Flypig

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  • in reply to: EW Botanist Nodes 6.01- Scenario #34346
    Flypig
    Flypig
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    Another quick way to fix any issue associated with cannot repair/materia extraction from the air, you can add land() in front of it.

    in reply to: (Scenario) Chondrite #34072
    Flypig
    Flypig
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    Try this one, I created a preset and updated into this scenario using the grid created by @Zachary from “[Scenario] 6.0 Mining Nodes”. (Assume that was what you imported which interfere with this scenario)

    gatherPreset(Chondrite) -> this preset includes gather by name “Chondrite” using the “MIN89 Chondrite” Grid with gatherRotation “None” by default
    gatherRotation(Yield +2) -> this defines to overwrite default preset setting on gatherRotation to use “Yield +2” instead. Feel free to comment out if you don’t want to use any GP at all.

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    in reply to: Requesting New Trust Dungeon: Paglth'an #32151
    Flypig
    Flypig
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    Paglth’an gears are also good for glam 🙂 so if it can be considered that would be great.

    in reply to: [Scenario] Levinstrike Aethersand #25829
    Flypig
    Flypig
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    would you mind sharing your Num2 and Num0 keybind setting? Your macro doesn’t work for me.
    nvm I figured out the default setting from the Game Manual and set below two accordingly:
    Confirm NUM0
    Move Cursor Down/Cycle Down Through Party List NUM2

    • This reply was modified 3 years, 4 months ago by Flypig Flypig.
    in reply to: [Scenario] 5.3 New mats + Levinstrike Aethersand #24444
    Flypig
    Flypig
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    To make it easier, i just made one for Levinstrike Aethersand only by replacing the relevant chapters.
    Tested running 2hrs+ seems smooth.

    I have Eulmore set as Home location, use “//” if you don’t have it as Home location in Chapter 10.
    //return()

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    in reply to: [Scenario] 5.3 New mats + Levinstrike Aethersand #24421
    Flypig
    Flypig
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    it’s likely not within the window. did you replace the chapters accordingly?

    Flypig
    Flypig
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    if you were using my scenario, just go to section 13 and remove or // out following:

    goToWaypoint(14)
    sendKey(\, 1)//select the closest NPC
    sendKey(NUM0, 1.5) //activate the npc
    sendKey(Shift+{down}, 1.5) //scroll down
    sendKey(NUM0, 1.5) //confirm
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM0, 1.5)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    //sendKey(NUM8, 1)
    sendKey(NUM0, 1.5) //buy the item
    sendKey(NUM6, 1.5) //ok
    sendKey(NUM0, 1.5) //confirm
    sendKey(NUM0, 1.5)
    sendKey(NUM6, 1.5)
    sendKey(NUM0, 1.5)
    //sendKey(NUM0, 1.5)
    //sendKey(NUM6, 1.5)
    //sendKey(NUM0, 1.5)
    sendKey(NUM., 1)
    sendKey(NUM., 1)
    sendKey(NUM., 1)

    goToWaypoint(14)
    sendKey(\, 1)//select the closest NPC
    sendKey(NUM0, 1.5) //activate the npc
    sendKey(Shift+{down}, 1) //scroll down
    sendKey(NUM0, 1.5) //confirm
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM0, 1.5)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM8, 1)
    sendKey(NUM0, 1.5) //buy the item
    sendKey(NUM6, 1.5) //ok
    sendKey(NUM0, 1.5) //confirm
    sendKey(NUM0, 1.5)
    sendKey(NUM6, 1.5)
    sendKey(NUM0, 1.5)
    //sendKey(NUM0, 1.5)
    //sendKey(NUM6, 1.5)
    //sendKey(NUM0, 1.5)
    sendKey(NUM., 1)
    sendKey(NUM., 1)
    sendKey(NUM., 1)

    Flypig
    Flypig
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    go to Navigation Tab->grids, it will list all the grids you have, most likely you imported a few times including the original scenario which might have diff Eulmore grid but named same. Miqobot doesn’t update the grid with exact same name it just keeps adding them to the list, so if there’s conflict your scenario is likely to mess up.

