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I’m not entirely sure we’re allowed – I tried to make my own grid and scenario, but the moment I try to run it:
Adventure calls! I have to travel far away. (Grid: ‘Haunted Manor’, Waypoint: 0)
Going from 19 to 0 in 2 trips.
Sorry, can’t move. It’s dark and creepy around me! I’d better hold my breath, so nobody would find me.
Current zone: Unknown (ID 0329)I don’t know if its erroring due to an unknown zone. If that is true, I’m not sure we users can overwrite. Or maybe I made my grid wrong. I don’t know.
Not sure if it exists, nor if it makes sense to even try. You don’t necessarily get the same quest every day, nor can you repeat them more than once a day. Quests also stop giving notable XP after level 50, which with this bot, should be no problems getting to by spamming the easiest recipes. Even faster if you use leves.
I did use the bot to craft the quest items though, just like I do now for the level 60-70 variant crafting beast quests.
My understanding is that you require more than one license for Miqobot to run multiple instances. Whenever you run multiple from the same license, it will cancel out your previous session.
From the link Lyfox provided – “If you have multiple license codes, you can run multiple instances of Miqobot.”
If you tell it to repeatAll(1), I believe it will actually only run once as the initial run would count towards it. If you want it to run twice, you would want repeatAll(2).
It sounds like what you’re actually looking for is repeatChapter and its variants.
There is a simple solution to the issue you’re experiencing with deliverCollectibles – change to the job for which you have collectibles. Run the function – allow it to end and close. Change to another job and run the function again.
A lot of us use these scenarios are a framework that we end up customizing. For example, there is a lot of downtime and sometimes, I’ll insert a chapter where I gather something local to fill in the 2 hour gaps between collectibles. I also don’t like to use cordials if I don’t have to, and end up tweaking the time a little to do so.
Play around.
Someone else can step in to correct, but my understanding is that Finish is to signal the end of the rotation, which as you noticed, tells Miqobot to start gathering from the node. Rotations without conditionals (the If…) doesn’t require the Finish is simply when you run out of commands. The reason you see it multiple times is because in the conditionals, there are different points of when the rotation is actually over. I suspect that Finish is also a sort of indicator to make conditional rotations more legible.
If you’d like, you can post the example you’re looking at and we can walk over it to make that clear.
- This reply was modified 6 years, 2 months ago by luluna.
DE is Discerning Eye. When using the skill Impulsive Appraisal, there is a chance that DE activates. When you add “If DE Procs”, you get two additional icons underneath – “DE Procs” and “DE No Proc”. The “If DE Procs” is an if-statement that allows Miqobot to perform different followup skills if Discerning Eye activates (DE Procs), and different actions if it does not (DE No Proc).
Common usage of “If DE Procs” is right after “Impulsive Appraisal”. There are many scenarios listed that use these actions, specifically ones that concern collectibles. You can also poke around and find examples of gathering rotations, and you can often match them up pretty well with the ones found in Miqo’s scenarios created by other players.
- This reply was modified 6 years, 2 months ago by luluna.
First iteration of the combat system is 100% ready for release.
However we still experience an extremely high amount of fraud activity which does not let us make a stable upgrade.Nooooo – since we all like numbers, any hints as to when you feel you might be ready to release? My subscription expired yesterday and I’m waiting to renew in hopes of this release. Thank you!
I haven’t tried them, but there are scenarios listed for 60+ fishing:
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