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Yes, this question has already been answered a few times.
When the Endwalker expansion arrives, it will break approximately 90% of core Miqobot modules.
We expect several weeks of complete Miqobot downtime. No feature will be functional in any form.After that, Miqobot will support only level 80 features.
It might take anywhere from 3 to 12 months before Miqobot is fully upgraded for level 90.September 5, 2021 at 12:28 pm in reply to: Maelstrom π΄ββ οΈβ΄, Immortal Flames βΎοΈπ₯,Twin Adder's ππ, Eulmore π° Squad/Trust #32344We haven’t discovered any viable alternatives to (Lv53) Sohm Al.
- (Lv60) dungeons give -32% of Sohm Al experience and thus are not efficient.
- (Lv57) The Vault gives +3.6% experience boost, but the wipe rate becomes extremely high due to many mechanics hitting your character for 90% HP.
If you have any other ideas, we are open to suggestions.
According to your screenshot, your settings for Gather by Name are effectively blocking the rotation.
Using curly braces {} in Gather by Name prevents spending GP on anything other than items inside the braces. If your intent is to use rotation on all possible items, please remove curly braces {} from items in the list.
You can find more information in the Help section: Gathering – Gather by Name
No, synergy ability planning is an advanced technique which is not implemented.
Delaying heals on purpose to maximize the synergy output would require additional algorithms and goes beyond the scope of a generic rotation. If you wish to reach this level of optimization, you have to pause the Assist Mode and execute the delay manually.GNB
Please note that it is impossible to waste Gunbreaker’s invulnerability.
Superbolide is technically the same as Hallowed Ground with the additional effect of reducing HP to 1. Even if Gunbreaker is healed, this ability still renders the tank impervious to damage for its duration.A random delay of 100-2000 milliseconds is already implemented.
In addition, Esuna has the lowest priority in the list of healing spells. If the delay gets any longer, it might be actually too late to cure debuffs at all.Would you please clarify your request?
Do you prefer for interrupts and Esuna to be occasionally wasted due to increased delay in order to not be obvious?You can find the answer to this question in the voting thread linked above:
Voting (June 2 β June 9, 2021)Yes, this feature is available in Scenario Engine.
You are interested in the following functions:- setFishIntuitionBait() – Bait to equip when Fisher’s Intuition is active.
- setFishIntuitionPreset() – Preset to select when Fisher’s Intuition is active.
- setFishNoIntuitionBait() – Bait to equip when no Fisher’s Intuition.
- setFishNoIntuitionPreset() – Preset to select when no Fisher’s Intuition.
- setFishWeatherBait() – Assign bait to switch during specified weather.
- setFishWeatherPreset() – Assign preset to select during specified weather.
Full documentation is available directly in Miqobot. You can access it by pressing
?
button on Scenario tab.MSQ and Questing features are not supported at the moment.
Our community assigned a low priority to Questing due to inherent danger posed by open-world combat. Therefore we focus on implementing private instance activities and Assist Mode instead.
For additional information about open-world combat, please read this thread:
Asking the community: Thoughts on Open World Combat and User ProtectionWe will consider your voice in our development plans.
Thank you for your request!And to preempt the next question, itβs not planned either.
This is not entirely correct.
Questing features are planned, but they will remain a low priority until the majority of the community decides that it’s time to start working on them.We are sorry, but this is an outdated thread.
The voting period was complete several months ago:
Voting ResultsUnfortunately, there were no votes in favor of Patch 5.5 Dungeon support.
The majority of the community decided that Quality-of-Life updates would be more beneficial for the project in the long run.The purpose of this action is to interrupt the ongoing cast which will be interrupted anyway due to the target being already dead.
Without it, your character is not ready to attack the next enemy until the game client cancels the cast automatically. Depending on circumstances, it may take up to 4 seconds of casting a spell on a dead enemy.If you wish to prevent this behavior, you can proactively select the next enemy before the current one is defeated.
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