Miqobot

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Viewing 15 posts - 2,746 through 2,760 (of 3,064 total)
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  • in reply to: Patch 3.4 – Miqobot Status #2189
    Miqobot
    Miqobot
    Keymaster
    6+

    We have finished repairing Miqobot 🙂

    The ongoing maintenance may require additional adjustments but they will be easy and quick.
    As soon as the game servers go live, we will perform a few final tests and release an upgrade for Miqobot.

    in reply to: Patch 3.4 – Miqobot Status #2187
    Miqobot
    Miqobot
    Keymaster
    7+

    We are working very hard to upgrade Miqobot as fast as possible.
    As this is a major game patch, the memory and keybind layouts have changed significantly therefore we have to reimplement them from scratch. It will probably take about 12 more hours.

    Game Patch Updates

    Don’t worry about your catnip though, we will add bonus time to all License Codes that were active during Miqobot downtime 🙂

    in reply to: Index: Chocobo Racing Waypoints #2183
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, Minion Square Minigames are currently the best known method for MGP farming.

    However we aim to provide as many features as possible. We are working on improvements for Chocobo Racing waypoints editor and implementing Triple Triad as well.

    In the meantime, if you create your own version of R-300 waypoints and would like to share with the community, I will gladly add them to the index 🙂

    Miqobot
    Miqobot
    Keymaster
    1+

    This may be an enhancement request, however after playing around with the crafting solver, I find myself often very confused how useful clicking each additional option. “Is the extra 30secs worth clicking this option?”

    I would love for there to be a visual bar guide indicating if I use x,y,z settings then I have an estimated % chance of progress/quality and how many steps it would take.

    Additionally, if I add settings a,b,c (in addition to x,y,z), then I can get an even better % chance of progress/quality at the cost of 10 more steps.

    Right now, it feels like I’m just shooting in the dark and hoping for the best.

    Short answer: No, there are no options worth 30 seconds of CPU time. Crafting Solver is already optimized for 60-star crafting as much as possible.
    Please aim for the lowest computation time possible.

    Long answer: If you take a look at the reference table we provided in the first post, you can see that all CPU Intensive skills are also the least valuable ones. Each option alters your average output quality only by 3-4% while a single Hasty Touch fail drops it by more than 10%. RNG is the biggest factor here, and there is nothing that can be done about it.

    If we were to visualize this in the form of bar indicator, it would look as follows:

    - No options:     -------------------- 100%
    - Innovation:     --------------------- 103%
    - Manipulation:   --------------------- 101%
    - Waste Not I:    --------------------- 102%
    - Waste Not II:   --------------------- 101%
    - Whistle:        --------------------- 101%
    - Progress first: ------------------- 97%
    - BB only 100%:   ------------------- 99%
    - PbP only 100%:  ------------------- 98%
    - Ignore quality: - 0%
    - Reclaim:        unaffected
    - 1x HT Fail:     ----------------- 88%
    - 2x HT Fail:     --------------- 75%

    Recommended settings for 60-star are:

    • CP Chunks – 2:1 or 4:1.
    • All CPU Intensive – disabled.
      You can enable Innovation for a slight increase in final output, but that’s it.
      These options provide a good boost for low level characters, but at 60 level they can be neglected.
    • Progress First – enabled. A huge computational boost for only 3.6% loss of quality.
    • BB only 100% – enabled. Prevents bad RNG affecting your craft.
    • PbP only 100% – enabled. Prevents bad RNG affecting your craft.
    • Ignore Quality – disabled. Only for crafting furniture or emulating Quick Synthesis.
    • Reclaim if HQ < ..% - depends on your preference.
    • Reclaim if Q < .... - disabled. Only for collectables with specific requirements.

    This setup should bring computation time down to around 10 seconds.

    Miqobot
    Miqobot
    Keymaster
    0

    I don’t understand how to use rotation for gathering 60.
    Can you explain me please the way to do it ?
    My character only gather normal item using the new rotation skills .
    I type Adamant in gather name, select the slot & type 4 in counter & use 470+ Collectability.
    Maybe i do something wrong.

    ( sorry for my awful english … )

    Thanks billoute & ramen for your explanation 🙂

    As @billoute and @ramen said correctly, you should include item name in {} curly braces and verify that you have enough GP for the rotation.
    – Miqobot will apply a rotation to an item without braces only if there’s no other {item} in braces blocking it.
    – Miqobot will say a message in the Output Area if there’s not enough GP for the current rotation.

