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  • #3529
    final62
    final62
    Participant
    2+

    Good luck to you and thank you in advance for your effort

    I look forward to having the program to move from 60 to 70 quickly in minor and fishing

    • This reply was modified 8 years, 1 month ago by final62 final62.
    #3492

    In reply to: Presets?

    DMaxx
    DMaxx
    Participant
    0

    Thanks for the replies, yeah, I’m new, and just trying to make sense of Miqobot. I get what you are saying, but it seems that the presets should already be plugged in. Scenarios should be there for people who want to be able to do things that are not covered by presets. It doesn’t seem like it would be hard for the developer to just load up some basic presets, and it seems like the community already has some that are ready to go. In reality I guess there are basic presets with The Gold Saucer, and fishing, it would just be nice to have them for gathering/mining as well.

    I’m sure after a bit of time I will have what I need, I was just hoping for a more plug and play type situation. So far, the bot is working great, and I’m enjoying it!!!

    #3440
    Lyfox
    Lyfox
    Participant

    EDIT:
    This generator is now adapted for Garland Tools.

    Part 1. Ffxivcrafting.com (read here)
    Part 2. Garland Tools.

    ——————————————————————————
    So lately ive been using this site for crafting: http://ffxivcrafting.com/
    Its insanely convenient for stuff like GC deliveries and gear sets. You make a list of recipes and it tells you all the reagents all the way to the bottom of craft tree. Now that Miqo gave us scenarios i thought maybe i could use it for some smart scenario baking. It turned out amazingly great and now i think every respectful miqocrafter must have this tool.

    Its written in javascript but relax you dont need to know coding to use it. Everything is already coded you just have to ctrlc-ctrlv in the right places.

    1. Go to recipe book: http://ffxivcrafting.com/recipes . Use search by name and button on the right to make your crafting list.
    2. Go to your crafting list: http://ffxivcrafting.com/list . Press the green button “Craft These Items”.
    3. Go through sections #1 and #2 and upload these into your inventory. If youre a hoarder like me you should have everything in your retainers. Click on those youve obtained its a cool visual progress.
    4. Now open web console. Ctrl-Shift-J in most browsers.
    5. Copy and paste this script:

