-
AuthorSearch Results
-
December 29, 2021 at 5:35 pm #34557
In reply to: [Scenario] 6.0 Aethersands (Botanist/Miner)
I modified the 4 PM to break down and then go fishing for Eehs, though I didn’t include a grid or a present but this is conceptually how it’d work if someone wants to help out.
…
I know there’s a method to pick a random waypoint too but forgot the command.
Tried my hand at making a navigation grid for the Eehs, and modified the scenario a little!
//# Pause: 04:00-08:00 EZ teleport(Reah Tahra) grid(Eehs) job(BTN) repair() materiaExtract() job(MIN) repair() materiaExtract() job(FSH) repair() materiaExtract() randomWaypoint(1,2,3,4) fishPreset(Eehs) dismount findFish() bait(Chimera Worm) fish(10) aetherialReduct() desynth() workUntil(07:50et)
Attachments:
You must be logged in to view attached files.December 28, 2021 at 2:57 pm #34496In reply to: [Scenario] 6.0 Aethersands (Botanist/Miner)
I modified the 4 PM to break down and then go fishing for Eehs, though I didn’t include a grid or a present but this is conceptually how it’d work if someone wants to help out.
//# Pause: 16:00-20:00 EZ
aetherialReduct()
job(MIN)
repair()
materiaExtract()
job(BTN)
repair()
materiaExtract()job(FSH)
teleport(Reah Tahra)
grid(Eehs)
waypoint(24)
fishPreset(Eehs)
dismount
findFish()
bait(Chimera Worm)
fish(10)I know there’s a method to pick a random waypoint too but forgot the command.
-
This reply was modified 3 years, 4 months ago by
edgedy.
December 28, 2021 at 1:38 am #34467In reply to: [Scenario] 6.0 Aethersands (Botanist/Miner)
Works great, if you’re looking for a suggestion add in the fishing aethersand in that 4 hour window where there’s nothing to do.
I indeed thought to include that. However I don’t have much time currently and I tried the fishing way a bit and couldn’t find a way to make a reliable Fishing Preset with the grayworm bait. Maybe I had bad luck. But you just would have around 2,5 – 3 Eorzean hours to fish as you need to reduct your stuff gathered from the other chapters as well.
This combined with my failed attempts to get a satisfiable yield of the reductable fish in this short time window with the limited skillset we currently have, had me scrapped the idea for now.
I instead plan to make a fulltime fishing Scenario for this aethersand, but I need more time for that.
If I have time or when someone else finds a good way of fishing for those with the tools we currently have, I might include it as an option, so you can get all aethersands with one scenario.
December 27, 2021 at 9:19 pm #34439In reply to: [Scenario] 6.0 Aethersands (Botanist/Miner)
December 27, 2021 at 3:56 am #34367In reply to: Endwalker Miqo Roadmap
ima be honest its probably safe to skip automating the new spear fishing entirely
it seems they even went and made it so the new aethersands come from one normal fish and one spearfishing fish, so you can pick which one you do
that and it looks like it’d be a pain to get the kitty to get the timing right, especially with low vision
I disagree on this. It’s actually trivial to get the timing right with an algorithm. I already made my own tool for it, near 100% accuracy in less than an hour. It isn’t by visual recognition, so low vision isn’t relevant. Spearfishing is a far more effective way to get the aethersands, by about 5 times the hourly output from my own testing.
There is no reason not to automate it.can you share the tool?
If I make it more robust I might. It’s currently based on the memory layout on my main computer, but on a different device it won’t necessarily work as it gets assigned differently. I use something specific to how my CPU handles instructions to find the memory range. If I have time to find a more global solution to get the right memory range, I will release it. Currently looking for a new job, and that has priority…
December 26, 2021 at 7:16 pm #34328In reply to: Endwalker Miqo Roadmap
ima be honest its probably safe to skip automating the new spear fishing entirely
it seems they even went and made it so the new aethersands come from one normal fish and one spearfishing fish, so you can pick which one you do
that and it looks like it’d be a pain to get the kitty to get the timing right, especially with low vision
I disagree on this. It’s actually trivial to get the timing right with an algorithm. I already made my own tool for it, near 100% accuracy in less than an hour. It isn’t by visual recognition, so low vision isn’t relevant. Spearfishing is a far more effective way to get the aethersands, by about 5 times the hourly output from my own testing.
