Miqobot

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Viewing 15 posts - 361 through 375 (of 3,058 total)
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  • in reply to: Auto dismount for assist mode? #32274
    Miqobot
    Miqobot
    Keymaster
    0

    If you ask about Assist Mode for Gathering, then yes, Miqobot will automatically dismount when interacting with a gathering node.
    If you ask about Assist Mode for Combat, then no, there is no such feature at the moment.

    in reply to: Botanist not using skill #32258
    Miqobot
    Miqobot
    Keymaster
    2+

    According to your screenshot, your settings for Gather by Name are effectively blocking the rotation.

    Using curly braces {} in Gather by Name prevents spending GP on anything other than items inside the braces. If your intent is to use rotation on all possible items, please remove curly braces {} from items in the list.

    You can find more information in the Help section: Gathering – Gather by Name

    in reply to: Hotbar Keybinds #32252
    Miqobot
    Miqobot
    Keymaster
    0

    If this solution doesn’t work for you, then we don’t have any other suggestions.
    We apologize for inconvenience.

    in reply to: Hotbar Keybinds #32226
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, there is a simple workaround.
    Please follow this solution:

    1. Assign any keyboard shortcut to Key Setting 1.
    2. Assign (M3) or (M4) shortcut to Key Setting 2.

    This way, Miqobot will be able to activate actions via keyboard while you can continue using mouse button shortcuts.

    in reply to: Delay for interrupts and removing debuffs? #32210
    Miqobot
    Miqobot
    Keymaster
    0

    No, synergy ability planning is an advanced technique which is not implemented.
    Delaying heals on purpose to maximize the synergy output would require additional algorithms and goes beyond the scope of a generic rotation. If you wish to reach this level of optimization, you have to pause the Assist Mode and execute the delay manually.

    GNB

    Please note that it is impossible to waste Gunbreaker’s invulnerability.
    Superbolide is technically the same as Hallowed Ground with the additional effect of reducing HP to 1. Even if Gunbreaker is healed, this ability still renders the tank impervious to damage for its duration.

    in reply to: Delay for interrupts and removing debuffs? #32200
    Miqobot
    Miqobot
    Keymaster
    0

    A random delay of 100-2000 milliseconds is already implemented.
    In addition, Esuna has the lowest priority in the list of healing spells. If the delay gets any longer, it might be actually too late to cure debuffs at all.

    Would you please clarify your request?
    Do you prefer for interrupts and Esuna to be occasionally wasted due to increased delay in order to not be obvious?

    in reply to: Requesting New Trust Dungeon: Paglth'an #32160
    Miqobot
    Miqobot
    Keymaster
    0

    You can find the answer to this question in the voting thread linked above:
    Voting (June 2 – June 9, 2021)

    in reply to: Bait Changes #32158
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this feature is available in Scenario Engine.
    You are interested in the following functions:

    • setFishIntuitionBait() – Bait to equip when Fisher’s Intuition is active.
    • setFishIntuitionPreset() – Preset to select when Fisher’s Intuition is active.
    • setFishNoIntuitionBait() – Bait to equip when no Fisher’s Intuition.
    • setFishNoIntuitionPreset() – Preset to select when no Fisher’s Intuition.
    • setFishWeatherBait() – Assign bait to switch during specified weather.
    • setFishWeatherPreset() – Assign preset to select during specified weather.

    Full documentation is available directly in Miqobot. You can access it by pressing ? button on Scenario tab.

    in reply to: Questing? #32157
    Miqobot
    Miqobot
    Keymaster
    1+

    MSQ and Questing features are not supported at the moment.

    Our community assigned a low priority to Questing due to inherent danger posed by open-world combat. Therefore we focus on implementing private instance activities and Assist Mode instead.
    For additional information about open-world combat, please read this thread:
    Asking the community: Thoughts on Open World Combat and User Protection

    We will consider your voice in our development plans.
    Thank you for your request!

    And to preempt the next question, it’s not planned either.

    This is not entirely correct.
    Questing features are planned, but they will remain a low priority until the majority of the community decides that it’s time to start working on them.

    in reply to: Requesting New Trust Dungeon: Paglth'an #32156
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, but this is an outdated thread.
    The voting period was complete several months ago:
    Voting Results

    Unfortunately, there were no votes in favor of Patch 5.5 Dungeon support.
    The majority of the community decided that Quality-of-Life updates would be more beneficial for the project in the long run.

    in reply to: Combat Assist – Blackmage stutter steps #32138
    Miqobot
    Miqobot
    Keymaster
    0

    The purpose of this action is to interrupt the ongoing cast which will be interrupted anyway due to the target being already dead.
    Without it, your character is not ready to attack the next enemy until the game client cancels the cast automatically. Depending on circumstances, it may take up to 4 seconds of casting a spell on a dead enemy.

    If you wish to prevent this behavior, you can proactively select the next enemy before the current one is defeated.

    Miqobot
    Miqobot
    Keymaster
    0

    There is no feature with an active voting period at the moment.
    When we finish the current development cycle, we will initiate a voting period for the next one.

    in reply to: Function to check current level? #32136
    Miqobot
    Miqobot
    Keymaster
    0

    We are sorry, at the moment there is no way to detect the character level in a scenario or to make conditional statements based on its value.

    Miqobot
    Miqobot
    Keymaster
    0

    When you are in a party with another tank, you have to decide who is Main Tank and who is Off-Tank.
    Miqobot will make no assumptions regarding your role, because she doesn’t know the details of your social interaction with the party. In order to prevent undesirable behavior, tank stance management is disabled and user choice is given priority.
    Depending on your assumed role, please enable or disable tank stance manually.

    in reply to: Option for single or aoe mode? #32116
    Miqobot
    Miqobot
    Keymaster
    0

    Because there are no pure single or pure AoE rotations in Miqobot.
    The Combat system of Miqobot is based on a seamless list of rules which contains thousands of various conditions, and the number of enemies is only one of its parameters. In order to implement such button, we have to go through every AoE-related condition and link it to the state of this button. This is why it’s not a trivial feature to implement.

    We will do it, but it will take time.
    Until then, please use the workaround describe above.

Viewing 15 posts - 361 through 375 (of 3,058 total)