    var rJob = function(val){
       return $(val).children("td:eq(4)").children("img:eq(0)").attr("src").replace("/img/jobs","").replace("/","").replace("-inactive","").replace(".png","");
    };
    var rRecipe = function(val){
       return $(val).children("td:eq(0)").find("a:eq(1)").text().trim();
    };
    var rNeeded = function(val){
       var txt = $(val).children("td:eq(1)").children("span").text();
       var val = $(val).children("td:eq(1)").children("input").val();
       return val > 0 ? val : txt;
    };
    var rYields = function(val){
       return $(val).attr("data-yields");
    };
    var rCount = function(val){
       return Math.ceil(rNeeded(val)/rYields(val));
    };
    var chapter = function(tableId){
       var reagents = $("tbody#"+tableId).children("tr.reagent").not(".success");
       reagents.sort(function(a, b){
          var lvlA = parseInt( $(a).attr("data-ilvl") );
          var lvlB = parseInt( $(b).attr("data-ilvl") );
          return (lvlA < lvlB) ? -1 : (lvlA > lvlB) ? 1 : 0;
       });
       for(var i=0; i<reagents.length; i++){
          var craftsLater = [];
          var from = -1;
          var to = -1
          //console.log(reagents.get().map(rRecipe));
          $(reagents.get().reverse()).each(function(index){
             var itemId = $(this).attr("data-item-id");
             var requires = $(this).attr("data-requires").split("&").map(function(value){ return value.split("x")[1]; });
             var isCraftable = requires.reduce(function(isCraftable, requireId){
                if(!isCraftable)
                   return false;
                if(craftsLater.indexOf(requireId)>=0){
                   from = index;
                   to = craftsLater.indexOf(requireId);
                   return false;
                }
                return true;
             }, true);
             //console.log(rRecipe(this)+":"+(isCraftable?1:0));
             if(!isCraftable)
                return false;
             craftsLater.push(itemId);
          });
          if(from < 0 || to < 0)
             break;
          from = reagents.length-1 - from;
          to = reagents.length-1 - to;
          reagents.splice(to, 0, reagents.splice(from, 1)[0]);
       }
       var miqo = "";
       reagents.each(function(){
          miqo += "job("+rJob(this)+")\r\n";
          miqo += "recipe("+rRecipe(this)+")\r\n";
          miqo += "craft("+rCount(this)+")\r\n";
       });
       miqo += "//--Section crafts: "+reagents.get().reduce(function(allCount, val){ return allCount+rCount(val); },0)+"\r\n";
       return miqo;
    };
    var antiDuplicate = function(miqo){
       var dupList = [
          ["Kite Shield", 3],
          ["Goatskin Wristbands", 2],
          ["Hempen Breeches", 2],
          ["Copper Ring", 2],
          ["Lapis Lazuli", 2],
          ["Brass Ring", 2],
          ["Silver Ring", 2],
          ["Garnet", 2],
          ["Mythril Ring", 3],
          ["Horn Staff", 8],
          ["Electrum Ring", 2],
          ["Honey", 9],
          ["Horn Fishing Rod", 2],
          ["Ether", 8],
          ["Poisoning Potion", 2],
          ["Paralyzing Potion", 2],
          ["Blinding Potion", 2],
          ["Sleeping Potion", 2],
          ["Silencing Potion", 2],
          ["Elixir", 7],
          ["Obelisk", 2],
          ["Mailbreaker", 2],
          ["Rampager", 2],
          ["Boarskin Ring", 2],
          ["Pearl", 7],
          ["Astrolabe", 2],
          ["Rose Gold Earrings", 2],
          ["Sarnga", 2],
          ["Mortar", 22],
          ["Campfire", 2],
          ["Oasis Partition", 2],
          ["Manor Fireplace", 2],
          ["Cloche", 3],
          ["Smithing Bench", 2],
          ["Manor Harp", 2],
          ["Wall Lantern", 2],
          ["Holy Rainbow Hat", 2],
          ["Reading Glasses", 2],
          ["Archaeoskin Boots", 3],
          ["Gaganaskin Gloves", 2],
          ["Gazelleskin Ring", 4],
          ["Hedge Partition", 2],
          ["Wolfram Cuirass", 2],
          ["Wolfram Gauntlets", 2],
          ["Wolfram Sabatons", 2],
          ["Gold Ingot", 2],
          ["Serpentskin Gloves", 3],
          ["Orchestrion", 4],
          ["Camphor", 14],
          ["Cordial", 2],
          ["Survival Hat", 2],
          ["Survival Shirt", 3],
          ["Survival Halfslops", 2],
          ["Survival Boots", 2],
          ["Luminous Fiber", 2],
          ["Teahouse Bench", 2],
          ["Oden", 10],
          ["Carpeting", 2],
          ["Near Eastern Antique", 2],
          ["Coerthan Souvenir", 2],
          ["Maelstrom Materiel", 2],
          ["Heartfelt Gift", 2],
          ["Orphanage Donation", 2],
          ["Gyr Abanian Souvenir", 2],
          ["Far Eastern Antique", 2],
          ["Gold Saucer Consolation Prize", 2],
          ["Resistance Materiel", 2],
          ["Sui-no-Sato Special", 2],
          ["Cloud Pearl", 2],
          ["Signature Buuz Cookware", 2],
          ["Platinum Ingot", 2],
          ["Griffin Leather", 2],
          ["Wall Chronometer", 2],
       ];
       dupList.forEach(function(row){
          miqo = miqo.replace(new RegExp("recipe\\("+row[0]+"\\)", "g"), "recipe("+row[0]+", "+row[1]+")");
       });
       return miqo;
    };
    var scenario = function(){
       var miqo = "";
       miqo += "//Pre-Requisite Crafting\r\n";
       miqo += "solverPreset(recommended)\r\n";
       miqo += "nqhq(balanced)\r\n";
       miqo += "reclaimOff()\r\n\r\n";
       miqo += chapter("PreRequisiteCrafting-section")+"\r\n";
       