There is no reason not to automate it.can you share the tool?
-
This reply was modified 3 years, 4 months ago by
Ray.
December 26, 2021 at 4:28 pm #34317In reply to: Endwalker Miqo Roadmap
ima be honest its probably safe to skip automating the new spear fishing entirely
it seems they even went and made it so the new aethersands come from one normal fish and one spearfishing fish, so you can pick which one you do
that and it looks like it’d be a pain to get the kitty to get the timing right, especially with low vision
I disagree on this. It’s actually trivial to get the timing right with an algorithm. I already made my own tool for it, near 100% accuracy in less than an hour. It isn’t by visual recognition, so low vision isn’t relevant. Spearfishing is a far more effective way to get the aethersands, by about 5 times the hourly output from my own testing.
There is no reason not to automate it.December 26, 2021 at 2:14 pm #34308In reply to: Endwalker Miqo Roadmap
ima be honest its probably safe to skip automating the new spear fishing entirely
it seems they even went and made it so the new aethersands come from one normal fish and one spearfishing fish, so you can pick which one you do
that and it looks like it’d be a pain to get the kitty to get the timing right, especially with low vision
December 24, 2021 at 12:34 pm #34074Topic: Fishing backlog request
in forum DiscussionObviously, you all are swamped, so I don’t want this to take priority over much of anything. However, a nice quality of life change for fishing would be to add a text box and actions for Surface Slap and Identical Cast. This would make farming a specific fish for aethersand or relics when they drop significantly more efficient.
December 23, 2021 at 5:14 pm #33929In reply to: Endwalker 6.58 – Miqobot Status
Please keep in mind that Miqobot was not tested with 81+ content and may perform unpredictably.
Miqobot v1.3.45 – Patch Notes
- Core upgrade for Endwalker expansion.
- All new mounts (11) are supported.
- All new aetherytes (18) are supported by Scenario Engine.
- All new bait (10) and new fish (184) is supported by Scenario Engine.
- New areas (8) are supported. Flying and swimming navigation should work without issues.
- Weather in new areas is identified according to your Main Scenario progress.
- Some new actions have been datamined and picked up by Miqobot’s adaptive algorithms.
(For more details, please read the sections below.)
The following features are compatible with the new game client:
- Fishing. (81+ abilities are not supported.)
- Gathering. (81+ abilities are not supported.)
- Assist Mode. (Except new and revamped jobs.)
- Squadron Dungeons.
- Trust Dungeons.
- Desynthesis.
- Chocobo Racing.
- MGP Minigames.
- 3D Radar.
- 3D Editor.
- Scenario Engine.
Fishing
Basic functionality is upgraded for the new game client.
New areas are supported. Large-sized fish is not identified, but this should have no impact on Miqobot’s behavior.New abilities are not supported.
Angler’s Art is not detected and not utilized either.
Setting “Release HQ” is now redundant and does nothing.Gathering
Basic functionality is upgraded for the new game client.
New areas are supported.Gatherer’s Boon actions were datamined.
Miqobot’s adaptive algorithms picked them up automatically and use them as a replacement for old HQ actions.- Unearth -> Mountaineer’s Gift I.
- Unearth II -> Mountaineer’s Gift II.
- Leaf Turn -> Pioneer’s Gift I.
- Leaf Turn II -> Pioneer’s Gift II.
However, old icons are still displayed in the Gathering Rotations Editor. Certain outdated actions are still available in the editor as well.
81+ abilities are not supported.
These issues will be addressed in future updates.Spearfishing
Completely broken.
Spearfishing in Endwalker is a new game feature. It will have to be researched and reimplemented from scratch.Please do not expect it to arrive anytime soon. Spearfishing minigame involves precise timing which makes it a rather complex feature for implementation.
Estimate is 3+ months at the very minimum.Crafting Solver
Completely broken.
Due to the stat squish, crafting math has been completely revamped. Miqobot’s internal formulae do not even remotely match the ingame data.
As Miqobot can not calculate the correct outcome of any action, she can not create a reliable solution map.Please do not attempt to use Crafting Solver.
It will fail and break your craft.
