Nott

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Viewing 15 posts - 16 through 30 (of 149 total)
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  • in reply to: [Beta] Combat #10479

    Nott
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    This kind of customization would require chatlog analysis which is currently not supported. Though it goes beyond the scope of the Combat system, we will try to look into it after the basic functionality is complete.

    In the meantime, if you don’t want Miqobot to refresh Huton out of battle, please disable “Heals and Buffs” setting.
    Thank you for your request!

    Interesting and good to know. I like that it does use Hoton most of the time, so I just pause it when heading there. When I remember to anyway.

    I’m sure a lot of fights will benefit from the bot being able to react to phase changes signaled by emotes from bosses or when players use a buff, or when a debuff is applied by another player, or when a boss uses a specific ability. So I think it should at least be considered. Though there may be other ways to accomplish the same things, idk.

    • This reply was modified 5 years, 3 months ago by  Nott.
    in reply to: [Beta] Combat #10464

    Nott
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    what if, even temporarily, the rotation and job customization stuff was like the Scenario scripts…or even like writing in a .config file. Not a perfect solution but one that might not be too much work and can easily be expanded upon later. If it lets us put in a rotation, and allows skills to be kept on cooldown, that’s really all we need for the moment, right?

    Never saw any response to this but I’d be interested to know if it is feasible and I’ll add an example of expanded usage.

    Assist mode with NIN in PotD, frequently it’ll try to cast Hoton during transference to the next floor. More often than not it fails to complete the cast before the load screen. Not a big deal at all but its an example of something that could be “fixed” by the user: If “Three seconds until transference.” is read in the log, then block Ninjutsu for 5 seconds. We definitely do not need a checkbox for something like this but a way to add in custom events that trigger behaviors would be great for countless applications.

    I know this is planned for development after 70 rotations but perhaps a solution like this can make it happen sooner, rather than later. I think something like an xml file could do this nicely without any need for UI elements.

    in reply to: Intermittently stops moving while holding W #10419

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    Interesting, I can’t think of any issues I’ve had with chat at all but I also don’t chat during combat (via text at least). I mean it’s kinda impossible to do with the UI off anyway, haha. 🙂

    I probably did the changes on my main but, since this is an alt whose keybinds/bars/macros were copied from my main long ago, I likely forgot about making the changes on this one.

    Anyway, the Transpose problem only happened a few times while leveling from 51-60 with BLM in PotD, so it is also very infrequent. I mean like 4 runs per level? Nine levels…it was a lot of PotD, haha.

    Hopefully, whatever issue you have found with long casts will fix it as well? For the long casts, I definitely saw the longer casts “canceling” causing the problem much more frequently. With them, I could switch to the combat log and see something about Fire being stopped/interrupted or something right as I couldn’t move. There’s nothing you can look at for instants though, other than it being used. I mean there’s nothing else but Transpose that it’s casting out of combat, so I have to assume it was that.

    Regardless, I see both issues as merely an annoyance that is both rare and easily overcome, as-is.

    in reply to: Intermittently stops moving while holding W #10415

    Nott
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    Sent via email.

    in reply to: Intermittently stops moving while holding W #10403

    Nott
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    I’m glad it isn’t just me. BTW, I’ve seen it happen now while outside of combat, with Transpose. It happens on instant or longer casts obviously.

    in reply to: Disconnect anytime start up? #10396

    Nott
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    Glad to hear it, enjoy!

    in reply to: Intermittently stops moving while holding W #10373

    Nott
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    Yes, very likely was casting Firestarter proc or Scathe. Was deliberately trying to set this off.

    in reply to: Intermittently stops moving while holding W #10371

    Nott
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    Nevermind, it is still there and it was on a mob death. Super intermittent.

    in reply to: Disconnect anytime start up? #10370

    Nott
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    You could come back in a few weeks…but I can tell you right now its worth it and save you some time 🙂

    in reply to: Intermittently stops moving while holding W #10369

    Nott
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    Yes, I think I’ve run into that binding problem before and made sure it wasn’t the issue before posting about it.

    I’ve run through PotD a few times and haven’t seen it. Hesitant to say its truly gone but, not seeing it right now.

    in reply to: Intermittently stops moving while holding W #10367

    Nott
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    I’ve enabled it now but will take a bit to determine if it is gone.

    in reply to: Chat Function Request. #10352

    Nott
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    I can’t say I have this problem with chat, seems to work fine for me.

    in reply to: [Beta] Combat #10347

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    Something Miqo said a bit ago here and then Arc said in another thread got me thinking. Miqo mentioned adding in a rotation builder right now would restrict things because of UI elements or something near that. Then Arc said something about the Scenario scripting being really easy, which I agree with.

    Well, what if, even temporarily, the rotation and job customization stuff was all like the Scenario scripts…or even like writing in a .config file. Not a perfect solution but one that might not be too much work and can easily be expanded upon later. If it lets us put in a rotation, and allows skills to be kept on cooldown, that’s really all we need for the moment, right?

    in reply to: What exactly can this bot do? #10344

    Nott
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    As far as I know they sidelined the relic stuff in favor of developing combat in a more general sense. Totally for it. Since relics are at least currently, Eureka based, this seems to have been the smart move anyway.

    What I currently enjoy most about the bot is just running it with the UI off. 75″ TV @4k resolution, no UI, the game looks amazing. Far more enjoyable than mashing combos…

    in reply to: combat assist announcing skills #10293

    Nott
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    Aside from watching the animations, the key presses, or viewing combat log, or reading the floating text. I suppose you could also make macros for the abilities that put them into /echo for review that way as well.

Viewing 15 posts - 16 through 30 (of 149 total)