       miqo += "//Crafting List\r\n";
       miqo += "solverPreset(recommended)\r\n";
       miqo += "nqhq(balanced)\r\n";
       miqo += "reclaimHQ(50)\r\n\r\n";
       miqo += chapter("CraftingList-section")+"\r\n";
       
       miqo += "//Repair\r\n";
       miqo += "reclaimOff()\r\n";
       miqo += "repair()\r\n";
       miqo = antiDuplicate(miqo);
       //window.prompt("Copy to clipboard: Ctrl+C, Enter", miqo);
       return miqo;
    };
    console.log(scenario());

    6. Press Enter. Boom! You get the complete crafting scenario. Now copy and paste it into Miqobot.
    7. Start.

    What this script does is simply parsing the webpage on your screen, extracting jobs, recipe names, and how many to craft. My personal investment is sorting by level and by dependency. The website likes to put reagents in weird order like Holy Rainbow Cloth – Holy Water. My script detects and reverts the wrong order.
    And what is also cool is that website has all languages support. My script doesnt care about languages it parses names as they are so you get the correct scenario for Miqobot regardless.

    I think Miqo said there will be something similar in Miqobot one day. But until then – youre welcome.

    EDIT: See that commented window.prompt near the end of script? Uncomment it and you will get a popup with scenario code already selected so you wont have to select it manually in console. Saves you a few seconds.

    • This topic was modified 8 years, 1 month ago by Lyfox Lyfox.
    #3433

    Topic: Miqo Radar

    in forum Discussion
    TNC
    TNC
    Participant

    Hey all, i’m new here and would like to say this is a very well made bot with quite a few very useful features. The two features i use the most are the radar in palace of the dead and farming minigames in the gold saucer (thanks for the event, SE) and they’re both great! However, i’ve noticed that my fps tends to drop quite a bit when i open miqobot and after looking, it seems like the radar is always on and taking up anywhere from 10 to 20% of my cpu. Usually it wouldn’t be a problem but FF14 is more cpu intensive than i imagined (see image). Is there any way to disable the radar when i’m not using it and free up that cpu so miqobot can run better while doing other tasks like fishing of playing minigames?

    • This topic was modified 8 years, 1 month ago by TNC TNC.
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    #3281

    azrchr
    Participant
    1+

    tl;dr make Miqobot emote sometimes to make people eff off, and I apologize if this idea is actually total BS for whatever reason!

    I just bought Miqobot today, and it’s a really incredible tool! I’m a huge fan of non-intrusive stuff like this and have been looking for a simple and affordable keypress bot for months. <3

    I don’t know how viable this is, as it’s just a random idea that popped into my head after obtaining Miqobot, but… if you’d like to add a little social engineering… something that people don’t expect bots to do is emote.

    This could be a powerful tool to make the large majority of other players leave you alone. Other players are your worst enemies if you’re using a bot like Miqobot [who can’t be detected through technical means as she doesn’t tamper with anything], as they are highly likely to suspect a person who doesn’t interact with them at all as a bot. If you present a player with a person who moves erratically, but emotes at them/near them [especially when Gold Saucer botting; this is probably the most dangerous area to bot due to how boring it is [[people are more likely to assume bots will be in areas that are grindy]] and the high player traffic, especially during events] and changes gait in ways that suggests they’re a player, they’re more likely to assume you’re just a console player [controllers suck], have a silly personality, or having a hard time moving as fluidly as they do for whatever reason. Maybe your keyboard is broken. Maybe your hands hurt. Maybe you’re typing with your feet. Maybe your cat is assaulting you. Who knows, and at that point, they’ve probably stopped caring about you entirely!

