Miqobot

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Viewing 15 posts - 2,791 through 2,805 (of 3,032 total)
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  • in reply to: Mochi's Grids Pack 1.2 #1818
    Miqobot
    Miqobot
    Keymaster
    0

    As Mochi does not support this thread anymore, I will try to help here until somebody decides to take matters in their hands.

    Mochi has created two Grids for Silver Ore:
    – One labeled Speed, for high-level characters.
    – One labeled Safe, for low-level characters.
    Have you tried Safe version already?

    Alternatively, we would recommend increasing aggro detection radius for Auto-Stealth in Advanced Navigation settings.

    By increasing advanced.stealthin and advanced.stealthout options you can make Miqobot a little paranoid, but safer in return.
    Tip: Close Miqobot Before editing settings.miqo, because otherwise she will overwrite your changes.

    in reply to: Request – PVP #1817
    Miqobot
    Miqobot
    Keymaster
    0

    An interesting request πŸ™‚
    Would you please share what kind of obstacles you’ve encountered in PvP, and how exactly you think Miqobot will help you?

    At the moment we have no plans for implementing PvP bot, due to social interaction being a predominant factor, and the lack of repeating patterns which can be automated as a result.
    But we would gladly listen to more feedback, if you are willing to share πŸ™‚

    • What would be the main goal of PvP bot?
    • What kind of problems will it solve for you?
    • What rewards do you expect to receive by using it?
    • Do you want a fully automated PvP bot?
    • Or maybe you want a special 3D or 2D Radar mode, which will enhance your awareness in battle?
    • Or maybe you want a semi-automated rotation bot, which will handle DPS bursting for you?

    If you have any other ideas, please tell us!

    in reply to: Presets went *poof* #1810
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot always stores backups of presets.miqo file, just in case something like this happens.

    Please navigate to %temp%\miqobot folder. You will see up to 100 versions of presets.miqo file.
    Sort them by date in descending order, and you can easily find the latest stable version.
    help-general-02

    You can find more information in our Help section: Backups guide.
    Let us know if it helps you!

    in reply to: Index: Gathering Grids #1808
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you very much for all your hard work! πŸ™‚

    in reply to: 1.2.5 release date #1807
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking again πŸ™‚

    We have just recently posted updates regarding the development progress. Please refer to these threads:

    While we can not give an exact ETA, we are working very hard to deliver the new features as fast as possible.

    Thank you for your patience and understanding!

    in reply to: Miqobot v1.2.45 – Patch Notes #1784
    Miqobot
    Miqobot
    Keymaster
    0

    Not at the moment, but it will be possible to do that in the next version of Miqobot πŸ™‚
    Adding customizable delays between crafting actions is one of the many improvements we are preparing for release.

    Thank you for asking!

    in reply to: Index: Gathering Grids #1781
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you! The index is updated πŸ™‚

    in reply to: Mochi's Grids Pack 1.2 #1778
    Miqobot
    Miqobot
    Keymaster
    1+

    Hi Mochi, I think BTN25: Mistletoe might be broken. When I load the grid, it’s off in the sky.

    Thank you for reporting!
    Unfortunately, Mochi does not support this thread anymore.

    The Navigation Grid for Mistletoe appears to match the Lv45 Mature Trees in Coerthas Central Highlands. Contents are:
    – Mistletoe
    – Mirror Apple
    – Mirror Apple Seeds
    – Ice Shard

    I will update the index correspondingly, but now it seems that we miss a grid for Walnut Log and Matron’s Mistletoe.
    That’s also an empty entry in the Botany Achievements list.

    If anybody would like to share a grid for Walnut Log, then please do πŸ™‚
    We recommend creating a new thread for your Navigation Grids.

    Thank you very much!

    in reply to: Mochi's Grids Pack 1.2 #1777
    Miqobot
    Miqobot
    Keymaster
    1+

    I click Start, my bot gathers one node, and then I have to click start again. Am I doing something wrong here?

    Please check your Count field under Start button πŸ™‚
    It corresponds to the amount of nodes to gather before switching off automatically.

    in reply to: Beehive Chip #1774
    Miqobot
    Miqobot
    Keymaster
    0

    I apologize for intervention, but for some reason this Navigation Grid contains only a single waypoint.
    I have also found a previous version of the attachment in the database, but I am not sure if it’s the correct one.

    Would you kindly check the attachments once again?
    Perhaps you can re-export it from your own presets.

    Thank you very much!

    Attachments:
    You must be logged in to view attached files.
    in reply to: Possible Buyer #1773
    Miqobot
    Miqobot
    Keymaster
    1+

    Greetings!