    However, this is not the first time we receive reports about Gather by Name not working properly, but due to insufficient information provided we can not confirm whether the issue exists.
    Did advices from @billoute and @ramen help you?
    Does Gather by Name work correctly now?

    Miqobot
    Miqobot
    Keymaster
    0
    1. First time this ever has happened to me, that’s why it caught me off guard. Only occurred in this beta.
    2. Hovering near a ephemeral node in Churning Mists (updating my gathering rotation steps). I had created some new rotations (using textpad to copy an existing presets and renaming the title). The actual rotation changes I made using Miqobot.
    3. I have not been able to reproduce this same error. I’ve created 4-5 more gathering presets this way with no other issue.
    4. Both FFXIV client and Miqobot crashed. I’ve never seen the Miqobot Radar window before (in the screenshot).
    5. No problems with either Miqobot or FFXIV client after restart.

    Hope that helps!

    Thank you very much!

    Miqoradar is just a separate process of Miqobot that draws an overlay window on top of your game. It is usually hidden to avoid bothering you with additional icons on your taskbar. However if you open processes list in Task Manager, you will see miqoradar.exe running alongside miqobot.exe. It is intended to be this way and there’s nothing wrong with it.

    After detailed investigation we assume that the crash occured due to an error in video driver.

    Unfortunately there is too little information to reproduce it, therefore we are not able to diagnose it. We don’t see anything wrong in your actions that could cause this issue, so most likely there are other factors involved.
    If you encounter it again, please let us know!

    Miqobot
    Miqobot
    Keymaster
    0

    There is one bonus feature available in Beta version that we haven’t mentioned yet – Favors.
    The first post has been updated 🙂

    Favor items are added to the Index of Gathering Grids.

    Also, we have prepared two navigation grids with Concealed nodes support, so you can try this feature right away.
    Red Ooids and Wyvern’s Warts are exchanged for Purified Coke.

    Attachments:
    You must be logged in to view attached files.
    Miqobot
    Miqobot
    Keymaster
    0

    Ran into a crash while updating a gathering rotation. After hitting save, the game crashed (attached screenshot).

    Thank you for reporting!

    We couldn’t reproduce this crash in our labs.
    Would you please give us more information about it?

    1. Do you encounter this issue regularly with a new Beta version? Or did it happen only once?
    2. What exactly were you doing in the game when a crash occured?
    3. Was Miqobot running at that moment, i.e. did you attempt to modify rotation on the fly?
    4. Can you reproduce this issue by repeating the same actions?
    5. Was there any information lost in Miqobot? Or was it only the game that was affected?
    6. When you restarted the game, did it run as usual or were there any other problems accompanying the crash?

    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Hi, just to say it’s nice to see how far the crafting solver has come. It’s really an impressive piece of work and i can’t wait to put my hands on the next stable release.
    I’m trying this new beta now and still wait to see any serious issues.

    Keep up the good work.

    Thank you for your kind feedback very much!

    Miqobot
    Miqobot
    Keymaster
    0

    There they are 🙂
    I hope so.

    Thank you for attaching your crafting logs 🙂

    We have reproduced your crafting environment and analyzed the multidimensional solution map of the moment you were talking about.
    The reason why Miqobot hadn’t used Comfort Zone before Step 26 is because she was expecting a Good condition. If Miqobot would choose to pop Comfort Zone before Steady Hand II, this would result in the following finisher being the optimal route:

    Step 25. Recommended skill: (Comfort Zone)
    Step 26. Recommended skill: (Steady Hand II)
    Step 27. Recommended skill: (Precise Touch)
    Step 28. Recommended skill: (Hasty Touch)
    Step 29. Recommended skill: (Hasty Touch)
    Step 30. Recommended skill: (Advanced Touch)
    Step 31. Recommended skill: (Steady Hand II)
    Step 32. Recommended skill: (Great Strides)
    Step 33. Recommended skill: (Byregot's Blessing)
    Step 34. Recommended skill: (Careful Synthesis II)

    Since there are only 9 steps after Comfort Zone, it would not wear off in time and would result in wasted CP.
    However, as soon as there was a Normal condition after Steady Hand II, the following finisher became optimal:

    Step 25. Recommended skill: (Steady Hand II)
    Step 26. Recommended skill: (Comfort Zone)
    Step 27. Recommended skill: (Hasty Touch)
    Step 28. Recommended skill: (Hasty Touch)
    Step 29. Recommended skill: (Hasty Touch)
    Step 30. Recommended skill: (Hasty Touch)
    Step 31. Recommended skill: (Master's Mend)
    Step 32. Recommended skill: (Innovation)
    Step 33. Recommended skill: (Steady Hand II)
    Step 34. Recommended skill: (Basic Touch)
    Step 35. Recommended skill: (Innovative Touch)
    Step 36. Recommended skill: (Innovative Touch)
    Step 37. Recommended skill: (Great Strides)
    Step 38. Recommended skill: (Steady Hand II)
    Step 39. Recommended skill: (Byregot's Blessing)
    Step 40. Recommended skill: (Careful Synthesis II)

    In this case, there are 14 steps after Comfort Zone, so no CP would go to waste.