    Find all the Eulmore grid on your list, keep the latest one if that’s the one you recently loaded with waypoint 14.
    but tick “Show on radar” in Eulmore to confirm all the waypoint on your map looks right before deleting others.

    Also i have NPC repair option // out, you might want to enable them and // out my self repair option.
    e.g.

    selectGrid(Eulmore)
    goToWaypoint(13)
    changeJob(Miner)
    repairNpc()
    changeJob(Botanist)
    repairNpc()

    goToWaypoint(12)
    changeJob(Miner)
    //repair()
    deliverCollectables()

    goToWaypoint(11)

    goToWaypoint(12)
    changeJob(Botanist)
    //repair()
    deliverCollectables()

    Flypig
    Flypig
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    Do you see the updated Eulmore grid? It contains an updated one including waypoint 14 for the NPC.
    I would suggest run section 13 to test out first to see if you have the right waypoint and also check if your keybinding is per below scenario functions: (test out with your NumPad to confirm in game)

    sendKey( key, seconds )
    Send key into the game.
    If seconds specified, it will delay scenario flow by given amount.

    Supported:
    – alphanumeric keys
    – punctuation keys (except comma and diacritics)
    – F1-F12
    – Num0-Num9
    – Num-, Num*, Num/, Num.
    – Ctrl / Alt / Shift (must be combined with ‘+’)
    – cursor control keys (must be enclosed in {})

    Those sendKeys used in my scenario includes:
    sendKey(\, 1)//select the closest NPC
    sendKey(NUM0, 1.5) //confirm, wait 1.5 sec
    sendKey(Shift+{down}, 1.5) //scroll down by 1, wait 1.5 sec
    sendKey(NUM8, 1) //scroll back up by 1, wait 1 sec
    sendKey(NUM6, 1.5) //switch option left/right, wait 1.5 sec
    sendKey(NUM., 1) //quit current menu, wait 1 sec

    PS. I’ve been using this most latest one attached for getting both gathering+20 and perception+20, been running fine overnights.
    The main change i made based on original White Scrip scenario is section 13 with additional waypoint and sendKeys functions to trade with NPC. Also changed NPC repair to self repair. Then I delayed the afk timing for section 1 a bit to allow additional time spent on trading with NPC in section 13 so it won’t break the loop.

    • This reply was modified 4 years, 9 months ago by Flypig Flypig.
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    Flypig
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    I updated this new one running over night, it got me 31 Perception+20 materia fine and still ongoing when i woke up.

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    Flypig
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    Found some issue with previous one in regards purchase confirmation and scrip could still cap before all the collectables hand in. Here is updated one with self repair and separate purchase attempt for MIN and BTN. Ran it for several hours, seems working smoothly for me.

    • This reply was modified 4 years, 9 months ago by Flypig Flypig.
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    Flypig
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    Just figured out how to purchase at the end of the scenario so it won’t be stuck due to scrip capped, apparently you can achieve this by using sendKey( key, seconds )
    Here is an update white scrip gathering + purchase materia scenario with NPC repair. I have home set to Eulmore hence i used return(), use teleport(Eulmore) if not.

    It’s currently set to purchasing 2x Gatherer’s Guerdon Materia VIII (Gathering+20) at the end of the scenario before starting next round.
    If you don’t have enough white scrip to spend it would just skip. Test it running full round, appears to be fine.

    You can adjust my sendKey list based on the item you want to purchase.

    • This reply was modified 4 years, 9 months ago by Flypig Flypig.
    • This reply was modified 4 years, 9 months ago by Flypig Flypig.
    Flypig
    Flypig
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    The scenarios worked great! Just wondering if there’s a way to set auto purchasing items from NPC to spend the scrip at the end of the scenario as it would stop when scrip capped. e.g. buying materia

    in reply to: Index: Gathering Grids #6503
    Flypig
    Flypig
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    Totally forgot that, that works ty 🙂

    in reply to: Index: Gathering Grids #6498
    Flypig
    Flypig
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    Those links for “Gyr Abanian Spring Water” don’t seem to contain the grid for it, is there a working gathering grid or scenario for gathering Gyr Abanian Spring Water?

Viewing 15 posts - 1 through 15 (of 15 total)