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I have looked everywhere for a dalamud plug in that will help will macros but never found anything. I’m eager to try out SomethingNeedDoing but cannot find this anywhere.
Search for user, daemitus, on github, they’ve their own repo called MyDalamudPlugins
for crafting i’ve been using a dalamud plugin called SomethingNeedDoing, it’s not in the main repo, but is easily found. It’s a bit more work to set up and get the hang of than miqo, and doesnt have a crafting solver, but does quite well for automating redundant crafts, with a proper macro. it also checks whether each skill has been executed before continuing to the next, and will pause and notify you when one fails, this is great if you’ve any lag when crafting, i’ve failed plenty of crafts using the in game macro system because of this.
I noticed when copying macros directly from the game, they’re not formatted correctly in the input box, I’m guessing it’s something to do with line feeds and carriage returns, it can be prevented by first pasting to notepad, then copying that and pasting to the converter. Also, definitely not necessary, but having the option to switch between in-game macro and teamcraft’s optimizer format for input would be a nice touch.
Thank you for creating this little app, it’s already saved me from simple mistakes several times now.
I’m not sure why it wouldn’t work, both mining and botany is working on my end, if you’re using my scenario, it gathers any mats from, slot 4, by english name only. I also used brackets to only use abilities on the umbral nodes, and my skill rotation requires a minimum of 700 gp for miqo to attempt it.
I did, however, find a couple nodes I missed connecting to the grid on the southern most island, so I’ll attached the amended version here along with my scenario, using a less ambiguous named skill rotation.Attachments:
You must be logged in to view attached files.I spent the better part of today adding botany locations and other islands to this grid, thank you cloud86, for your initial work. I think I got all of them, but I could’ve missed a small one, MiqoBot, or my computer, doesn’t like creating grids with 400+ waypoints. I’m sure it needs more extensive testing to work out any kinks it may have, so please, everyone, feel free to modify and fix my mistakes.
I’ll also add my scenario, it only gathers lv80 recipe mats, if anyone can improve upon it to gather umbral mats when they’re up, please do!
Attachments:
You must be logged in to view attached files.For the ALC 72-74 scenario, I had to change the the max branch distance from 0 to 10 for the truegold ore grid, before miqo would actually do anything.
- This reply was modified 5 years, 4 months ago by jae.
for a scenario I’m working on, had to do something similar to prevent auto disconnecting. I created a new chapter to afk for a short amount of time, move to a random waypoint, and repeat the chapter until the node becomes active, like so:
repeatChapterUntil(06:00et) afkFor(00:07:37) randomWaypoint(0,1,2,3)
- This reply was modified 5 years, 4 months ago by jae.
I think you may’ve swapped the correction for the garlandtools script, unless there’s another location, other than page 5, I missed.
Anyway, after changing.replace("../files/icons/job/", "")
to.replace("images/", "")
inrJob
variable, it worked as intended. Thanks for the great script, saves me a lot of time. -
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