PinHead

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Viewing 12 posts - 46 through 57 (of 57 total)
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  • in reply to: Organising my navigation lists #19917
    PinHead
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    This worked wonderfully, Thank you.

    in reply to: Organising my navigation lists #19878
    PinHead
    PinHead
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    I agree, having a mechanism to clean up the lists of Navigation Grids and Scenarios would be great.

    in reply to: Scenario Request #19855
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    That is definitely something that can be built. Like Kim_lee said

    Pressing the ? symbol in scenario will give you the tools of the gods to make all of your dreams come true.

    in reply to: loophole/trick to get miqo to work with reuse? #19854
    PinHead
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    I have a Corsair keyboard that has macro keys. Use iCue to configure the key and set the macro to repeat. I use the 6 key for Reuse and clear any other keybinds for alt+6 and ctrl+6. Start Miqo Crafter, click game screen, push macro key. This will spam reuse throughout your session. Turn down the volume on PC and walk away.

    in reply to: Scenario Request #19839
    PinHead
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    1+

    Here you go, tested once.

    craftCollect(off)
    recipe(Molybdenum Ingot, 1) //Smithing
    //recipe(Molybdenum Ingot, 2) //Armorcraft
    solverPreset(recommended)
    craft(100)
    repairNpc() //Must be near Repair NPC
    repeatChapter(100)

    I used the help within Miqo to build this in Notepad++, meanwhile Miqo was farming my white/yellow scrips in the background.

    Use this as your starter in learning how to create scenarios in Miqobot. It really is fun to build your own badass script.

    This scenario will:
    -Turn off collecting
    -Craft whether ARM or BSM, remark which one you are not.
    -Craft 100 Ingots
    -Be close to the Repair NPC and it will
    -Repeat 100 times

    100 ingots * 100 repeats = 10000 Ingots, lol

    in reply to: Starlight conductor this year? #19568
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    Thanks! 1 Nav Grid and 1 Scenario later I have all the stuff.

    I had to dumb it down a bit though as high fps was murdering the event. I reduced game fps to the lowest setting and used setStarlightAim(great). Works about 70% of the time but always ends in a success. Best I could get, run this on a repeat and you’ll end up with enough.

    • This reply was modified 4 years, 11 months ago by PinHead PinHead.
    in reply to: Starlight conductor this year? #19557
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    One of the reasons I use Miqo is because I have problems with my finger dexterity. This bot simply allows me to play. Having a scenario for this, albeit for one day, would be a great help.

    Thank you Miqo!

    in reply to: Spearfishing. #18161
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    I run all of my gathering through Scenario Scripting.

    *My Steps*
    -Create your Navigation grid
    -Setup your Gathering/Spearfishing tab parameters including your new grid
    -Use the following for your gathering script
    //mount()
    gather(1)
    repeatChapter(999)
    -If you are able to safely gather without aggro then you may remove the remarks to include the mount function.

    Enjoy when Miqobot is back!

    in reply to: I AM WAITING #14200
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    5+

    You do realize your post title is yelling, right? I know we are all fiending for some Miqo but Trog is right, just wait it out and we will all be rewarded.

    in reply to: Distance in Heavensward Maps #13525
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    Maybe your map point isn’t close enough to the map route. Maybe adjust your Max Branch Distance on the Navigation tab?

    Looking at your txt my idea is a no go.

    • This reply was modified 5 years, 6 months ago by PinHead PinHead.
    in reply to: Distance in Heavensward Maps #13521
    PinHead
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    Yes, I knew I had seen a better explanation. Thank you Lyfox.

    in reply to: Distance in Heavensward Maps #13519
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    I have found that changing one or two of my map points into beacon points solves the problem.

    The documentation, https://miqobot.com/forum/forums/topic/help-navigation/, doesn’t explain the beacon function very well.

    beacon – a special type for Gathering. Shows Miqobot a possible spawn area of gathering nodes. Other than that, works completely like empty type.

    From my understanding, the beacon is a map point that acts as a required search point. If you have 2 beacons set then your character will search these nodes first, in order, for the closest mining/botany point. I put them at the furthest points in my maps so my character can run back and forth between them. If a point is identified Miqo does her job.

    An excellent mapping thread is here, https://miqobot.com/forum/forums/topic/my-navigational-grids/.

Viewing 12 posts - 46 through 57 (of 57 total)