Miqobot

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  • Miqobot
    Miqobot
    Keymaster
    0

    Ran into a crash while updating a gathering rotation. After hitting save, the game crashed (attached screenshot).

    Thank you for reporting!

    We couldn’t reproduce this crash in our labs.
    Would you please give us more information about it?

    1. Do you encounter this issue regularly with a new Beta version? Or did it happen only once?
    2. What exactly were you doing in the game when a crash occured?
    3. Was Miqobot running at that moment, i.e. did you attempt to modify rotation on the fly?
    4. Can you reproduce this issue by repeating the same actions?
    5. Was there any information lost in Miqobot? Or was it only the game that was affected?
    6. When you restarted the game, did it run as usual or were there any other problems accompanying the crash?

    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Hi, just to say it’s nice to see how far the crafting solver has come. It’s really an impressive piece of work and i can’t wait to put my hands on the next stable release.
    I’m trying this new beta now and still wait to see any serious issues.

    Keep up the good work.

    Thank you for your kind feedback very much!

    Miqobot
    Miqobot
    Keymaster
    0

    There they are 🙂
    I hope so.

    Thank you for attaching your crafting logs 🙂

    We have reproduced your crafting environment and analyzed the multidimensional solution map of the moment you were talking about.
    The reason why Miqobot hadn’t used Comfort Zone before Step 26 is because she was expecting a Good condition. If Miqobot would choose to pop Comfort Zone before Steady Hand II, this would result in the following finisher being the optimal route:

    Step 25. Recommended skill: (Comfort Zone)
    Step 26. Recommended skill: (Steady Hand II)
    Step 27. Recommended skill: (Precise Touch)
    Step 28. Recommended skill: (Hasty Touch)
    Step 29. Recommended skill: (Hasty Touch)
    Step 30. Recommended skill: (Advanced Touch)
    Step 31. Recommended skill: (Steady Hand II)
    Step 32. Recommended skill: (Great Strides)
    Step 33. Recommended skill: (Byregot's Blessing)
    Step 34. Recommended skill: (Careful Synthesis II)

    Since there are only 9 steps after Comfort Zone, it would not wear off in time and would result in wasted CP.
    However, as soon as there was a Normal condition after Steady Hand II, the following finisher became optimal:

    Step 25. Recommended skill: (Steady Hand II)
    Step 26. Recommended skill: (Comfort Zone)
    Step 27. Recommended skill: (Hasty Touch)
    Step 28. Recommended skill: (Hasty Touch)
    Step 29. Recommended skill: (Hasty Touch)
    Step 30. Recommended skill: (Hasty Touch)
    Step 31. Recommended skill: (Master's Mend)
    Step 32. Recommended skill: (Innovation)
    Step 33. Recommended skill: (Steady Hand II)
    Step 34. Recommended skill: (Basic Touch)
    Step 35. Recommended skill: (Innovative Touch)
    Step 36. Recommended skill: (Innovative Touch)
    Step 37. Recommended skill: (Great Strides)
    Step 38. Recommended skill: (Steady Hand II)
    Step 39. Recommended skill: (Byregot's Blessing)
    Step 40. Recommended skill: (Careful Synthesis II)

    In this case, there are 14 steps after Comfort Zone, so no CP would go to waste.

    Also, according to your logs, this was a rather unfortunate combination of RNG events. Out of 6 non-100% Touch steps, 2 failed, and in addition there was a failed Piece by Piece in the beginning.
    This may not be too catastrophic when creating intermediate materials, but when crafting the final piece of equipment we recommend enabling both of these options:

    • BB only 100%
    • PbP only 100%
    in reply to: Chocobo Racing Auto Select Rank Waypoints #2155
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for your suggestions very much!
    Indeed, all three options you mentioned are viable, so hopefully we will be able to solve this problem soon 🙂

    Also, we have a dedicated thread for Racing Waypoints created by our community. If you are interested, you can take a look. And if you create some of your own, you can share them and I will add them to the index, so everybody will be able to thank you.
    Index: Chocobo Racing Waypoints

    Scenario Engine will arrive in Miqobot v1.2.6 and we are already preparing a Beta version for this 🙂

    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Please archive your crafting logs into Zip or Rar, and you will be able to attach them 🙂

    In general, it is not always a good choice to refresh Comfort Zone immediately after it wears off.
    For example, if you have about 18 steps left, you will be able to perform only one Comfort Zone cycle anyway. There’s absolutely no difference whether to reapply it now or several steps later. And if you are under the effect of Waste Not, it is best to finish it first or it would go to waste.

