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Do you want to make a semi-automated version of Combat?
Yes, @Perezoso is correct. Full combat support is not available yet.
But if you want Miqobot to navigate and press macros for combat yourself – it might work.
Please take a look at Scenario Engine in Miqobot v1.2.6 Beta.
It allows you to create custom navigation routes. For example, you can make Miqobot go to one waypoint, AFK there, then go to another, AFK again, and so on. You don’t even need beacons for that, only waypoint numbers.
It semms to be the closest match to your description.June 2, 2017 at 7:53 pm in reply to: [Beta] Crafting Solver for 60****, Gathering Rotations, Desynthesis #3223All of these actions are now available in Miqobot v1.2.6 Beta.
Except for minimum CP check. We are not sure whether CP should be the only condition, maybe we should also implement Craftsmanship and Control checks.
For now, please use timers and sendIcon() function πCombat support is planned for release in v1.3.x series of Miqobot. It will be available after Stormblood.
In order to make Miqobot patrol the route, you can place several beacons in a row. Miqobot will traverse through all of them one by one before stopping.
However please note that this is not the intended usage of beacons. If you are going after Unspoiled Nodes which may spawn at great distance from each other, please enable “Use Truth” on Gathering tab.This fix is now integrated into Miqobot v1.2.6 Beta.
Teleporting is now available in Miqobot v1.2.6 Beta.
Custom navigation is now possible with Miqobot v1.2.6 Beta.
So what if miqo could start turning the camera into the next node as she approaches her current node destination, it would maker he move more fluidly.
Of course I donβt know how feasible is to implement this, both in coding complexity and in potential issues like getting stuck on rock or something.Yes, we will continue improving navigation algorithms in order to make them look more organic. There is a new concept which is better suited for highly dynamic environment (such as combat navigation).
After it is fully tested with Combat, it will be integrated to Gathering as well.Because CUDA is a parallel computing platform, while Crafting Solver is a strictly sequential algorithm.
Solver states are sorted in a strictly determined order, and each subsequent state depends on previous calculations. Parallel processing would only make things worse and slow the algorithm down 100-200 times.In addition, please note that there is very little value in using CPU Intensive settings. Please read the following post:
Recommended Settings for Crafting Solver
The overall gain from using all available settings is around 3-4%.Timing and precise navigation control are available in Miqobot v1.2.6 Beta.
Timer feature is implemented in Miqobot v1.2.6 Beta.
Yes, you are right.
This is the idea behind sendKey() and sendIcon() functions. The only flaw is that you can’t move mouse too much, or some keys will miss. And that’s why we are planning to implement more robust functions which will constantly receive feedback from the game and verify every step.But of course, you have the absolute right to use your imagination to create new ways and new activities. And we will be supporting your ideas by enhancing and polishing tools at your disposal π
Thank you for your feedback very much!
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