    Players that don’t walk are a little weird; even players who are normally in a rush may walk sometimes, just for fun. A setting that maybe causes you to emote back [appropriately] if someone emotes at you [if there’s a way of reading this; can she read chatlogs?], or emote occasionally/randomly in appropriate ways [such as stretching after hanging out somewhere for a while, or dozing, cheering after a minigame as if you’re happy you did well, etc] before continuing the next sets of routines, next set of minigames [‘number needed to constitute a set’ randomly-defined within a range maybe?, sharper people/creepy obsessive bot stalkers will catch on if it’s uniform], etc. may be useful in preventing detection by normal players. A setting that makes her slow to a walk sometimes, especially if then combined with, for example, starting fishing and then sitting down, may also do something to make her more invisible. This might be helpful for players who want to leave her alone sometimes [because while you shouldn’t, it should be safer if you need to]…

    An emotion feature combined with smart player practices like changing farming areas + times often and randomly, not botting for unrealistically lengthy sessions, and keeping an eye on Miqobot when you can, could make for an even more powerful and versatile tool. Having her be able to do SOMEthing to make nosey people buzz off if you have to leave her alone for longer than you’d normally want to could be really great!

    • This reply was modified 8 years, 1 month ago by  azrchr.
    #3260
    Lyfox
    Lyfox
    Participant
    0

    Omg i just had an awesome idea. @miqo could we get these 2 functions:
    1. showPopup()
    2. stopScenario()
    1st will display a message box and freeze scenario until i click ok.
    2nd will automatically stop at this exact point.

    This would tremendously help with custom actions which are not implemented yet. Like turning in collectables @anonuser mentioned. Im totally cool that Miqo cant do everything yet and im totally cool with doing it myself for a while. I just need a way to tell her “hey this is the part where you call me and let me take control”. So she would gather collectables, teleport to Idleshire, get to npc, show me a popup (to get me out of netflix) and go idle. Then i turn in things manually and click start on next chapter.

    Itll be extremely helpful in Stormblood as there will be lots of new content which Miqo obviously cant do yet. And to be honest i dont want her to do new content, i want to try it myself first, like new harpoon fishing.. So she does some old boring gathering and when it comes to new gameplay she gives me control back.

    I mean i can kinda do this already by splitting my scenario into several parts. But these 2 functions would make it much easier to organise. And sorry for the wall of text.

    #3249

    AnonUser
    Participant
    0

    Alright, with a lot of playing around I gave up on my gold saucer idea for now…

    Instead, I did get a blue scrip one working!

    I have it set with 3 chapters

    Fish
    – Go to a random point on Thaliak River, and fish for Carp!
    – Do this till about 11:00 ET
    Botany
    – Fly over to the area where the Morel will spawn.
    – Change jobs on the way
    – wait for morel to spawn and execute a rotation
    Miner
    – Same as Botany really…

    Then loop back to my fishing spots

    This worked really really well… until I ran out of bait!

    Other thoughts…

    @miqobot a cool command would be to turn in all collectibles.

    I can navigate to the NPC, and use the keypresses to get to where I need to be, but I can’t see a logic to determine how many times I would need to do it.

    I would picture this something like TurnIn(botany) or TurnIn(Morel)

    I’m thinking it would simply loop though and turn in all the items that matched. Similar to how Desynthesis works.

    #3193
    Miqobot
    Miqobot
    Keymaster

    EDIT: Scenario Engine is available in full release.

    Download Miqobot

    ————————————

    We happily present you Miqobot v1.2.6 Beta 🙂
    This release introduces a brand new layer of Miqobot – scripting engine to connect and streamline activities in almost any way you can imagine.

    Scenario Engine

    What Is Scenario

    You can think of scenario as an adventure, a movie script written by you, starring your character.
    Miqobot is the director and you are the creator.
    You describe what you want to see, and Miqobot follows your instructions to recreate the finished movie directly on your screen.