    Alternatively, on some occasions you may encounter a few Goods which will give you CP back and increase the amount of expected steps. So maybe Miqobot was expecting to finish craft in 8 steps, but then RNG turned the tide and there appeared a longer path instead.

    But please archive and attach your crafting logs, we would like to check whether this is a potential miscalculation bug.
    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Gathering works perfect – I’ve reached my 450 red scripts gap in no time!!!

    As something to add – I’ve just had an idea for farming counterfoils:

    – if Gathering attemps +1 [on] then do rotation “X” if not rotation “Y” – where X would be a rotation for counterfoils (>530) & Y normal Red Scripts gathering (>470).

    There’s one specific node for Eventide Jade – maybe this could be done though the grid??

    Accepted 🙂

    We will probably be able to implement this as an extra conditional skill, just like ‘If DE Procs’.
    Seems like it can be also used for skipping a rotation when there are only 4 attempts in the node, in order to save GP for nodes with 5 and 6 attempts.

    Thank you for the request very much!

    Miqobot
    Miqobot
    Keymaster
    0

    Gathering Rotations:
    This feature works well and I was able to quickly do my red scrips for the week. I’d highly recommend a good resting place (beacon), so that you don’t look very obvious. One confusing aspect was once I selected a gathering “Macro”, I was unsure how to go back to normal mode. I went with a blank gathering “Rotation”. This seems to work, but wasn’t intuitively obvious.

    Yes, this is the intended way of resetting Gathering to normal mode – simply by selecting ‘Macro’ and then selecting ‘Rotation’ again.
    it is indeed not very obvious so we are going to mention this in the Gathering Guide.

    Thank you for the feedback very much!

    Miqobot
    Miqobot
    Keymaster
    0

    I don’t see a way to open a node close it and fly to the next set. Thanks to Gathering by Name she won’t spend gp on stuff but you loose a lot of time by doing this.
    So a way to just open and close a node would be perfect.

    Yes, there is indeed no easy option to skip a node at the moment.
    And you are correct, this will be made available in Scenario Engine 🙂

    Desynthesis

    Is it possible to detect what crafter need to desynth an item? You could for example detect the phrase “Desynthesizable: Yes /culinarian”.
    That way you can simply say desynth everything for CUL and miqo would start on all fishes.

    Else as usual this feature works perfectly fine for me.

    So to complete this: You guys are the best and I love you <33

    Indeed, we were considering using Desynthesizable property of an item for easy setup.

    But though it may not seem so, implementing Desynthesis this way is a lot harder due to a much more intricate memory layout. This feature is still under research and will take more time. As soon as we find a proper solution, it will be added as additional setting 🙂

    Thank you for your feedback very much!

    Miqobot
    Miqobot
    Keymaster
    1+

    First of all nice Update. You did some really good work. 🙂

    As always a review from me:

    Crafting Solver

    This thing works which is amazing. 10 out of 12 crafts went HQ (RNG sucks sometimes) and the time to process the craft isn’t long so great job there.

    Some things that I want to put in focus:

    -Flawless Synthesis
    Miqo somehow recommend this skill after all stacks are gone and after she pressed Inner Quiet so that’s a bit strange^^.

    -Piece by Piece
    Normally you would cover this with Steady Hand I so it can’t go poof but Miqo just do another one if one went to heaven. I don’t know if I’m wrong there and it’s actually cheaper to do it this way but i still want to point it out.

    -Careful Synthesis II
    I loved the feature that Miqo did this in the end to get some more luck with Byregot’s going on a good but if you uncheck progress first it’s like 9 min to solve the craft. It’s not a real issue but as previous just want to point it out so you guys get some feedback for you masterpiece you created.

    Crafting Solver:
    Only attempted this with my weekly red scrips, however it seems to work just fine. I’m used to a (MM, CZ, SH 1, PbP, PbP, FS til end) starter, but currently Miqobot recommends (MM, FS til end, rest). I found this to be a bit odd, but I’m wondering if it’s part of the “AI Settings”, which I don’t know how to use. Any additional tips on how to play with the settings would be greatly appreciated.

