Miqobot

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Viewing 15 posts - 2,791 through 2,805 (of 3,043 total)
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  • in reply to: Palace of the Dead #1912
    Miqobot
    Miqobot
    Keymaster
    2+

    So here’s what we found.

    • All rooms are static. There is a finite number of rooms in total.
      If you make a Navigation Grid as you progress through Palace of the Dead, you will find yourself in the same room eventually.

    palace-01

    • Passages between rooms are randomly generated.
      Where there was a way on one floor, there may be a wall on another floor.

    palace-02

    • More specifically, passages themselves are always there, but they can be covered with walls making them impassable.
      This is essentially how map generation works.

    palace-03Β palace-04

    • At each floor, the game can select any adjacent set of rooms to create a map. The amount of possible patterns is huge.
      Thery weren’t lying about randomly generated maps. It is for real.

    palace-05

    • There are two sets of rooms floating in the void. Each set contains 21 rooms.
      Other structures are:
      – Boss room.
      – Ban room.
      – A copy of the pit from South Shroud (where entry cutscene takes place).
      – A big structure in the middle, which purpose is yet to be revealed.

    palace-06Β palace-07

    Implementing pathfinding in randomly generated environment is extremely difficult.
    For this we will have to teach Miqobot how to create Navigation Grids on the fly.
    This will be the most challenging task.

    Implementing rotations is the easiest part of your feature request. It will take about 10% of development cost.
    The rest 90% will be spent on reverse engineering of ingame UI, generating Navigation Meshes, implementing dedicated AI to avoid traps and look for treasure coffers, strategic planning of pomanders usage, and arranging entry NPC interaction.

    We are going to release Levels 1-10 in one of the upcoming Betas and see how it goes.
    If this feature proves to be popular enough, we will consider implementing deeper floors of the Deep Dungeon πŸ™‚

    in reply to: Palace of the Dead #1894
    Miqobot
    Miqobot
    Keymaster
    1+

    Greetings!
    Thank you for asking very much πŸ™‚

    Indeed, Palace of the Dead would be an extremely valuable addition for Miqobot.
    An ability to farm Lore tomestones, solo, without any daily restrictions – seems too good to be true. Additional Poetics and Esoterics rewards can be used for Relic quest progression. And the amount of experience given is competetive to running dungeons and FATEs.

    That’s why we have already assigned a few Miqobot Team members to investigate new opportunities.

    And they are already preparing results of the preliminary research. It looks very promising!
    We’ll post it later today πŸ™‚

    in reply to: Feature Request – Toggle Image #1887
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, both options are already being prepared for release πŸ™‚

    We are still not sure how popular it proves to be, so this feature will be added in experimental mode. Which means these options will be hidden by default and must be enabled manually by editing settings.miqo file.

    Thank you for your requests!

    P.S. If I’m not mistaken, this is your original topic on the matter: https://miqobot.com/forum/forums/topic/my-wish-list/

    in reply to: Patch 3.35 – Miqobot Status #1882
    Miqobot
    Miqobot
    Keymaster
    0

    We have just finished upgrading Miqobot for Patch 3.35.
    Thank you for your patience very much!

    Miqobot is eager to help you with your Crafting orders right meow πŸ™‚
    No need to download anything, just restart her and you’re all set.

    We are still performing final testing of all features, so if you encounter any issues, please let us know!

    in reply to: Index: Gathering Grids #1878
    Miqobot
    Miqobot
    Keymaster
    0

    Amazing work!
    Miqobot Team thanks you deeply for your incredible contribution and unceasing dedication!

    in reply to: Skills (Beta) Use for collectables #1864
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, it is possible to create a skill macro that would navigate through the menus.

    But I’m afraid the result would be highly unstable due to lags and fragility of ingame cursor.
    (For example, the ingame cursor stops reacting to keystrokes whenever you move your mouse in foreground, so Miqobot uses extra layers of AI logics to detect this kind of issues and recover from them.)

    That’s why we are preparing a special Gathering Rotations Designer. It will allow you to create complex rotations for Collectables which will be both stable and lag proof.
    It will look like this:

    Gathering Rotations Designer

    Optimizations for Crafting Solver are almost completed, and we are going to release a new Beta version in a matter of days. Please hold on just a little longer πŸ™‚

    in reply to: Request – Mentor Roulette #1853
    Miqobot
    Miqobot
    Keymaster
    0

    Sure, it can be a thing πŸ™‚
    Dungeon bot is already in development along with lots of other Combat features. All roulettes will be supported.

