averageJoe113

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  • in reply to: Index: Chocobo Racing Waypoints #31935

    averageJoe113
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    my bird for reference

    img

    • This reply was modified 3 years, 4 months ago by  averageJoe113. Reason: forgot to attach pic
    in reply to: Index: Chocobo Racing Waypoints #31933

    averageJoe113
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    So I have been testing R300 waypoints.

    I have 20 star with supersprint + increased stamina build(max endurance, stamina, cunning. left over points in max speed), to reduce any complexity of the racing, other than pressing W and steering.

    FTAC’s waypoints, is safer, consistent, but seems to be slightly slower compared to DKO(Dragon)’s waypoints (jumping over the red panels and stuff), and also misses item boxes in the bridge where cactus is patrolling.

    DKO’s waypoint on the other hand, is a lot more aggressive in terms of line it choses (maybe has to do with the minimal waypoints it has since its 1/3 of the size of FTAC’s waypoint), and is always in the 1st most of the time. However, I do not know what causes this, on the double red panel section on the last bridge sometimes Chocobo is not far left enough and just steps on the panel (both of them), instantly falling down to 0 stamina and just loses the race. It might be related to running into the cactus on the bridge with item coffer, or perhaps it has to do with starting position being too much on the right side.

    For comparison, FTAC’s waypoint is more reliable if it’s a 100% AI race, unless star breaker/Teioh/Lunar Jetbird gets lucky with the items and gets ahead from the start. DKO’s waypoint is consistently 1-1.5 seconds faster than FTAC’s, but is prone to hitting the red panel repeatedly and ends up not being able to secure the 1st place, but has much higher win rate when racing against another player Chocobo(can also just fail at the red tiles as well).

    In the end, I have resorted to using FTAC’s waypoint, as in R300 I barely run into any actual players, so FTAC’s waypoint give me higher winrate overall. I love DKO’s waypoint also, and it has won 8 races in a row one time, but than it goes to lose 8 races in a row by keep running into red tiles.

    in reply to: LVL 71-80 Gatherer Collectible Scenario #17711

    averageJoe113
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    oh sorry, apparently i didnt set a mount roulette button on the hotbar…

    in reply to: LVL 71-80 Gatherer Collectible Scenario #17710

    averageJoe113
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    so I imported the whole thing, but there seems to be a slight issue with gathering where when Min70 – Hematite Collect runs, the character just keeps running towards one building next to aetherite in particular. am I doing something wrong?

    in reply to: Stormblood – Upgrade Stage 2 #5723

    averageJoe113
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    so i tested the solver by crafting some infusion potions, but i noticed some things.

    I like that now the solver is utilizing new skills, but it appears that miqobot is greatly underestimating how powerful Byregot’s Blessing is. I have been seeing that miqobot solver is overshooting Quality by 10k+ most of the time, wasting time doing Prudent touches that it didnt need.

    It also would be better for the solver to utilize Careful Synthesis 3 instead of spamming careful synthesis 2, when the CP is more than sufficient.

    • This reply was modified 7 years, 1 month ago by  averageJoe113.
    in reply to: Stormblood – Upgrade Stage 1 #5216

    averageJoe113
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    can we have an option for crafting log to stay open instead of miqobot exiting the entire thing? since quite often i go back and craft the next thing on the list, but with crafting log closing it resets to first page and, i know it’s very minor, but very annoying upon long run 😛

    in reply to: Crafting bug exception #5178

    averageJoe113
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    well you can just find a recipe on each class and start from there, i think this is more of a QoL than a bug

    in reply to: miqobot cant do mouse movements? #4763

    averageJoe113
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    sorry, i should spend some time going through help. figured it out

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