Miqobot

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Viewing 15 posts - 2,176 through 2,190 (of 3,034 total)
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  • in reply to: Randomizing options #6989
    Miqobot
    Miqobot
    Keymaster
    0
    1. Delay randomization is already implemented, however it’s not yet available via settings.
      For example, with crafting Ability Delay at 0.5 seconds Miqobot will in fact choose a random delay approximately between 500ms and 750ms. Additionally, depending on your ping and FPS it may further increase up to 950ms. If you feel like the delay is too small, please consider lowering your FPS.

      Of course, an advanced setting for precise customization is also planned.
      It will be a part of upcoming Quality-of-Life feature pack.

    2. Yes, we consider implementing a save/load system for Crafting Solver.
      However this will not allow crafting to start instantly, because loading solution maps will also take a significant amount of time.

      You can find a detailed explanation of the issue in this thread: Save/Load solver alghoritms

    3. Would you please clarify your request? Do you want to edit navigation grids or scenario commands?
      While it may be possible to extend 3D Editor to evaluate multiple waypoints at once, it would not work very well with scenarios. Scenarios are essentially simplified scripts, they contain many implicit dependencies which may be broken by an inaccurate modification.

    Thank you for your feedback very much!

    in reply to: why doesn't bot raise you when you die? #6967
    Miqobot
    Miqobot
    Keymaster
    1+

    Perhaps we should have made this setting enabled by default. We apologize for inconvenience.
    Thank you for your feedback very much!

    in reply to: why doesn't bot raise you when you die? #6965
    Miqobot
    Miqobot
    Keymaster
    0

    There is an option for this πŸ™‚

    1. Open Advanced Settings (the + button).
    2. Enable option ‘When Dead’ – ‘Try to respawn’.
    in reply to: Patch 4.36 – Miqobot Status #6959
    Miqobot
    Miqobot
    Keymaster
    2+

    Don’t worry, PotD radar will not be removed completely, only the features that no longer make any sense.

    And the method to customize 3D Radar is already in place.
    You can use Filter by Name feature to easily detect objects you are interested in. You can type ‘Coffer’, and Miqobot will display treasure coffers without overworld clutter πŸ™‚

    We also recommend typing ‘*’ under Treasure Hunt and enabling Show List option. This will allow you to see all detected objects without rotating the camera.

    in reply to: Patch 4.36 – Miqobot Status #6956
    Miqobot
    Miqobot
    Keymaster
    0

    Of course, you are correct while analyzing a single gathering node.

    However Miqobot AI calculates Veteran Trade efficiency over an extended amount time.
    It takes GP recharge rate and Cordial cooldown into account. If you use a more aggressive approach, you will eventually run out of GP and Cordial cooldown both, which will render your character unable to use Veteran Trade at all. The more time you spend in this state, the more fish of desired kind you miss to catch.
    We apologize for not providing exact numbers, as the simulator has been removed from the source code for optimization.

    This case is very similar to many decisions of Crafting Solver, which are mathematically correct but seem unnatural to a human player. But we understand that having an enjoyable experience is always more important.
    Therefore an advanced setting will be implemented.

    Thank you for your feedback very much! πŸ™‚

    in reply to: Patch 4.36 – Miqobot Status #6954
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for explaining. I would like an option or toggle for the first case/consideration to perform as follows:

    β€œIf node has 4 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit”

    While this will be GP intensive, it will handle the case where we Collect an item on the first attempt as well as the VT fish not being there on the first attempt.

    Thank you.

    All right, we’ll implement a setting as you requested πŸ™‚
    Please keep in mind that it will be a supoptimal strategy which will result in less fish of desired kind in general, because there will be less hits covered by Veteran Trade in total.

    in reply to: Patch 4.36 – Miqobot Status #6952
    Miqobot
    Miqobot
    Keymaster
    0

    At the moment Veteran Trade is considered when the gathering node has 3 or more hits left in it.
    For example:

    • If node has 4 attempts in total, Miqobot will use Veteran Trade only after 1st hit.
    • If node has 5 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit.
    • If node has 6 attempts in total, Miqobot will use Veteran Trade after 1st, 2nd, or 3rd hit.