    Thank you for the request!

    in reply to: Index: Gathering Grids #1852
    Miqobot
    Miqobot
    Keymaster
    1+

    Great!
    I will update the index with links to corresponding Grids as well πŸ™‚

    in reply to: Feature Request #1843
    Miqobot
    Miqobot
    Keymaster
    0

    This is a nice suggestion πŸ™‚

    The only problem is that Navigation Grids are currently not bound to a zone, so Miqobot would have trouble identifying the correct Beacons to show. With the current state of Grids data format Miqobot would display all Beacons at once, some of them high up in the sky and some deep underground.
    This is probably not what you expected.

    But I guess we can rely on Grids ‘Description’ field.
    Miqobot would scan through the Descriptions and look for the corresponding Zone name. Of course, this solution makes it less flexible due to possible typos. But since this is not a fundamental feature, we hope that it won’t be much of an issue πŸ™‚

    Do you think it will work for you?

    in reply to: Index: Gathering Grids #1842
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you very much! Index updated and new items added:

    • Radiant Astral Moraine
    • Lover’s Laurel
    • Firelight Seeds (Hidden)
    • Icelight Seeds (Hidden)
    • Windlight Seeds (Hidden)
    • Earthlight Seeds (Hidden)
    • Levinlight Seeds (Hidden)
    • Waterlight Seeds (Hidden)
    • Meteorite
    • Crystallized Sap

    I don’t see Lumythrite Ore in the mining list at lvl 56-60. Gatherable in CM at 6,20 at 3AM ET slot 2

    Lumythrite Ore is listed under Regional Folklore section, if that’s what you mean πŸ™‚

    in reply to: Request – PVP #1828
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you very much for your feedback!

    So basically, PvP features must include all of the above:

    • PvP Rotations for DPS Solver.
    • Special 3D Radar mode to display PvP specific information.
    • And a fully automated PvP bot to earn achievements and mounts.

    We will research the possibilities and plan the corresponding upgrades for Miqobot.
    Thank you!

    in reply to: Mochi's Grids Pack 1.2 #1818
    Miqobot
    Miqobot
    Keymaster
    0

    As Mochi does not support this thread anymore, I will try to help here until somebody decides to take matters in their hands.

    Mochi has created two Grids for Silver Ore:
    – One labeled Speed, for high-level characters.
    – One labeled Safe, for low-level characters.
    Have you tried Safe version already?

    Alternatively, we would recommend increasing aggro detection radius for Auto-Stealth in Advanced Navigation settings.

    By increasing advanced.stealthin and advanced.stealthout options you can make Miqobot a little paranoid, but safer in return.
    Tip: Close Miqobot Before editing settings.miqo, because otherwise she will overwrite your changes.

    in reply to: Request – PVP #1817
    Miqobot
    Miqobot
    Keymaster
    0

    An interesting request πŸ™‚
    Would you please share what kind of obstacles you’ve encountered in PvP, and how exactly you think Miqobot will help you?

    At the moment we have no plans for implementing PvP bot, due to social interaction being a predominant factor, and the lack of repeating patterns which can be automated as a result.
    But we would gladly listen to more feedback, if you are willing to share πŸ™‚

    • What would be the main goal of PvP bot?
    • What kind of problems will it solve for you?
    • What rewards do you expect to receive by using it?
    • Do you want a fully automated PvP bot?
    • Or maybe you want a special 3D or 2D Radar mode, which will enhance your awareness in battle?
    • Or maybe you want a semi-automated rotation bot, which will handle DPS bursting for you?

    If you have any other ideas, please tell us!

    in reply to: Presets went *poof* #1810
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot always stores backups of presets.miqo file, just in case something like this happens.

    Please navigate to %temp%\miqobot folder. You will see up to 100 versions of presets.miqo file.
    Sort them by date in descending order, and you can easily find the latest stable version.
    help-general-02

    You can find more information in our Help section: Backups guide.
    Let us know if it helps you!

    in reply to: Index: Gathering Grids #1808
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you very much for all your hard work! πŸ™‚

Viewing 15 posts - 2,791 through 2,805 (of 3,043 total)