    Scenario consists of chapters.
    A chapter is a sequence of logically connected actions made to achieve a certain goal.
    For example, when you want to fish, you teleport to a desired location, navigate to a fishing spot, equip a bait, choose what skills to use, decide how long to do it, and then finally start fishing. Until today Miqobot could only do the last step. From now on she is capable to do all of them. You only have to tell her what exactly to do.

    Chapter consists of script lines.
    Each script line describes a single action – teleport, navigate, select bait. In technical language we call them functions.

    Function consists of function name and arguments.

    • Name describes the action itself: teleport.
    • Arguments describe details: teleport(where).

    So if you want to teleport to Zenith, you would write: teleport(Zenith)

    And that’s it.
    By combining multiple actions together you create a detailed script of what you want Miqobot to do with your character. She will follow your script step by step and will try her best to recreate your adventure.

    Functions

    This is the list of currently implemented functions.
    Full documentation is available directly in Miqobot. Press ? button to open it.

    Please note that many functions have aliases.
    Aliases are designed to make script easier to write, read, and manage. We highly recommend using aliases whenever possible.

    1. startFishing() – Commence fishing.
    2. startGathering() – Commence gathering.
    3. startCrafting() – Commence crafting.
    4. startDesynthesis() – Commence desynthesis.
    5. startRacing() – Commence chocobo racing.
    6. startMinigames() – Commence minigames activity.
    7. startSquadronDungeons() – Commence squadron dungeons activity.
    8. startAetherialReduction() – Commence aetherial reduction.
    9. startMateriaExtraction() – Extract materia from equipped gear.
    10. deliverCollectables() – Deliver collectables to the closest NPC.
    11. deliverGCGear() – Make expert delivery to the closest NPC.
    12. diademBoom() – Release a blast of Aetheromatic Auger.
    13. diademBoomTarget() – Add target for Aetheromatic Auger.
    14. selectFishPreset() – Select preset for fishing.
    15. selectGatherPreset() – Select preset for gathering.
    16. selectGatherRotation() – Select rotation for gathering.
    17. selectCraftMacro() – Select macro for crafting.
    18. selectSolverPreset() – Select preset for crafting solver.
    19. selectDesynthesisList() – Select preset for desynthesis.
    20. selectGrid() – Select grid for navigation.
    21. selectRaceWaypoints() – Select waypoints for chocobo racing.
    22. sendKey() – Send key into the game.
    23. sendIcon() – Press hotbar icon.
    24. holdKey() – Hold key in the game.
    25. afkFor() – Do nothing for amount of time.
    26. afkUntil() – Do nothing until specified time.
    27. workFor() – Stop next activity after amount of time.
    28. workUntil() – Stop next activity at specified time.
    29. randomAfkFor() – Do nothing for random number of seconds.
    30. addGoodWeather() – Add specified weather to whitelist.
    31. skipBadWeather() – Check whitelist for current weather.
    32. resetGoodWeather() – Clear weather whitelist.
    33. goToXYZ() – Navigate to specified coordinates.
    34. goToWaypoint() – Navigate to waypoint on the grid.
    35. goToWaypointPrecise() – Navigate to precise coordinates of the specified waypoint.
    36. goToRandomWaypoint() – Navigate to random waypoint from the list.
    37. goToRandomNearby() – Navigate to random coordinates in the vicinity of waypoint.
    38. goToZoneGate() – Navigate to another zone and wait until it loads.
    39. turnToAngle() – Turn camera to specified horizontal angle.
    40. turnToVAngle() – Turn camera to specified vertical angle.
    41. mount() – Summon a mount.
    42. dismount() – Dismiss a mount.
    43. fly() – Rise in the air.
