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In theory for best possible Diadem gains you would want, from my understanding 4 Grids (or atleast 2), if you do Melding for the specific Diadem Node Bonuses that appear after X/Y/Z each time and with a Scenario use Miqo to trigger that Yield+2 on the last Node in that route where the +5 Attemps is. But lets be honest, that’s quite a bit of work to do, considering that not everyone will even Meld / Overmeld his gear at all and just goes for the “Grind allday” (even tho I bet someone will come up with a grid just for that someday).
Thank you for this information, working on a new method.
Currently Testing New Method
Alright, so I know I’ve stated I’m a beacon guy. However, I converted all Beacons to Fly and am testing the behavior. So far BTN seems to be on point with traveling. I’ll be testing MNR next.
Main problem… When you first port it, for BTN, it can not sense a node. You would have to move a bit closer to an Island with an active node and start from there.
Predictions
I have a feeling this method will run into a problem only and only when It can not sense a node using the job sense ability. The way I plan to fix that, if it does become a problem, is to create a minimal 6 beacons that will visit each island. Hopefully that will fix any problems when Miqo can not sense a node.
Release?
I hope to have this out in the next few hours.
(7:56:40 AM) Destination reached!
(7:56:40 AM) Sorry, can’t move. I had a blackout and I’m still hiding in the corner!
(7:56:40 AM) Blackout while travelling… Good night! <3
(7:56:40 AM) (NOTE) Blackout switch is triggered.
(7:56:40 AM) (NOTE) Please save the message log for analysis and restart Miqobot.What am i doing wrong here 🙁
I am getting this evertime I’ve tried it too! I’ve tried this from multiple nodes and I’m always getting the same messages in either botanist or miner.
Hmm, I’m trying to think what could be causing this. Have you updated to the latest Miqobot v1.3.33?
Update Version 0.1.2
Reported Issues
A few observations of issues so far (all numbers refer to beacons, for example 44 is beacon #44)
44 to 45 botanistI wasn’t able to find anything wrong here, I may have fixed it prior to this post.
49 – 50 hits tornado wasting time
Good Catch Fixed.
50-51 runs against mountain
Fixed
53 to 54 hits tree
Fixed
beacon 58 to close to edge, wont dismount
Moved it in a bit more
Northwestern Pavilion
With MNR not leaving the island, I’ve added more connections from beacons to beacons to make the travels quicker when sensing a node.
I found a few snags here as well and fixed them. One snag I found interesting is the character will unmount… mount… run back then unmount and go gather. I fixed this by adding a foot mark. I think there may be more so please inform me if so.I’ve addressed the problem of being stuck on one island when Mining in an earlier post.
i was testing this on miner for awhile. it works great going from node to node, but my character just remains on the first island only going back and forth. not sure if i did anything wrong.
[Problem – MNR is stuck in North West Pavilion]
[Testing]
After some testing, I’ve found that MNR stays in the Northwestern Pavilion. The reason is Miner starts clockwise, while BTN starts counter-clockwise (gathering path). When I made this grid I was going counter-clockwise.[Why does this happen?]
With that said, what’s happening is MNR will start sense a node closest in the clockwise direction and go all the way to the end of the Northwestern Pavilion and at the end it will not be able to find any node. Because I’m using Beacons, the way Miqo works is it will scale up Beacon# not down. So by the time you reach the end of the North West it will probably be around Beacon# 97ish then start to travel up to Beacon 98, 99, 100 etc. thus going back the way you came.Now since the Northwestern Pavilion is such a big island, it most-likely would re-spawn an active node by the time you travel to the 110 Beacon#. Thus setting a “forever loop” on the Northwestern Pavilion because the nodes towards #97 would have re-spawned too.
[Is this a problem?]
Not entirely because the nodes are random and could hold any set of items to them. Meaning you don’t really have to visit certain islands for certain items as they are randomly spawned in sets. THIS IS BASED ON MY UNDERSTANDING OF DIADEM[Work Around?]
You can travel to the Southwestern Pavilion and start Miqo there, and see if you’ll reach all Islands. Furthermore you can create a Scenario that could force MNR to visit all islands if you wished.[Is it Necessary?]
No, as I said before all Nodes are spawned random with one of the sets that applies to that node[veg,tree,quarry,outcrop] and you’ll be able to gather any item you need as long as the rng is in your favor. You do not need to visit a certain island for certain items.[Will you be working on a fix?]
Hm, I don’t know I can fix this. Based on how Miqo works and how fast the spawns are coming back on the server – It may be out of my hands to fix something like this without changing how Miqo thinks/works. However with that said, as I recommended before, you may use scenarios to reach your preference.As always I’m open to ideas, however I will say – I will not turn off my beacons. Just my style, and I never have problems with Beacons in a sense I’ll always be gathering.
- This reply was modified 4 years, 9 months ago by iJawa.
(7:56:40 AM) Destination reached!
(7:56:40 AM) Sorry, can’t move. I had a blackout and I’m still hiding in the corner!
(7:56:40 AM) Blackout while travelling… Good night! <3
(7:56:40 AM) (NOTE) Blackout switch is triggered.
(7:56:40 AM) (NOTE) Please save the message log for analysis and restart Miqobot.What am i doing wrong here 🙁
What Mark# were you at?
March 18, 2020 at 1:52 am in reply to: Miqocrafter [Crafting/Gathering Full Scenario Generator] #20988Wish I could edit my original post, but here is a minor update.
Update Version 0.1.1
[Minor Fixes]
[Problem in Multiple Areas] – BTN Routes tend to get snags where it can not find the next travel path.
[Fix] – Created few routes to the mark, so it Miqo can find its way to the node.- This reply was modified 4 years, 9 months ago by iJawa.
EDIT I manually placed myself in front of a node and dismounted and suddenly it started working as intended. Thanks for your hard work :).
Awesome, I’m still interested in the problem you were getting. I would like it to work from the get go.. let me know if you ever have this problem again and specifics so I may look at it closely. Thanks!
This does not work for me. I just endlessly fly around between the islands, ignoring the nodes right in front of me.
Interesting, are the nodes active? What I mean is, are they green? Because this will keep you moving until you find active nodes. Also make sure you’re a BTN or a MNR.
Which job were you on? So I may further test.
Also what did Miqo say? Did it find a node to travel to? Copy what Miqo says as you’re traveling.
- This reply was modified 4 years, 9 months ago by iJawa.
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