Miichara

Forum Replies Created

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • in reply to: (Phase 2) Diadem Full #20995

    Miichara
    Participant
    0

    i was testing this on miner for awhile. it works great going from node to node, but my character just remains on the first island only going back and forth. not sure if i did anything wrong.

    I noticed that with MNR as well. the BTN hits all the islands though

    in reply to: (Phase 2) Nav Grid and Gather Preset for Diadem #20961

    Miichara
    Participant
    0

    @jae
    I keep getting this message

    DEBUG: Name is ambiguous. Count = 4. Grid: ‘Diadem’
    (5:25:49 PM) (SCENARIO) Chapter 1 complete.
    (5:25:50 PM) Gathering started.
    (5:25:50 PM) Max node count: 9
    (5:25:50 PM) Scanning for shiny gathering nodes like ‘<anything>’ *.*
    (5:25:55 PM) (SCENARIO) Stopping…
    (5:25:55 PM) (SCENARIO) Stopped.

    in reply to: (Phase 2) Diadem Fishing Scenario #20863

    Miichara
    Participant
    1+

    Only 2 of the lake fish give points towards ranking but they do desynth into mats so it is dependent on what mats you really need if you are also crafting.

    P.S. Thank you for the Scenario. It works like a champ.

    • This reply was modified 4 years, 9 months ago by  Miichara.
    in reply to: New Diadem Support #20776

    Miichara
    Participant
    0

    Fishing works fine in Diadem and you can gather all the mats you need with relative ease. just need to move manually when the Sense amiss happens

    in reply to: .txt file issues #19633

    Miichara
    Participant
    0

    I think what he was asking about is going from base grids to a scenario. In base grids it is minimal lines but in a scenario there are a bunch of waypoint coordinates listed in the file that do not show up in the basic gathering files. So how would we make our own scenarios from the basic grids available for downloads

    Ihave been wondering the same myself.

    • This reply was modified 4 years, 11 months ago by  Miichara.
    in reply to: [request] new skybuilder grid! #18664

    Miichara
    Participant
    0

    Edited out

    • This reply was modified 5 years, 1 month ago by  Miichara. Reason: double posted
    in reply to: [request] new skybuilder grid! #18662

    Miichara
    Participant
    0

    Thank you as well for the full scenario. The only thing i have found as yet is in Chapter 1 it tends to stop moving at the 3rd node location until i move it then it will go back into the gather run. the odd thing is that chapter 2 seems to follow the same pattern but does not stick like 1 did

    in reply to: [request] new skybuilder grid! #18638

    Miichara
    Participant
    0

    Thanks these will be a great help

    in reply to: [request] new skybuilder grid! #18633

    Miichara
    Participant
    0

    Yea i have tried to make a grid myself and unfortunately i seem to be a utter idiot when making them, even following the video

    in reply to: Desynth "all fish" #18399

    Miichara
    Participant
    0

    The second part of that question then becomes a theoretical question.
    Using the “allow Partial Match” could you then also add the variants “of Casting”,”of gathering” and so on to be able to use this to also desynth items?

    in reply to: Desynth "all fish" #18373

    Miichara
    Participant
    0

    OK so if i understand this post correctly, I can add the new ShB fish just by adding each name onto the end of the list above and then just putting it as a new name list in Miqo?

    • This reply was modified 5 years, 1 month ago by  Miichara.
Viewing 11 posts - 1 through 11 (of 11 total)