    44. land() – Land on the ground.
    45. sneak() – Activate sneak.
    46. unsneak() – Deactivate sneak.
    47. sit() – Sit down.
    48. standUp() – Stand up.
    49. repair() – Mend equipment with dark matter.
    50. repairNpc() – Mend equipment at the closest NPC.
    51. return() – Return to your home point.
    52. teleport() – Teleport to previously attuned aetheryte.
    53. teleportIfNotThere() – Teleport to previously attuned aetheryte.
    54. teleportNpc() – Teleport using NPC or aethernet.
    55. changeJob() – Equip gear set of specified class or job.
    56. changeBait() – Equip new bait for fishing.
    57. changeGig() – Equip new gig for spearfishing.
    58. findFish() – Find fishing spot in given direction.
    59. setFishNoIntuitionBait() – Bait to equip when no Fisher’s Intuition.
    60. setFishNoIntuitionPreset() – Preset to select when no Fisher’s Intuition.
    61. setFishIntuitionBait() – Bait to equip when Fisher’s Intuition is active.
    62. setFishIntuitionPreset() – Preset to select when Fisher’s Intuition is active.
    63. addFishMoochPreset() – Preset to select when moochable fish is hooked.
    64. addFishMoochBlacklist() – Prevent mooching specified fish.
    65. holdFishMoochUntil() – Hold a moochable fish until specified time.
    66. setFishPatienceGP() – Set the required GP amount for Patience to activate.
    67. setFishWeatherBait() – Assign bait to switch during specified weather.
    68. setFishWeatherPreset() – Assign preset to select during specified weather.
    69. setFishDoubleHookTug() – Limit double hook usage to specific tugs.
    70. gatherTouch() – Open and close gathering node.
    71. setGatherSlot() – Set slot number for gathering.
    72. addGatherRotationIfGP() – Add gathering rotation to GP-based selector.
    73. setCraftRecipe() – Craft next recipe by name.
    74. setCraftNQHQRatio() – Define preferred NQ:HQ ratio for next recipe.
    75. setCraftIgnoreQuality() – Define “ignore quality” setting.
    76. setAutoSneak() – Define “auto-sneak” setting.
    77. setAutoSprint() – Define “auto-sprint” setting.
    78. setRaceClass() – Set class for chocobo racing.
    79. setRaceCourse() – Set course for chocobo racing.
    80. setRaceAbility() – When to use abilities in chocobo racing.
    81. setRaceAccelerate() – Set accelerate condition in chocobo racing.
    82. setRaceDecelerate() – Set decelerate condition in chocobo racing.
    83. setMinigameDifficulty() – Set difficulty for MGP minigames.
    84. setMinigameEachCount() – How many times to play each MGP minigame before switching.
    85. setMinigameDoubleUntil() – Set condition for Double Down choice in MGP minigames.
    86. setMinigamePlayFor() – How many minutes to play MGP minigames.
    87. setMinigameAfkFor() – How many minutes to afk at MGP minigames.
    88. setSquadronDungeon() – Select a dungeon preset for squadron dungeons.
    89. setSquadronFullClear() – Set “full clear” setting for squadron dungeons.
    90. setSquadronOpenCoffers() – Set “open coffers” setting for squadron dungeons.
    91. setSquadronDutySupport() – Set “duty support” setting for squadron dungeons.
    92. koCheckpoint() – Set the current chapter and line as KO checkpoint.
    93. koSetCatchUp() – Mark the current chapter as catch-up chapter.
    94. koResetCatchUp() – Forget the previously marked catch-up chapter.
    95. repeatChapter() – How many times to repeat current chapter.
    96. repeatChapterFor() – Repeat current chapter for amount of time.
    97. repeatChapterUntil() – Repeat current chapter until specified time.
    98. repeatAll() – How many times to repeat scenario.

    In addition, a script may contain comments.
    Type // to write a comment. Anything after // is considered common text and is not interpreted by Miqobot.

    An important note!
    The previous version of Miqobot is not aware of scenarios. If you launch Miqobot v1.2.54 from the same folder, your scenarios and new presets will be lost.