    At the moment Miqobot Team is working on a big pack of features for Crafting and Gathering Endgame, as well as multiple improvements for 3D Radar and additional feature requests. You can find more information in these threads:

    The Combat features that you ask about are being prepared for 1.3.x series of Miqobot.
    For them we are implementing a complete World Navigation Graph, which will allow Miqobot to travel freely around Eorzea and participate in battles without any restrictions. We are also preparing multiple AI behaviours and class rotations, with special attention to ease of use and high customizability.

    There are also several advanced features in development. If you are interested, you can find more information here:
    DPS Solver
    Roll Solver and Rading bot

    While we can not give an exact ETA on these features, we assure you that we are working very hard to deliver them as fast as possible.

    As for discussing other products, this is of course not encouraged here.
    We understand that while Miqobot is in active development, she will be compared to others in terms of features available, and such thing is inevitable. But we would kindly ask to keep this kind of conversation to a minimum.

    Welcome πŸ™‚

    in reply to: Gathering #1772
    Miqobot
    Miqobot
    Keymaster
    2+

    You are right, this would be indeed a low-effort implementation of Fleeing algorithm.

    And we have it already implemented.
    But there are two big issues that prevent us from calling it a stable feature for release:

    1. It would require a complete remake of all the Navigation Grids that our community has created so far.
    2. When a Flee point is located behind a pack of aggressive monsters, Miqobot gets stuck very easily. She’s running back and forth between safe and danger areas, and never makes it to the gathering nodes.

    We are working on a dynamic and completely automatic version of Fleeing algorithm. Miqobot will be able to utilize the upcoming World Navigation Graph in order to find the best fleeing path by herself.

    It looks like this:

    flee-path-preview

    in reply to: Collectable gathering? #1734
    Miqobot
    Miqobot
    Keymaster
    0

    Please refer to this thread for information on Collectables support:
    Blue Scrip Farm

    Both Blue Scrips and Red Scrips are already supported by Miqobot.
    Scenarios will only make it easier by linking several farming spots together πŸ™‚

    • For Crafting, you can enable Collect option. Miqobot will toggle the Collectable Synthesis buff and craft the item as a collectable.
    • For Fishing, you can also enable Collect option and set the Collectability threshold you need.
      As @captainblunt said, Miqobot offers a default preset for farming Illuminati Perches. You can read more about this in our Fishing guide: Fishing Presets.
      Also, @captainblunt has created a preset for farming Thunderbolt Eel, which can be exchanged for Red Scrips.
    • For Gathering, we are preparing the Gathering Rotations Designer. It will allow you to perform Collectability rotations for Unspoiled Gathering Nodes.
      It will arrive with Miqobot v1.2.5.
    • Scenarios are being prepared for Miqobot v1.2.6 (Beta) and will allow you to do all these things together, by switching between different jobs and activities.
    in reply to: Gathering #1733
    Miqobot
    Miqobot
    Keymaster
    0

    Scenarios will allow you to switch between slots in Gathering window. You will be able to specify several presets (with slot numbers) and let Miqobot cycle through them when changing Gathering nodes.

    Though we do not consider an ability to switch between non-rare items within the same Gathering node.
    Is there any advantage to do that instead of, for example, gathering Shards in every 2nd node and gathering Carbonized Matter in every 3rd node?

    in reply to: Progress updates on unreleased features #1732
    Miqobot
    Miqobot
    Keymaster
    3+

    The following features are in the final stage of development:

    • Crafting Solver.
      The ongoing clusterization process is very time-consuming, so we are constantly developing new mathematical methods for deeper and faster analysis.
    • Gathering Rotations.
      The main logic is finished, and UI Designer is being implemented.
    • Desynthesis by Name is being prepared for release.
    • Improvements for 3D Radar are being prepared for release.
    • Scenario Engine is being prepared for v1.2.6 Beta.

    At the same time, we are working on v1.3.x series of Miqobot.
    Miqobot will grow fangs and claws and will learn to roar and to fight.

    • Every location in Eorzea is drawn with Navigation Grids.
      They will be used for FATEs, for Questing, and for Scenarios to connect between your personal Navigation Grids.
    • Numerous AI behaviours are in design, which are intended to solve specific tasks.
      A few examples would be:
      – Fighting through a bunch of aggressive monsters to reach the target.
      – Fleeing when outnumbered or weakened.
      – Initiating and completing Levequests.
      – Solving jumping puzzles.
    • Battle rotations are in development for DPS Solver.
      Each class and each job will have a dedicated AI with several levels of customization.
    • Navigation Meshes are in research.
      We are looking for an easy way to create and edit them, so Navigation Grids can be upgraded with a single click.

    Multiple bug reports and feature requests from our users are in progress as well.

    Please refer to the following threads for more information.
    (These are just some of the features that were discussed on forums, and there are many more not yet announced.)

Viewing 15 posts - 2,791 through 2,805 (of 3,032 total)