    Also, according to your logs, this was a rather unfortunate combination of RNG events. Out of 6 non-100% Touch steps, 2 failed, and in addition there was a failed Piece by Piece in the beginning.
    This may not be too catastrophic when creating intermediate materials, but when crafting the final piece of equipment we recommend enabling both of these options:

    • BB only 100%
    • PbP only 100%
    in reply to: Chocobo Racing Auto Select Rank Waypoints #2155
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for your suggestions very much!
    Indeed, all three options you mentioned are viable, so hopefully we will be able to solve this problem soon 🙂

    Also, we have a dedicated thread for Racing Waypoints created by our community. If you are interested, you can take a look. And if you create some of your own, you can share them and I will add them to the index, so everybody will be able to thank you.
    Index: Chocobo Racing Waypoints

    Scenario Engine will arrive in Miqobot v1.2.6 and we are already preparing a Beta version for this 🙂

    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Please archive your crafting logs into Zip or Rar, and you will be able to attach them 🙂

    In general, it is not always a good choice to refresh Comfort Zone immediately after it wears off.
    For example, if you have about 18 steps left, you will be able to perform only one Comfort Zone cycle anyway. There’s absolutely no difference whether to reapply it now or several steps later. And if you are under the effect of Waste Not, it is best to finish it first or it would go to waste.

    Alternatively, on some occasions you may encounter a few Goods which will give you CP back and increase the amount of expected steps. So maybe Miqobot was expecting to finish craft in 8 steps, but then RNG turned the tide and there appeared a longer path instead.

    But please archive and attach your crafting logs, we would like to check whether this is a potential miscalculation bug.
    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Gathering works perfect – I’ve reached my 450 red scripts gap in no time!!!

    As something to add – I’ve just had an idea for farming counterfoils:

    – if Gathering attemps +1 [on] then do rotation “X” if not rotation “Y” – where X would be a rotation for counterfoils (>530) & Y normal Red Scripts gathering (>470).

    There’s one specific node for Eventide Jade – maybe this could be done though the grid??

    Accepted 🙂

    We will probably be able to implement this as an extra conditional skill, just like ‘If DE Procs’.
    Seems like it can be also used for skipping a rotation when there are only 4 attempts in the node, in order to save GP for nodes with 5 and 6 attempts.

    Thank you for the request very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Gathering Rotations:
    This feature works well and I was able to quickly do my red scrips for the week. I’d highly recommend a good resting place (beacon), so that you don’t look very obvious. One confusing aspect was once I selected a gathering “Macro”, I was unsure how to go back to normal mode. I went with a blank gathering “Rotation”. This seems to work, but wasn’t intuitively obvious.

    Yes, this is the intended way of resetting Gathering to normal mode – simply by selecting ‘Macro’ and then selecting ‘Rotation’ again.
    it is indeed not very obvious so we are going to mention this in the Gathering Guide.

    Thank you for the feedback very much!

    Miqobot
    Miqobot
    Keymaster
    0

    I don’t see a way to open a node close it and fly to the next set. Thanks to Gathering by Name she won’t spend gp on stuff but you loose a lot of time by doing this.
    So a way to just open and close a node would be perfect.

    Yes, there is indeed no easy option to skip a node at the moment.
    And you are correct, this will be made available in Scenario Engine 🙂

    Desynthesis

    Is it possible to detect what crafter need to desynth an item? You could for example detect the phrase “Desynthesizable: Yes /culinarian”.
    That way you can simply say desynth everything for CUL and miqo would start on all fishes.

    Else as usual this feature works perfectly fine for me.

    So to complete this: You guys are the best and I love you <33

    Indeed, we were considering using Desynthesizable property of an item for easy setup.

    But though it may not seem so, implementing Desynthesis this way is a lot harder due to a much more intricate memory layout. This feature is still under research and will take more time. As soon as we find a proper solution, it will be added as additional setting 🙂

    Thank you for your feedback very much!

Viewing 15 posts - 2,746 through 2,760 (of 3,064 total)