    Thanks again for a great beta release. Can’t wait to see the final version!

    Let’s take a 60** recipe as example (1436 Progress, 9430 Quality), and we’ll try to explain the logics behind Miqobot’s actions.

    • Comfort Zone

    First of all, Maker’s Mark gives you 15 free steps for only 20 CP. This means 15 opportunities to encounter a Good condition and restore CP completely with Tricks of the Trade.
    If you pop Comfort Zone immediately after Maker’s Mark and get a Good condition later, your CP will overflow. Which means you’ve effectively wasted one free step of Flawless Synthesis. Miqobot waits until about 9 stacks of Maker’s Mark are left before using Comfort Zone. In case by this moment CP is already restored she won’t waste Flawless Synthesis steps at all.

    • Inner Quiet

    Now consider a case when your CP has been restored early in the Maker’s Mark phase, and there are about 7 free steps left. There is a 52% chance to encounter another Good condition within 7 steps (1 – 0.97). Since Inner Quiet will be used anyway, why not do it now and get a 52% chance to have it at no cost.
    Probably that’s why you’ve noticed that Miqobot was using Flawless Synthesis after she pressed Inner Quiet.

    However if you say that there were no Maker’s Mark stacks left, this is a bug.
    Could you please confirm that this indeed happened after all stacks were gone?

    Please check the ‘Enable Logs’ option and try to reproduce this issue on some cheap 60** recipe.
    For example, Sewing Thread or High Mythrite Nugget are well suited for testing purposes.

    • Piece by Piece

    Indeed, Piece by Piece is very useful in the beginning of Maker’s Mark phase. But it comes at a price of 15 CP and a sacrifice of one Flawless Synthesis step.
    Rapid Synthesis, on the other hand, costs no CP at all and may be used at any moment, so it doesn’t require a sacrifice.
    In addition, RS efficiency grows along with your Craftsmanship stat.

    So basically, at each step Miqobot compares Piece by Piece vs Rapid Synthesis according to a rather complex formula. As soon as RS wins, PbP will not be used anymore.
    Depending on your Craftsmanship value and Recipe level, you may see 2, 1, or 0 Piece by Piece actions in the beginning of Maker’s Mark phase.

    • Steady Hand

    In order to answer the question whether PbP should be buffed by Steady Hand or not, Miqobot calculates the average Quality outcome in both cases.
    While the actual numbers may vary, in general it’s usually like this:

    – If Steady Hand is used before PbP, it results in a loss of ~300 quality in the end.
    – If Pbp is not buffed and failed, it results in a loss of ~1000 quality in the end. Since failing happens at 10% rate, it results in losing ~100 quality on average.

    Since 100 is less than 300, using an unbuffed PbP is more optimal.

    And even after PbP fails 4 times in a row, the formula for the 5th decision remains the same, because fail is still only 10%. Miqobot does not depend on emotions, so however bad RNG behaves at the moment she keeps following the math no matter what.

    However, we understand that for a human player it would be more satisfying to sacrifice this ~300 Quality at start and never see a failed PbP again. Therefore we have implemented a special option for this.
    When PbP only 100% is enabled, Miqobot will consider PbP a skill with 0% success rate when no Steady Hand is active. It will force her to always apply SH before PbP.

    BB only 100% works essentially the same way.
    By using this option you ask Miqobot to always buff Byregot’s Blessing, and thus prevent a bad RNG ruining 11 stacks of Inner Quiet.

    Please note, even though we can give an analytical explanation for specific decisions taken by Miqobot, the actual reason behind her actions is that she considers all possible outcomes and evaluates all conditions and ability rates, and thus follows the most optimal route to maximize the Quality outcome.
    That’s why in practice you may notice a slight deviation from the described course. For example, depending on the amount of potential CP overflow, you may see Comfort Zone being popped much later in Maker’s Mark phase or not at all.

    • Progress First

    As you might have noticed, this option significantly reduces the time required to solve a high-level recipe.
    What this does is breaking the Crafting Solver into two separate ones. One for Progress, one for Quality.

    Yes, in this case you lose the ability to bait Good conditions with Careful Synthesis II. But remember that Good rate on level 60 and above is reduced to 10%, so successful baiting will happen only once out of 10 crafting attempts.

    When using this optimization, Miqobot predicts an average HQ rate to drop only by 3.6%.

