Forum Replies Created
-
AuthorPosts
-
January 13, 2020 at 5:45 pm in reply to: For each role, which job is best to use with combat assist? #19748January 13, 2020 at 12:42 pm in reply to: For each role, which job is best to use with combat assist? #19745
Not dismissing any suggestions, just providing current workarounds for anything I know of for anyone who comes across this until things get implemented 🙂
2. Right now people just use multiple folders with multiple copies of Miqo and run the one they need depending on the set of presets they need (all using the same license file, just only one at a time)
3. To sort, you can edit the presets file manually (it’s just text)
6. You can already? Just edit the grid to remove points / change branch distance / etc
9. Conditional use based on GP exists – you set up multiple rotationIf(<rotation_preset>) and it will use the highest one it has GP for at time of evaluationI’ve already leveled everything to 70 or higher, and have lovely scenarios for both methods. But that’s true not needing to spend the entry seal fee with squadrons, I had forgotten about that 🙂
I ran another 120 runs, new highest item run count was 9 for me, but average only came up to 7 total.
Been running unsynced Sohm Al like this now for a dozen runs, so far my high count on items found to turn in with a single run is 7, low is 5, average being 6. 80 PLD takes 11 minutes to run @ilvl 440 (I know tank isn’t ideal for run speed but I’ve been too lazy to raise a dps up yet), netting roughly ~4500 seals per run.
With PLD, its about 2-3 minutes faster than running it as a normal squadron dungeon, with about the same output of seals.
So with MCH lets say 8 minutes per run, so 7.5 runs per hour, even bump average seals to 5000 — that’s 37500/hour. Not super terrible, two hours to almost max out. Nothing like Landmaster used to be
With PLD, 11 minute runs, so ~5.5 runs per hour, same avg seals, 27500/hour. Could be worse I suppose, but I’d be interested if someone finds a better option for GC Seal Farming
So has anyone tested doing this via squadrons vs doing sohm al unsynced solo with duty finder and “squadrons” with miqo?
edit – Nevermind I realized I knew where to find the data points heh.
Average sohm al run with a normal squadron is 13-14 minutes, and running unsynced can be done with an 80 in around 8minutes. So combining this with that could be the bees knees
I was thinking more if we could configure it like using NO_ERROR — Letting it be deliverCollectables(ERR=1) or similar — Mostly because I use scenarios to deliver collectables, but sometimes I’ll make say, 40, and be sitting here only using it to turn in and not want to waste 4 products every round of turn ins is all
Thanks!
Noticed we didn’t have any lvl 80 folklore node grids, so I spent some time on them. All work from Aetheryte of course, scenario ready.
Tungsten Ore : MIN_FOLKShb_TungstenOre
Beryllium ore / Prismstone : MIN_FOLKShb_BerylliumOrePrimstone
Sandwalwood Sap / log : BTN_FOLKShb_Sandalwood
Ethereal Cocoon : BTN_FOLKShb_EtherealCocoonAttachments:
You must be logged in to view attached files. -
AuthorPosts