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If its a grid without a scenario it usually goes into grids index: https://miqobot.com/forum/forums/topic/index-gathering-grids/
Ctrl-f, Platinum Ore on that page for example.Normally this works perfectly, however on one of the islands in Diadem the routes are very close to each other at the point where one of the nodes that is spawned when entering the Diadem exists. Meaning that there is spawned nodes on both routes.
Is this the only spot in Diadem where it becomes a problem? Then maybe it would be ok to simply connect waypoints 0 and 1 and let Miqo grab both nodes. Then just let it proceed with the opposite route.
If randomWaypoint(0,1) gave you 0 Miqo would grab 0 > 1 > then continue with route 1.
If randomWaypoint(0,1) gave you 1 Miqo would grab 1 > 0 > then continue with route 0.Hmm yea failing 9 out of 10 is a reason for concern. I remember doing them at around 2700/2600/600 and it was only 5 fails out of 10.
Well one thing you can try is remove Muscle Memory from hotbar. Miqo tries to utilize procs even in opener and that sometimes baits her into unlucky decisions. Without Muscle Memory she will open with Reflect instead and failing Rapids will become less painful.
Oh and you can probably unclick Waste Not in settings. It doesnt really do anything besides bloating solver time.
Well that just looks like bad rng. Failing Rapid Synth under Muscle Memory and then failing another Rapid 4 times in a row is unlucky. If you take a look at expert crafting guides they say missing Rapid 3 times is a guaranteed fail and you should simply stand up and restart craft. The fact that Miqo managed to pull that off is quite amazing.
What about the failed ones below minimum quality? How many were there and how did they go?
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