kriegerbot

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  • in reply to: [Scenario] Diadem Phase 3 Botany #24100

    kriegerbot
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    Still wouldn’t work. Gave up and reinstalled with only this grid, works now. Something was conflicting somewhere in the mountain of others I had installed.

    in reply to: [Scenario] Diadem Phase 3 Botany #24085

    kriegerbot
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    I only have btn skills on the bar. Not sure why anyone would have other class skills.

    I ran it twice again. Snipped out rest of log until the failure point;

    Scanning for shiny gathering nodes like ‘<anything>’ *.*
    I see a shiny node at (138.588104, -495.123688, -49.349411).
    Going from 12 to 40 in 3 trips.
    2 trips more..
    1 trip more..
    Destination reached!
    (snip) Hitting that poor node. :3
    (snip) gathering success here
    Scanning for shiny gathering nodes like ‘<anything>’ *.*

    hangs at this point on the edge near wind current leading to weather based spawn. I’ve left it for 5 minutes and nothing happens.

    in reply to: [Scenario] Diadem Phase 3 Botany #24068

    kriegerbot
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    I just have to move manually at that point but I am quite new to the game itself, I don’t see Prospect as a skill =D and I do have triangulate and arbor call II with Truth Of Forest.. I am assuming I need the first Arbor call aswell xD

    Ok, you should have both Arbor Call and Arbor Call II on your hotbars. They both have different use cases depending on the situation, though in Diadem it doesn’t really matter which one you use because all of the nodes are considered equal level.

    I have both on hotbar, still gets stuck at the end of first island 🙁

    in reply to: (Request) – ShB cluster reduction #19110

    kriegerbot
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    I was hoping it would be better results, or I guess the reduction nerf was across the board? (Already maxed melds)


    kriegerbot
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    edit: had to reinstall Miqo and install only this scenario. Working fine now.

    • This reply was modified 4 years, 9 months ago by  kriegerbot.
    • This reply was modified 4 years, 9 months ago by  kriegerbot.
    in reply to: Crafting solver use HQ items #7360

    kriegerbot
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    Awesome, thanks!

    For clarification it recognizes the HQ items and doesn’t use needless steps when crafting final items?

Viewing 6 posts - 1 through 6 (of 6 total)