    Of course, you can always restore them from automatic backups.

    Planned Functions

    This is only the beginning.
    There will be many more actions available in the future. We will be making new functions for you to experiment with.

    • Vendor NPC interactions.
    • Equipping recommended gear.
    • Retrieving items from retainer.
    • Assigning retainer ventures.
    • Converting spiritbonded gear.
    • Accepting and initiating levequests.
    • Training chocobos in stables.
    • Custom popups.
    • Switching chapters and scenarios.
    • Fish whitelist to customize Release feature.
    • GP-based and hidden-based rotations selection.
    • Smart cordials usage.
    • Smart food and manuals usage.

    There are already lots of accepted feature requests that will be implemented as addional modules for Scenario Engine.
    But first, please try creating scenarios with the current toolkit.
    And please give us your feedback!

    #3099

    In reply to: DX11 vs 9

    Miqobot
    Miqobot
    Keymaster
    0

    We are very sorry about your experience with DirectX 11.

    We appreciate your suggestion of the light version, but unfortunately it wouldn’t work like that. Even a single Miqobot feature like fishing or gathering requires about 80% of memory layout.
    We’ve already tried to explain how things work with implementing DX9 support:
    Please DX9 asap
    Sadly it became a cause of irrelevant debate, and we wouldn’t want to start a new one.

    Nevertheless, we assure you that eventually DirectX 9 will be supported. But not right now.
    We apologize for the inconvenience.

    #3058
    Lyfox
    Lyfox
    Participant
    0

    Because collect in gathering is more complicated than in fishing or crafting. You need gathering rotations for that. This part describes how to use them: https://miqobot.com/forum/forums/topic/beta-crafting-solver-for-60-gathering-rotations-desynthesis/#gathering-rotations

    #3057
    PJ
    PJ
    Participant

    just wondering why is there a collect on the fishing and crafting and not on the gathering? Not sure how to collect and use that portion when it keeps taking it off unless i add glove before hitting the node. is there is a trick to it, please let me know in case others don’t 😀

    #3014

    abandoned
    Participant

    Miqo is a great product but there is some improvement to be made 😀

    A. Mooch Problems
    1. Darkstar/Cornelia
    Basically, we have to gather a number of fish to gain a buff, then change the bait to catch the big fish.
    Miqo doesnt have feature to change bait based on “Fisher Intuition” buff and to change back when we lose that buff / dont have that buff. For these 2 fishes I play manually 🙁

    2. Old Hollow Eyes
    Midge Basket -> Goldfish (light tug) -> Old Hollow Eyes (big tug). There is Lamprey (another light tug) that mooched from Goldfish (Light Tug) this leads to loss of GP.

    3. Magic Carpet
    Bait – Medium Tug – Large tug. But at the same hole there is another Bait – Medium – Medium. Miqo will keep using Powerful hookset.

    4. 2 fishes that can be mooched on the same hole
    Well this one is simple, please add white / black list of fishes that we want to use as mooch.

    B. Using Cordial
    Please add an option to use Cordial when fishing. Basically Miqo should stop for a bit and use cordial when it’s up. It’s useful for low hook fish like Ignus Horn, Floating Boulder.

    #2981
    Ai
    Ai
    Keymaster
    0

    They already answered this question in similar topic before ^^

    #2980

    Icemage560
    Participant

    I finally got around to trying the fishing with the use of patience and the different hooksets. It works flawlessly and i really really enjoy the bot all around.

    I was wondering if there was a way for the bot to use a cordial during fishing? It seems the only time the bot will use cordial is when its gathering(bot/min).

    #2926
    Lyfox
    Lyfox
    Participant
    0

    Dont bother with treasure hunt there are no more treasures in diadem.
    Use FATE radar its not zone locked.
    Also fishing works great you can fill mission evaluation solo within 40 minutes. Peteinosaurs are huge tug. (Though for evaluation you dont want to ignore any tugs.)

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