IceDeathTK

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Viewing 15 posts - 1 through 15 (of 17 total)
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  • in reply to: Safe MGP farming via Out on a Limb at your own house? #31161
    IceDeathTK
    IceDeathTK
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    Ah, I’m sorry to hear that. Thanks for responding though!

    in reply to: Latest Combat Beta also going to be updated for 4.4? #8406
    IceDeathTK
    IceDeathTK
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    So I did a test with these mats:

    Crafting Sim

    and Miqobot with these settings:

    Miqo settings

    and (after 8 and a half minutes of calculating), it made the item with 98% HQ (It HQ’d).

    I’m impressed, and won over. I’ll probably use Miqobot for crafting after all. I think that if I had let it do 2:1 CP (ETA 23 minutes), it would have done 100% HQ.

    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    in reply to: Latest Combat Beta also going to be updated for 4.4? #8403
    IceDeathTK
    IceDeathTK
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    The ability to import/store rotations from ingame macros and use them in scenarios would be a GODSEND.

    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    in reply to: [Beta] Combat #8386
    IceDeathTK
    IceDeathTK
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    We are very sorry, but Gamepad mode is technically impossible to support.
    As it is stated in the Quick Setup section at our website, Gamepad mode must be disabled for Miqobot to function properly.

    While some features may work to some extent in this mode, it implies certain restrictions on navigation and controls behavior which are impossible to overcome without code injections. As code injections would make Miqobot much more detectable and unsafe, we have no plans to implement them.

    No worries, I figured as much!

    Would you please give us more information about this feature?

    • At what moment exactly did Miqobot start fighting?
    • Did she pull enemies herself or did you help her engage?
    • What did she say in the message log at this time?

    We are not aware of this possibility and can not reproduce it with either current or previous version of Miqobot.

    It seems that you describe the Assist Mode which is planned for release in one of the upcoming updates. But it is not yet implemented and therefore we do not understand how to turn it on right now.

    – Once I pulled something, she’d take over and start attacking.
    – I had to help her engage, she couldn’t pull herself (which is expected)

    Once I targeted enemies, she’d go

    (11:41:57 PM) Oops, face pulled something :3
    (11:41:57 PM) Battle INIT.

    then say what she was targeting, iirc (along with a few errors here and there).

    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    in reply to: [Beta] Combat #8363
    IceDeathTK
    IceDeathTK
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    0

    Thank you for reporting!

    Do you remember what keybinds you had assigned to actions “Move Cursor Left” and “Move Cursor Right” before reset? These are the actions that Miqobot uses to cycle through nearby NPCs and it looks like she had an issue with them.
    The default ones are set to NUM4 and NUM6.

    Upon further experimentation, it appears that having “Gamepad” mode on prevents it from being able to switch to the next NPC. I usually play on controller, and it seems like only this one function doesn’t work with it on. If you can’t fix it, no big deal.

    However, you used to be able to go into other squadron missions, hit start on the combat bot and, while it wouldn’t complete the mission or move you, it would automatically fight for you if you targeted something manually. I used it to clear the vault a few times.

    With the latest update today however, it seems this “bug” has been fixed. Could it be “unfixed” so that we can automate combat in any squadron mission again? I’m fine waiting for the maps to be generated for each so they could be automated, but having the combat itself simply be turned on for the others would be a huge help in the meantime. Thanks!

    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    in reply to: [Beta] Combat #8244
    IceDeathTK
    IceDeathTK
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    It looks like it won’t let me edit my last post for some reason, but I reset all my keybinds to English US keyboard and it works flawlessly now. \ o /

    in reply to: [Beta] Combat #8242
    IceDeathTK
    IceDeathTK
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    0

    I have a few issues with the Combat stuff. My keybinds are all set to default (except for “Move selected hotbar up” which was Shift + Up Arrow).

    – The bot seems to get stuck at objectives like the NPC in brayflox that gives you the key or the door to the next area. It targets one of the party members, waits a few seconds, then deselects and selects them again. It’s as if it selects the party member but then can’t cycle through to select the NPC. Dunno if it matters, but all 3 of my party members are in front of me during this (so they’re between me and the NPC in a triangle formation).

    – Probably related to the last issue, but after finishing the first boss, the bot got stuck switching between the two flying enemies afterwards instead of the treasure chest in front of it.

    Otherwise, this is working great and I really enjoy it! 😀 Thanks for all the hard work!

    • This reply was modified 5 years, 7 months ago by IceDeathTK IceDeathTK.
    in reply to: 3D Radar Feature Request #6430
    IceDeathTK
    IceDeathTK
    Participant
    2+

    Miqobot can do it – I made a custom list with all the A/S ranks. Change your settings as so:

    Miqobot 3D Radar settings

    The “filter by name” box contains this text:

    vogaal,unktehi,hells,nahn,marb,cornu,croque,croak,garlok,bonna,nandi,cherno,forneus,melt,ghede,girtab,laider,wulg,mindfl,theda,alect,zona,bailar,brontes,maahes,lampal,zanig,nunyun,dalvag,minhoc,kurrea,agrippa,marraco,safat,mirka,kaiser,lyuba,bune,gandare,agathos,pylras,senmur,wyverns,slipkinx,pale,stolas,campacti,leucrott,stench,enkelad,paradise,sisiu,mahis,salt and light,luminare,orcus,erle,udumbara,vochst,aqrab,crawler,girimek,orgha,sum,funa,oni yumemi,okina,gajasura,gamma,angada

    Whenever you get near an A rank (or are on a map where a S rank is alive), miqobot will show their name in the list in the top left corner and display them on the 3D radar.

    Happy hunting!

    in reply to: [Suggestion] Hunt Radar #4222
    IceDeathTK
    IceDeathTK
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    0

    ^ In addition to this, can we have the treasure hunt box support more than one name as well?

    in reply to: [Suggestion] Hunt Radar #4182
    IceDeathTK
    IceDeathTK
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    0

    I suggest reading over miqobots post above, it tells you exactly how.

    I suggest reading over my post above, I ask about the location of the entity, nothing miqobot touched on.

    in reply to: [Suggestion] Hunt Radar #4176
    IceDeathTK
    IceDeathTK
    Participant
    0

    Is there any way to get the location of the entities via miqobot?

    in reply to: [Suggestion] Hunt Radar #4173
    IceDeathTK
    IceDeathTK
    Participant
    0

    I’m confused – Using this, I can only see a hunt once I can visibly see it on the game. But the posts above say there’s a way to grab a list of all enemies in a region so I can quickly search?

    EDIT: Never mind, I remembered how to read.

    • This reply was modified 6 years, 9 months ago by IceDeathTK IceDeathTK.
    in reply to: [Beta] Scenario Scripting Engine #3199
    IceDeathTK
    IceDeathTK
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    0

    As a fellow programmer, this is awesome! Will definitely be writing up some custom scenarios. Great work!

    • This reply was modified 6 years, 11 months ago by IceDeathTK IceDeathTK.
    in reply to: Feature Request – Toggle Image #1948
    IceDeathTK
    IceDeathTK
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    0

    To be fair, her boobs are not “hanging out”, and at least 50% of the outfits people wear in the game are more risque, so… lol

    EDIT: I just noticed though, she does have an abnormally long tail. Good lord.

    • This reply was modified 7 years, 8 months ago by IceDeathTK IceDeathTK.
    in reply to: Collectable gathering? #1735
    IceDeathTK
    IceDeathTK
    Participant
    0

    Oh wow, maybe I should learn to read BEFORE posting. Sorry, and thanks for the information! 😀

Viewing 15 posts - 1 through 15 (of 17 total)