    Miqobot
    Miqobot
    Keymaster
    0

    -runs to download- ¡Thanks!

    Please enjoy 🙂

    Big thanks to your team getting this beta ready! It’s been a long wait, but the features look amazing. Can’t wait to test it out!

    Also, while you’ve provided the minimum GP/CP requirements, is there any chance you can give us the recommended Gathering/Perception and Crafting/Control recommendations as well?

    Miqobot is capable of crafting with minimal stat requirements, i.e. the ones written in the Crafting Log.

    According to our research, CP is the most valuable attribute.
    At level 60, +10 CP equals roughly +18.5 Control or +23.6 Craftsmanship.
    That’s why we recommend melding as much CP as possible, but if you have extra materia for Control and Craftsmanship they will definitely be useful as well.

    As for Gathering and Perception, it depends on whether you want to farm Legendary nodes or not.
    For 60** items, you need 720 Gathering and 740 Perception.
    For Ephemeral nodes and Red Scrips, HQ white gear should be more than enough.

    Also would love to hear people’s result using the crafting tool using Rath’s old recommended stats:

    Lv60★★★ (Ironworks) 870 Craftsmanship 835 Control 437 CP

    Looks like I have some re-materia’ing to look forward to ;D

    These stats may also work, but with 437 CP the average HQ rate will be around 70% (if crafted with all NQ mats). You might want to consider using Reclaim in order to get several attempts to fight RNG.

    in reply to: Chocobo Racing Auto Select Rank Waypoints #2135
    Miqobot
    Miqobot
    Keymaster
    0

    Accepted 🙂

    1. Your first request for Auto Selecting Waypoints has been under research for some time already.

    Unfortunately we haven’t found a viable solution yet.
    There is no easy way to identify the class of the race currently in progress. Miqobot allows starting Chocobo Racing bot in the middle of the race, and we wouldn’t want to remove this feature.

    However we still have a few ideas to try and hopefully a solution will be found. It just requires more time.
    You can find more information in this thread:
    Chocobo Racing Request

    2. Your second request for Feeding and Retiring chocobo will involve additional NPC interaction.

    This is the perfect task for Scenario Engine, considering the amount of customization options which most likely will be desired. We will implement additional commands for Scenarios which will let you setup feeding, retiring, registering, and possibly teleporting to Bentbranch and inbreeding your chocobos.

    And thank you for your kind review 🙂
    Indeed, we are planning additional advertising campaigns in the future.
    At the moment we are focused on implementing core features and adding more unique features. And we are grateful to you for supporting our project at this stage of development.

    Thank you for your requests very much!

    in reply to: Notification and pause when catching player specified fish #2134
    Miqobot
    Miqobot
    Keymaster
    1+

    Understood, will be done 🙂
    We will think of a simple way to specify fish names that would trigger a notification message. Most likely, this feature will be released along with Scenario Engine.

    As for disabling ‘Crafting Done’ notification, it’s also accepted and will be added soon 🙂
    Request: Disable Event Completed Window

    Thank you for your request very much!

    in reply to: Ifrit unsync NM Light farming? #2133
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, of course it will be possible to farm Ifrit unsynced with Miqobot Combat features 🙂

    Farming Ifrit normal mode is also effective for getting 1000 Dungeons achievement, so this is going to be one of the first instances in our support list.
    You can find more information in this thread:
    Possibility if auto completing Trials

    Thank you for your request very much!

    in reply to: Miqobot v1.2.45 – Patch Notes #2110
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for your kind review!

    A new Beta version of Miqobot is ready for release 🙂
    It will introduce several major feature upgrades for Crafting and Gathering endgame.

    It will be available within the next 24 hours.

    in reply to: Notification and pause when catching player specified fish #2109
    Miqobot
    Miqobot
    Keymaster
    0

    Accepted 🙂

    We would like to clarify first. You want Miqobot to completely stop any actions when a specified event during fishing occurs. Is this correct?

    For example, with the release of Scenario Engine you will be able to setup Miqobot to move between fishing spots and follow specific time and weather conditions for different fish. If a notification pops up, it will completely freeze Miqobot and prevent her from following the Scenario any further and therefore she might miss the rest of time windows.

    We will implement this option as an advanced feature which can be turned on and off. Will this be acceptable?

Viewing 15 posts - 2,746 through 2,760 (of 3,057 total)