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This issue usually indicates that there is a keybind conflict in your game settings.
You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.Our Tech Support can analyze your keybind mappings and identify the exact cause.
If you require technical assistance, please contact us directly: https://miqobot.com/#supportDisplaying possible traps and detecting mimics are two different features. They are based on different algorithms and are not related.
- “Show known trap locations” displays coordinates which may or may not contain a trap.
- “Detect mimics” displays coffers which are 100% guaranteed to contain a mimic.
WHile the radar for the traps works amazing so far, i noticed that the radar for mimics stop relatively early in the run.
Miqobot stops detecting mimics after a certain point, because they are no longer detectable.
There are 3 types of mimics in Palace of the Dead:
– Bronze
– Silver
– Gold
Bronze mimics are evaluated client-side, while Silver and Gold mimics are evaluated server-side. Miqobot can detect client-side mimics only.
Early floors spawn mimics in Bronze coffers, so they are detectable.
Late floors spawn mimics in Silver and Gold coffers, therefore they are not detectable.My guess is that not that many mimics were recorded and sent to the database on higher floors. Is that correct?
No, there is no database for mimics.
They are displayed only when they are detected client-side.If i encounter these mimics. Will they get send to the database automatically?
Even if a database for mimics existed, it would not be very useful.
Unlike traps, mimics are not linked to certain locations. Instead, every coffer in PotD has a chance to become a mimic. So even if we recorded every mimic encounter, it means that eventually every possible coffer would be marked as mimic.In the past, Silver and Gold mimics were evaluated client-side, so they were detectable as well.
Unfortunately this feature was abused and used indiscreetly and because of this Square Enix fixed PotD more than two years ago:
Mimics and exploding coffers are removed from game client (May 24, 2018)We assume that you were trying to ask whether the Patience algorithm was updated.
Yes, in accordance to Patch 5.2 changes, this ability is now triggered at lower GP which allows several consecutive uses of Patience.You can find this information in the corresponding patch notes:
Miqobot v1.3.34 – Patch NotesHealer rotations are almost ready for release. It will take 3-5 days to finish them.
However, the community has been asking us to prioritize several minor adjustments and QoL improvements. This will be the last opportunity to implement them within the current development cycle, so we’ve been hoping to make time for them.
The improvements in question are:- (Tanks) Arm’s Length support.
- (DNC) Flourish / Saber Dance adjustments.
- (Melee) Hotkey for Blind Positionals setting.
- (Crafting) Resplendent Component C adjustments.
- (Crafting) Automatic pause for chat.
- (Scenario Engine) Random afkFor().
It will take about 7 days more to include these adjustments into the next release.
Custom popups and sound notifications are planned in the form of new functions for Scenario Engine:
[Beta] Scenario Scripting Engine
We are going to work on them in one of the upcoming updates.Of course, custom openers will be a part of the rotation customization system in the future.
At the moment the combat performance of Miqobot has reached 90% and the community has been asking us to shift the development focus towards other features. So before we start another cycle of combat improvements, we have to attend to them first.
You can find the list of recommended settings in the patch notes for Crafting Solver upgrade:
Miqobot v1.3.34 – Patch Notes -
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