    Since Veteran Trade does not guarantee the outcome (as there’s always at least two different kinds of fish left), using Veteran Trade on 2 or 1 hit left is considered a waste of GP. According to Miqobot AI calculations, in order to maximize GP efficiency, it’s better to finish the current node as it is and move on to the next one.

    But of course, we can implement an advanced option to customize this behaviour if it’s required.
    Would you please give us an example when you would like this strategy to be neglected?

    in reply to: Patch 4.36 – Miqobot Status #6949
    Miqobot
    Miqobot
    Keymaster
    1+

    Both Combat system and Quality-of-Life upgrades are being worked on independently from each other.
    As with all other features before, we will be releasing them in stages with each stage being an iterative improvement.

    in reply to: Patch 4.36 – Miqobot Status #6947
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for reporting!
    Indeed, mimics, exploding chests, and normal coffers look exactly the same on the client side now. There is no way to distinguish between them with or without any tool.

    We are still investigating this issue, but please do not expect any good news. It appears that Square Enix finally removed the final piece of this extremely long-lived cheat.

    Perhaps we should remove PotD mode from 3D Radar as well, and focus on more useful and stable features instead.
    The Combat system we are working on should be able to perform in private instance activities without any extreme band-aid solutions πŸ™‚

    in reply to: Stormblood – Upgrade Stage 2 #6931
    Miqobot
    Miqobot
    Keymaster
    4+

    Miqobot v1.2.654

    In addition to Patch 4.3 upgrade, several minor features are implemented including Veteran Trade by Name.
    Please read about them in the first post: Miqobot v1.2.654 – Patch Notes

    Although Miqobot can not show this yet, this version already contains a complete database of all skills along with AoE patterns. The Combat system is 90% ready for release and will be available in a few weeks.

    in reply to: Patch 4.36 – Miqobot Status #6928
    Miqobot
    Miqobot
    Keymaster
    9+

    In addtion, Miqobot v1.2.654 has introduced several minor features.

    • Spearfishing: Veteran Trade by Name is implemented.
    • Spearfishing: Collect setting is available on UI and can be used in gathering presets.
    • Crafting Solver: Ingenuity formula has been reimplemented for better compatibility with 70** and 70*** recipes.
    • Crafting Solver: Maker’s Mark formula has been adjusted.
    • Chocobo Racing: Duty Finder registration is implemented. Race class setting is removed.
    • 3D Editor: Fixed an issue wherein a new waypoint would sometimes be generated in unexpected position.
    • Other: New mounts are supported.
    • Other: New aetheryte is supported.

    Also, please note that many algorithms for existing features had to be reimplemented from scratch in order to be compatible with Patch 4.3.
    This thread is now open for feedback. If you encounter any issues, please let us know!

    in reply to: Patch 4.36 – Miqobot Status #6927
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot is fixed for patch 4.3!

    Download Miqobot v1.2.654

    All active license codes are automatically extended with bonus time.
    Thank you for your patience and unceasing support!

    in reply to: Patch 4.36 – Miqobot Status #6926
    Miqobot
    Miqobot
    Keymaster
    6+

    The upgrade process is almost complete and we are now performing the final testing.
    New version will be available for download in a few hours.

    in reply to: Patch 4.36 – Miqobot Status #6919
    Miqobot
    Miqobot
    Keymaster
    6+

    The upgrade process is going smoothly and we’re already at 80% milestone.

    in reply to: bot doing everything EXCEPT looting the node (gathering) #6902
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for providing the requested information!

    Indeed, from your screenshots it is obvious that Miqobot gets stuck when trying to use HQ +20% ability. It corresponds to Prune II on botanist.
    Please try the following solutions:

    1. Make sure that you have a keybind assigned to a hotbar slot with Prune II ability.
      In order to understand how Miqobot works with hotbars, please follow our guide on Keybinds and Icons Recognition.
    2. Alternatively, you may try to move Prune II to another hotbar slot which already has a keybind assigned.
    3. If it still doesn’t help, could you please confirm that your character is level 60 or above, and you have completed the job quest “Seeds Know No Borders” which unlocks this ability.
      Is Prune II highlighted on your hotbar during gathering?
Viewing 15 posts - 2,176 through 2,190 (of 3,034 total)