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This issue usually indicates that there is a keybind conflict in your game settings.
You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.Our Tech Support can analyze your keybind mappings and identify the exact cause.
If you require technical assistance, please contact us directly: https://miqobot.com/#supportWe are very sorry to announce bad news, but we don’t have a choice.
Due to the influx of new players the development process is completely paralyzed by extremely high load in Tech Support department. Our team is working non-stop, but 90% of our workload consists of answering questions and providing technical assistance.
The current develoment cycle was supposed to be finished several weeks ago and was meant to introduce several Quality-of-Life features which the community requested most often.
Unfortunately, due to the additional workload we haven’t managed to make enough progress towards the next milestone. The update is ready only by 50%.At the moment it’s not possible to make predictions of the next ETA, because we don’t know for how long the hype wave is going to last.
We continue working on the project full-time and will do our best to keep Miqobot updated for every game patch. But we can not promise that new features will arrive anytime soon. So when you subscribe to Miqobot project, please consider the currently available features only.
Please accept our apologies.You are correct, there hasn’t been any announcement on the Miqobot status for a while. We should fix that.
We will answer your questions first and then post this information in Miqobot Status thread for everyone to see at a glance.Yet, on that note, I’m really not sure what IS happening.
In short, due to the influx of new players the development process is completely paralyzed by extremely high load in Tech Support department. Our team is working for 12-16 hours a day, but 90% of our workload consists of answering questions and providing technical assistance.
I see plenty of suggestions and people talking, as I always have, yet from what I’ve read I’m under the impression that at some point there was a vote to decide what to do next
Yes, here is the latest voting thread:
Voting (June 2 – June 9, 2021)You can find the results in the last post:
Voting ResultsI find it incredibly impertinent to expect the users to constantly check here just to see whether or not a big decision is being decided upon so that a few users don’t dictate the direction for everyone else.
The voting period lasted for one week, which we believe is enough time for the interested members of the community to voice their opinions.
An e-mail sent to all the users saying what it’s about, a link to the vote, and what was going on would be rather ideal.
No, we will not do bulk mailing.
This is an extremely dangerous practice which may lead to email providers blacklisting our server and our customers will never receive emails from us anymore.
If a user does not visit the community for a long time, we don’t have the right to bother them with reminders of our project.I, personally, was quite looking forward to Pagl and Matoy’s getting added for Trusts before the dungeons were totally irrelevant next expansion
We are very sorry, but there were no requests to make Patch 5.5 Dungeon a top priority feature.
The majority of the community decided that Quality-of-Life updates would be more beneficial for the project in the long run.Other than development saying that the current project is Quality-of-Life updates I can’t seem to find anything about any news on how that (or anything else) is coming along.
Yes, the first part of Quality-of-Life update was supposed to be released several weeks ago.
Unfortunately, due to the high additional workload we haven’t managed to make enough progress towards the next milestone. The update is ready only by 50%.The most favorable time for development is the state of lull before new patches. The time when most players have achieved everything they wanted and are taking a break from the game and Miqobot both, which allows us to shift the focus from supporting existing features to actually implementing new ones.
However, the recent events have replaced the usual period of calm with unprecedented hype.
Until this storm is over, the progress on new updates will be very slow.if there’s any expected release date, or, really, just any news about the bot in general.
Unfortunately, we can not make predictions about the project at this time, because we don’t know for how long the hype wave is going to last.
We sincerely hope that it will decrease soon.frankly simply allowing combat assist to work in a scenaro would allow us to make our own unsynced dungoens just make it as sugested above work in an instanced area if your concerned about people abuseing it in the open world
Thank you for your proposal, but we are not going to introduce artifical limits on this feature. It’s not a good idea to invest significant development resources in a major feature pack and then prohibit its use in 80% of the game content.
When it is released, it will be available for use in private instances and open-world both.The only thing I would say Miqo could do is import the work they’ve done with the waypoint system for gathering, and have some rudimentary implementation in the dungeons that would allow people to have or make themselves a “combat” grid, where you would follow waypoints and automatically target things.
Yes, this is the way we plan to do it for Custom fights and Monster grind feature pack.
However, a rudimentary system will not work for Combat content. We have to make sure that the system is flexible and functions properly before releasing it to the public. Therefore there are several critical updates that must be implemented before this feature becomes possible.But again, that’s very much unnecessary work for something that will have a very small niche usage. If the Miqo team says it takes 4-8 weeks to implement A DUNGEON, implementing something like this would be a bigger undertaking I’m sure, and I’m not truly sure if the time investment into the feature would actually make it good.
Implementation of this feature will require approximately 3 development cycles of 4-8 weeks each.
It’d probably make it good in the future, because people could map and share their own paths for the new dungeons so you could potentially Trust run them, but I’m assuming it would be iffy at best, wonky at worst.
It will not work for running Squadron or Trust Dungeons, because this system will not be capable of performing boss mechanics automatically.
Without additional algorithms, Miqobot will simply stand in acid puddles and AoE omens. In order for synced dungeons to be supported, we have to manually implement each mechanic in Miqobot source code. This is why it takes a full development cycle to implement a single dungeon.Yes, we have plans to add more options to the list of supported dungeons by Miqobot.
However, implementing a single dungeon takes a full development cycle of 4-8 weeks. Our resources are limited and we can not work on everything at the same time. So before we start working on new dungeons, we have to understand the reason behind this request and why it would be more beneficial for the community than other features.
This issue usually indicates that there is a keybind conflict in your game settings.
You can find the detailed explanation of this problem in our Keybinds and Icons Recognition guide.Our Tech Support can analyze your keybind mappings and identify the exact cause.
If you require technical assistance, please contact us directly: https://miqobot.com/#supportThere is no technical difference between Feast and Frontline rotations.
If we implement PvP rotations, we will not be able to limit them to only certain PvP modes.Regardless of the mode, PvP rotations will require the same amount of work that was invested in PvE rotations, so it’s not an easy thing to do. We may consider including them in the development plans, but first we have to see that there is enough demand.
If you wish to continue the discussion on PvP support, please use this thread:
PVP assister requestAccording to our logging system, you are trying to use Miqobot without a license code.
If you have misplaced your license code, please contact our Tech Support and we will resend it to you:
https://miqobot.com/#supportPlease note, however, that Miqobot was not tested with third-party game client modifications and does not support them.
We will not be able to provide technical assistance for applications that are not a part of Miqobot.According to our logging system, you are trying to use Miqobot without a license code.
If you have misplaced your license code, please contact our Tech Support and we will resend it to you:
https://miqobot.com/#supportPlease note, however, that Miqobot was not tested with third-party game client modifications and does not support them.
We will not be able to provide technical assistance for applications that are not a part of Miqobot.Assist Mode is not designed for automatic activities, therefore it’s not possible to use it for farming monsters.
The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.For additional information about open-world combat, please read this thread:
Asking the community: Thoughts on Open World Combat and User ProtectionThank you for your request!
We are sorry, but this information is not enough to identify your issue.
We would recommend to review the main combat guide and verify that you have all the relevant settings enabled: [Beta] CombatIf this information still doesn’t help, please contact our Tech Support and we will investigate your problem further:
https://miqobot.com/#support -
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