexity as Crafting Solver.
This game can only be solved with a brute-force algorithm. Due to the amount of factors and rules to be implemented, it will be the toughest MGP feature request.It will take a standard development cycle of 4-8 weeks to make a beta version and probably a few additional cycles to support all possible rules and card deck compositions.
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