Miqobot will give you a warning if you attempt to use it, albeit only once. You are free to experiment with the current algorithms, but it is unlikely you will find anything useful in them.We are already working on the necessary upgrades, but it will take some time before Miqobot adapts the new crafting math.
We would strongly recommend to resort to Macro Crafting for the time being.
Macro Crafting is enabled automatically when you disable Crafting Solver. (“Solver” -> “Use” checkbox.)Combat System
First of all, please keep in mind that we did not have time to make any significant changes to job rotations implemented in the previous expansion.
Miqobot behaves exactly the same as she did in Shadowbringers.However, the Combat system of Miqobot is based on special adaptive algorithms that are capable of self-adjustment to a certain extent.
It allows them to recognize new input data and adapt to new conditions with minimal human intervention. There is still a lot of work to be done and a lot of issues that we will be working on during the next few weeks. But this flexibility has allowed us to do more than we expected in the initial release.New actions have been datamined and integrated into Miqobot application.
Certain actions that represent direct upgrades have been picked up by the combat algorithms and fused with existing rotations. These include:– (WHM) Glare III
– (WHM) Holy III
– (SCH) Broil IV
– (SCH) Art of War II
– (AST) Astrodyne
– (AST) Fall Malefic
– (AST) Gravity II
– (PLD) Expiacion
– (PLD) Holy Sheltron
– (WAR) Bloodwhetting
– (GNB) Heart of Corundum
– (MNK) Shadow of the Destroyer
– (DRG) Draconian Fury
– (DRG) Heavens’ Thrust
– (DRG) Chaotic Spring
– (SAM) Fuko
– (BRD) Ladonsbite
– (MCH) Scattergun
– (RDM) Verthunder III
– (RDM) Veraero IIIThis allows Assist Mode to be useful on most jobs after level 82 and beyond, assuming you can handle the usage of level 90 abilities manually. For some jobs, it means clicking 2-3 buttons every minute for optimal performance. For others, Assist Mode may in fact be uncomfortable to use.
Please keep in mind, however, that these additions were not tested because we do not have access to all jobs at levels 82+.Minor adjustments have been made to certain jobs:
– (WHM) Thin Air is no longer used with Holy.
– (SCH) Art of War has the same MP restrictions as other spells.
– (AST) Diurnal Sect is assumed to be active by default.
– (PLD) Confiteor is triggered at the last Requiescat stack.
– (WAR) Surging Tempest is detected.
– (DRK) Salted Earth no longer requires macro placement.
– (MNK) Disciplined Fist is detected.
– (DRG) Power Surge is detected.
– (DRG) Blood of the Dragon is removed from trigger conditions.
– (SAM) AoE rotation no longer requires single-target opener.
– (DNC) Fixed an issue with single-target rotation in melee range.The following jobs are not supported:
- Reaper.
A new job. Performs a basic 1-2-3 combo and nothing else. Do not use with Assist Mode. - Sage.
A new job. Casts a basic damage spell and a basic healing spell. Do not use with Assist Mode. - Summoner.
A revamped job. Spams Ruin III and summons a carbuncle that functions as minion. Do not use with Assist Mode. - Monk.
A revamped job. Performs a basic GCD rotation, but has major issues with oGCD actions. Beast Chakra is not detected. Do not use with Assist Mode.
Basic actions allow these jobs to participate in Squadron and Trust Dungeons. But Assist Mode for them is completely broken.
The following jobs are supported, although may have issues:
- White Mage.
- Scholar.
- Astrologian.
- Paladin.
- Warrior.
- Dark Knight.
- Gunbreaker.
- Dragoon.
- Ninja.
- Samurai.
- Bard.
- Machinist.
- Dancer.
- Black Mage.
- Red Mage.
Squadron and Trust Dungeons
All dungeons that were implemented in Shadowbringers are supported.
Quality-of-Life Updates
- Advanced Settings -> Auto-Pause for Chat.
A new setting is implemented that automatically pauses Miqobot when typing is detected.
This allows entering the chat mode without resetting the ongoing activity.
This feature was available for crafting only, now it is implemented for all features.Please note that Miqobot will not be able to identify if the chat mode was activated unintentionally (for example, due to a keybind conflict). If you leave Miqobot unattended while typing is active, it will halt the activity completely.
