reimuhakurei

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  • in reply to: Sightseeing Log question #5091

    reimuhakurei
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    I finished working on the ARR logs yesterday and I can confirm that limiting your FPS to 30 works wonders. I spent half an hour trying to get #9 at uncapped FPS. After limiting it to 30 FPS, I got it first try. Same with #48 and #39.

    in reply to: Upkeep food while crafting #4403

    reimuhakurei
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    Use scenario scripting, chapter 1 crafts for 30 mins, chapter 2 sendKey() or sendIcon() to food on your hotbar, repeatAll.

    in reply to: Question about advanced gathering #4196

    reimuhakurei
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    Off the top of my head, I would make a scenario script with two gathering presets. One gathering preset would be your molybdenum farm, and the other would be the ephemeral node. The first chapter would set the molybdenum preset and gather(3). The 2nd chapter would set the ephemeral preset and gather(1), then repeatAll. The only limitation I can think of is that you have to be sure to only run the scenario during the window.

    in reply to: Stormblood – Upgrade Stage 1 #4183

    reimuhakurei
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    Blazing fast update as usual. Thanks so much!

    in reply to: Crafting: Specialist trait interference #4099

    reimuhakurei
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    Am I the only one who took one look at the crafter traits and thought “these are probably gonna mess with miqo, better not unlock them yet”?

    in reply to: I got lost in the Woods #4065

    reimuhakurei
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    As far as underwater gathering is concerned, I believe that the reason Miqo currently struggles with it has to do with how it treats dismounting when flying to a node. In a normal flying zone, Miqo seems to dismount slightly above a node if it flies directly to the node. Even if it initially stops in midair outside of gathering range, the act of dismounting puts it in gathering range. However, underwater, if Miqo approaches a node from above, then it will stop and dismount like normal. However, this dismounting action does not lower the character to a position within gathering range like it does above water. This is why I believe it gets stuck. A possible workaround until stage 2 is released is to make your navigation grids such that Miqo never approaches the node from above.


    reimuhakurei
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    Forgive me for hijacking the thread, but I am running into the same issue. I’ve attached relevant screenshots of the time the error occurred. This happened while I was watching. When it happens, the bot completely stops working even after I press okay. When I restart crafting, she continues without issue, and does not have to re-solve the craft.

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