ryuuzaki08

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  • ryuuzaki08
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    I’m having the same issue as above with the Serpents. It will either target the Quartermaster instead of the correct NPC trying to turn in items for the GC, or it will get stuck trying to target the Barracks entrance and end up targeting another player and then just stop.
    Other than that, the scenario runs flawlessly.

    in reply to: (Request) 2* Crafting Scenario. #16513

    ryuuzaki08
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    I mean, just use the solver to craft 2 items and record the time between the Confirm button being hit. For me when making most thinks its 61s. That means I can get about 14 crafts in between Syrups, so 13 just to be safe. So I just make a scenario like:

    sendKey(f3, 3) //food
    sendKey(f4, 3) //syrup

    job(ALC)
    recipe(Tincture of Intelligence)
    craft(13)

    sendKey(f4, 3) //syrup again

    job(ALC)
    recipe(Tincture of Intelligence)
    craft(13)

    sendKey(f3, 3) //food
    sendKey(f4, 3) //syrup

    job(ALC)
    recipe(Tincture of Intelligence)
    craft(13)

    etc

    • This reply was modified 5 years, 3 months ago by  ryuuzaki08.
    in reply to: Request Mythrite Ore Scenario #16297

    ryuuzaki08
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    I didn’t make the navigation grid, I believe Ai did. However, this gathering preset should work.

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    in reply to: Complete Gathering Grids Import? #15731

    ryuuzaki08
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    I was just wondering if it’s possible to reorganize scenarios/grids/presets in Miqobot’s lists. They kind of get out of control after a while haha. But I am slowly working on something like a “master import”

    in reply to: ShB 5.0 gathering grids compilation #15730

    ryuuzaki08
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    Awesome. I was just thinking about doing this myself. I’ll test it out and see if I encounter any bugs.

    in reply to: Index: Gathering Grids #14569

    ryuuzaki08
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    Wont let me edit my above post for some reason after I detatched the attachment. I had to update it to fix an issue where it was getting stuck.

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    in reply to: Index: Gathering Grids #14567

    ryuuzaki08
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    The Rak’tika Greatwood – The Deliberating Doll
    [Slot 2] – Royal Grapes
    [Slot 4] – Pixie Floss Boll
    [Slot 5] – Wind Crystal
    [Slot 7] – Creamptop Mushroom

    in reply to: Index: Gathering Grids #14453

    ryuuzaki08
    Participant
    4+

    Kholusia – The Bright Cliff
    [Slot 2] – Pixie Apple
    [Slot 5] – Water Crystal
    [Slot 6] – Miracle Apple Log

    Il Mheg – The Woolen Way
    [Slot 2] – Blood Tomato
    [Slot 3] – Garden Beet
    [Slot 4] – Megafauna Leftovers
    [Slot 5] – Iridescent Cocoon
    [Slot 7] – Water Crystal
    [Slot 8] – Curly Parsley

    Far from perfect, but I was able to run them each for an hour without issues.
    EDIT: I recommend using auto-steath.

    • This reply was modified 5 years, 4 months ago by  ryuuzaki08.
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    in reply to: New material scenarios 4.4 #8400

    ryuuzaki08
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    Hear is one I made for all 4.4 items.

    No cordials needed if gp is at least close to 700
    only need 650 for rotation but extra as a buffer.
    Node to node is no problem to regain 650 gp

    Raw Imperial Jade is used as a 6 am filler

    Enjoy πŸ™‚

    Awesome! Ill have to check out your navigation grids to see how I can improve mine. Thanks πŸ™‚

    in reply to: New material scenarios 4.4 #8397

    ryuuzaki08
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    Testing my scenario now. Might have to work on the navigation grids though. Its a bit choppy and looks a little more bot like than usual.

    in reply to: New material scenarios 4.4 #8391

    ryuuzaki08
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    I don’t know if you found one yet, but I will most likely be working on one tonight after I get off work.

Viewing 11 posts - 1 through 11 (of 11 total)