Note: This is an advanced setting. In order to access Advanced Settings, please click the
+
button.
Note: Certain critical sections of source code can not be paused. When Miqobot executes one of the critical sections, typing will be cancelled regardless of this setting.
Note: Some features have internal timers and may break if paused. If you pause Miqobot for too long, it may trigger a kill switch and you will have to restart the application.- Reversed Axis Support.
From now on, Miqobot automatically detects Reversed Y-axis and Reversed X-axis of your 3rd Person Camera settings.
Navigation algorithms are adjusted accordingly.-
Minor adjustments.
– When under the effect of Transcendent invulnerability buff, Assist Mode is paused automatically.
– (SCH) Excogitation is triggered more often when playing solo.
– (SCH) Fixed an issue wherein pre-pull AoE shields could not be interrupted.
– (DRG) Fixed an issue wherein True North would be triggered before level 50.
– (SAM) Fixed an issue wherein positionals would be attempted before level 52.
– Removed deprecated setting 3D Radar -> Out of Reach.
– Removed outdated Diadem grid from default presets.
– Fixed message log typos.
December 18, 2021 at 6:51 pm #33764In reply to: Endwalker Scenario plans
December 15, 2021 at 3:32 am #33719In reply to: Endwalker Miqo Roadmap
Approximately 1-2 months.
Miqobot supports only Shadowbringers content. Fishing and Gathering work in new locations, but new abilities are not supported. Spearfishing is broken. Macro Crafting is functional. Crafting Solver is most likely broken.
Squadron Dungeons and Trust Dungeons are supported up to level 80. Revamped combat rotations are not supported. Sage and Reaper jobs are not supported. Assist Mode usage is very limited.
Gold Saucer features are most likely unaffected.
The top priority during this period is implementing the necessary fixes for Combat rotations and restoring level 80 support for all jobs (including new ones).
Implementation of minor Crafting Solver updates is possible.literally on the first page…
-
This reply was modified 3 years, 4 months ago by
Kim_Lee.
December 6, 2021 at 4:39 pm #33630Topic: SAD SAD SAD(OFF)
in forum DiscussionOff Topic,
I know they’re fixing our dear working tool called miqote kkkkkkkkkkkkk, but I have to confess as an obese player like I am (irony 🙂 ) I really miss letting miqo do the heavy lifting mining, chopping wood, fishing while I watch netflix , primevideo, crunchyroll and others.
the arrival of the new expansion made me excited but at the same time sad as hell, because my faithful friend miqote is in Avalon, waiting for her creator to bring her back to life.
rest in peace miqote until two weeks from now.
December 3, 2021 at 3:20 pm #33607In reply to: Confession
I understand why new functions don’t work, but why things we’ve been using the whole time, like fishing and combat for old jobs? I also use this bot due to disability and physical limitations, and I’m sad that I can’t play the game because it causes pain.
When a program is compiled, everything is assigned a certain sort of “memory” value, that the system uses to find things, when a patch for the client hits, those memory values change, its just a part of programming, miqobot has to read those values to know what to do. So when a patch changes all those values, the team has to go back and in basically update all the values in miqobot to match what the new patch has changed.
Its why 90% of plugins break for most mmorpgs when patches hit, the memory addresses change and the hooks they used have to all be updated to the new values.
December 3, 2021 at 3:02 pm #33606In reply to: Confession
-
This reply was modified 3 years, 4 months ago by
-
AuthorSearch Results
Search Results for 'fishing'
-
Search Results
-
Topic: Fishing backlog request
Obviously, you all are swamped, so I don’t want this to take priority over much of anything. However, a nice quality of life change for fishing would be to add a text box and actions for Surface Slap and Identical Cast. This would make farming a specific fish for aethersand or relics when they drop significantly more efficient.
Topic: SAD SAD SAD(OFF)
Off Topic,
I know they’re fixing our dear working tool called miqote kkkkkkkkkkkkk, but I have to confess as an obese player like I am (irony 🙂 ) I really miss letting miqo do the heavy lifting mining, chopping wood, fishing while I watch netflix , primevideo, crunchyroll and others.
the arrival of the new expansion made me excited but at the same time sad as hell, because my faithful friend miqote is in Avalon, waiting for her creator to bring her back to life.
rest in peace miqote until two weeks from now.