Miqobot

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Viewing 15 posts - 2,536 through 2,550 (of 3,033 total)
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  • in reply to: [Beta] Scenario Scripting Engine #3244
    Miqobot
    Miqobot
    Keymaster
    0

    If “start” button is greyed out, it means:

    • Either you started another activity on a different tab.
    • Or you turned 3D Editor on.

    Scenario is an activity as well, so starting it will disable all other “start” buttons.
    If you want to craft from within scenario, please use this function: craft()

    in reply to: Some Need #3230
    Miqobot
    Miqobot
    Keymaster
    0

    Do you want to make a semi-automated version of Combat?

    Yes, @Perezoso is correct. Full combat support is not available yet.

    But if you want Miqobot to navigate and press macros for combat yourself – it might work.
    Please take a look at Scenario Engine in Miqobot v1.2.6 Beta.
    It allows you to create custom navigation routes. For example, you can make Miqobot go to one waypoint, AFK there, then go to another, AFK again, and so on. You don’t even need beacons for that, only waypoint numbers.
    It semms to be the closest match to your description.

    in reply to: Miqobot v1.2.45 – Patch Notes #3224
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you very much!

    Miqobot
    Miqobot
    Keymaster
    1+

    All of these actions are now available in Miqobot v1.2.6 Beta.

    Except for minimum CP check. We are not sure whether CP should be the only condition, maybe we should also implement Craftsmanship and Control checks.
    For now, please use timers and sendIcon() function πŸ™‚

    in reply to: Some Need #3222
    Miqobot
    Miqobot
    Keymaster
    1+

    Combat support is planned for release in v1.3.x series of Miqobot. It will be available after Stormblood.

    In order to make Miqobot patrol the route, you can place several beacons in a row. Miqobot will traverse through all of them one by one before stopping.
    However please note that this is not the intended usage of beacons. If you are going after Unspoiled Nodes which may spawn at great distance from each other, please enable “Use Truth” on Gathering tab.

    in reply to: Scenario Engine #3221
    Miqobot
    Miqobot
    Keymaster
    1+

    It is released πŸ™‚
    Thank you for your patience very much!

    in reply to: Crafting Solver Stuck #3220
    Miqobot
    Miqobot
    Keymaster
    1+

    This fix is now integrated into Miqobot v1.2.6 Beta.

    in reply to: Being able to use the teleporter to collect blue script #3219
    Miqobot
    Miqobot
    Keymaster
    1+

    Teleporting is now available in Miqobot v1.2.6 Beta.

    in reply to: Suggestions to make miqo more human #3218
    Miqobot
    Miqobot
    Keymaster
    1+

    Custom navigation is now possible with Miqobot v1.2.6 Beta.

    So what if miqo could start turning the camera into the next node as she approaches her current node destination, it would maker he move more fluidly.
    Of course I don’t know how feasible is to implement this, both in coding complexity and in potential issues like getting stuck on rock or something.

    Yes, we will continue improving navigation algorithms in order to make them look more organic. There is a new concept which is better suited for highly dynamic environment (such as combat navigation).
    After it is fully tested with Combat, it will be integrated to Gathering as well.

    in reply to: Suggestion for Catnip #3217
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, but this would require a complete redesign of the payment system. Currently there are no plans to break down the monthly subscription option.

    We sincerely apologize for inconvenience.

    in reply to: Crafting Solver : Why not using cuda ? #3216
    Miqobot
    Miqobot
    Keymaster
    1+

    Because CUDA is a parallel computing platform, while Crafting Solver is a strictly sequential algorithm.
    Solver states are sorted in a strictly determined order, and each subsequent state depends on previous calculations. Parallel processing would only make things worse and slow the algorithm down 100-200 times.

    In addition, please note that there is very little value in using CPU Intensive settings. Please read the following post:
    Recommended Settings for Crafting Solver
    The overall gain from using all available settings is around 3-4%.

    in reply to: Beacon timers for gathering #3215
    Miqobot
    Miqobot
    Keymaster
    1+

    Timing and precise navigation control are available in Miqobot v1.2.6 Beta.

    in reply to: Crafting Timer Feature Request #3214
    Miqobot
    Miqobot
    Keymaster
    1+

    Timer feature is implemented in Miqobot v1.2.6 Beta.

    in reply to: Levequest Bot #3213
    Miqobot
    Miqobot
    Keymaster
    2+

    Levequests will be implemented some time after Stormblood πŸ™‚

    in reply to: [Beta] Scenario Scripting Engine #3211
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, you are right.
    This is the idea behind sendKey() and sendIcon() functions. The only flaw is that you can’t move mouse too much, or some keys will miss. And that’s why we are planning to implement more robust functions which will constantly receive feedback from the game and verify every step.

    But of course, you have the absolute right to use your imagination to create new ways and new activities. And we will be supporting your ideas by enhancing and polishing tools at your disposal πŸ™‚

    Thank you for your feedback very much!

Viewing 15 posts - 2,536 through 2,550 (of 3,033 total)