Miqobot

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Viewing 15 posts - 2,791 through 2,805 (of 3,056 total)
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  • in reply to: [Scenarios] Daily Beast Tribe Crafting Logic? #1962
    Miqobot
    Miqobot
    Keymaster
    2+

    Sure, we can share a preview of how Miqobot will behave in Questing πŸ™‚
    Actually it is much easier to perceive if you consider the fact that Miqobot always tries to imitate human behaviour as much as possible.

    Same thing with Questing.
    She will analyze the tasks at hand just like a human player does.

    • When searching for new quests, Miqobot will look at the map and see what NPCs have a repeatable quest icon on them.
      She will approach each one of them and choose quests based on a priority list. You would specify the desired rewards and Miqobot will do the rest – very much like Gather by Name.
    • When following quest objectives, Miqobot will read and analyze them in order to figure out what exactly she is required to do.
      A simple parsing algorithm can identify /emote, “Say”, and synthesize requirements. Instructions in Japanese can be a bit less clear for analysis, but we will think of something. Recipe requirements in Crafting Log can be easily recognized as well, so associated crafting buffs and gear pieces won’t be a problem.
      There will be exceptions of course, and for some unique quests we will have to implement custom hints. But nothing Scenario Engine couldn’t handle.
    • When navigating through the area to reach quest objectives, Miqobot will once again look at the map to identify target location and coordinates.
      She will use default navigation meshes created by Miqobot Team. We are planning to release them separately and let you modify them to your liking (in case you run into an issue in some specific quest).
    • When a failure in crafting occurs, there would be no additional logics to implement.
      Since the ingame state of the quest resets by itself, Miqobot will simply follow the updated objectives which automatically lead to retry.
    • Additionally, in v1.2.6 Beta we are planning to release Chat support.
      If this feature proves to be stable, it will be also used in Questing for “Say” objectives.
    • And there is one more obstacle to mention – using Key Items with ground AOE.
      For this, we will probably have to utilize the Gamepad section of ingame keybinds, since keyboard does not provide any method for placing a ground AOE spell (and we would like to avoid stealing mouse control from you).

    Our plans for Questing is to release it incrementally.
    Each release will add support for more quest types and more behaviour patterns, until eventually we cover them all πŸ™‚

    in reply to: 15 days for 5$ please ? #1961
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we are planning to add more subscription options for Miqobot in the future πŸ™‚

    Please understand that technically this is not an easy task, because we have to implement new subscriptions on several layers, so it might take a while.
    Our main focus right now is implementing core features and polishing the AI. Our marketing team appreciates you sharing your suggestion and we will definitely consider this option in the future. As soon as we catch up with the rest of the market in terms of features available, there will be more subscription plans as well.

    Thank you for your patience and understanding πŸ™‚

    in reply to: Crafting Solver [Log with explanation] #1960
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for carrying out these experiments and sharing your results πŸ™‚

    There is nothing more to add to what’s been already said here, except that the main reason why Miqobot doesn’t use certain abilities is because she doesn’t yet know of their existence. But she tries her best to solve the assigned recipe with the tools she knows about.

    When you see Miqobot spamming Observe, it means that she’s baiting Good conditions in attempt to gain more CP. She knows clearly that she won’t be able to finish the Progress bar, so the only way out is to catch a sequential chain of Goods in order to regain enough CP for Master Mends.

    New abilities will be added in the upcoming version of Miqobot, which is already being prepared for release πŸ™‚

    in reply to: Gathering cannot fly #1945
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    It seems that you have encountered the same issue as described in this thread: Inverted Y Axis

    The fix is already planned for release in the upcoming version of Miqobot πŸ™‚

    in reply to: Request: Disable Event Completed Window #1942
    Miqobot
    Miqobot
    Keymaster
    2+

    Sure, we can do this πŸ™‚
    We were going to implement automatic disable of message boxes for Scenarios, since they will allow switching between different crafts and activities and a message pop would freeze the normal flow of Scenario.

    But of course a manual toggle option for non-Scenario mode would be an easy addition.

    Will be done!
    Thank you for your request!

    in reply to: Crafting Solver for 60*** #1934
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, Miqobot Team is now entirely focused on releasing a new version πŸ™‚

    We are testing the final formulas and make additional tweaks for special cases. Since a single mistake in progress prediction leads to a failed craft, we want to minimize the risks as much as possible.

    Crafting Solver is the most complex feature we are working on at the moment (and it will probably stay that way, even when compared to future features). That’s why it’s taking so much time and effort.
    On the bright side – as soon as we move it out of the way we’ll gain lots of development power for new features, and next versions will be coming a lot faster.

    But you’re right, this release is long overdue πŸ™‚
    Our developers are preparing a Beta version now, so this stalemate will be finally broken.
    Don’t worry, it will be a very short Beta, just until we finish guides and adjust the formulas.

    Because Scenarios are coming next, and they are tired of waiting too!

    in reply to: Crafting Counter (Feature Request) #1929
    Miqobot
    Miqobot
    Keymaster
    1+

    Accepted πŸ™‚

    In fact, your request is very similar to these ones:

    It will be released in one of the upcoming upgrades.

    Thank you very much!

    in reply to: fate bot eta? #1928
    Miqobot
    Miqobot
    Keymaster
    0

    Combat Features are planned for v1.3.x series of Miqobot πŸ™‚
    For FATEs specifically, we are preparing full scale Navigation Grids which will cover entire Eorzea and will allow Miqobot to easily find her way between FATEs without getting stuck.

    You can find more information in this post:
    Progress updates on unreleased features

    in reply to: Crafting Solver for 60*** #1921
    Miqobot
    Miqobot
    Keymaster
    1+

    This release will introduce previously announced features for v1.2.5:

    • Crafting Solver
    • Gathering Rotations
    • Desynthesis by Name
    • 3D Radar – B/A/S ranks
    • 3D Radar – Out-Of-Reach slots

    There will be multiple minor improvements as well.

    Scenario Engine is being prepared for Miqobot v1.2.6.
    We have to ensure that all of the above features are stable, since Scenarios will heavily depend on them πŸ™‚

    in reply to: Palace of the Dead #1920
    Miqobot
    Miqobot
    Keymaster
    1+

    This looks awesome, and is a feature I would definitely like to take advantage of. I’ve seen you reference β€œBeta” versions of Miqobot in several posts. Is there a place i can download said beta versions? I’ve not seen anything other than the regular client download.

    When we release a Beta version of Miqobot, we create a dedicated thread on forums.
    Download links will be posted there πŸ™‚

    Here’s an example: [Beta] Gather by Name, Crafting Solver, Multibox

    Slightly offtopic, you say that automatic rotation ability is relatively easy to do:
    Is there a possiblity for alpha/beta to contain ability to start a β€œautomatic rotation” mode for Miqobot so it just keeps running forward while stopping to kill anything it can (like with tomahawk or with a spell). You just just keep moving it through a dungeon/PotD while alt-tabbing to do something else. And add a run away from AOE/look away from petrification/switch tagets to get enmity when tanking or avoid getting agro when tanking etc when such functionalities gets implemented.

    Sure, this feature is called Assist Mode, and it will be released as well.
    We are planning several levels of automation for Combat, from a completely self-contained AI to a highly customizable Assist Mode.

    We have discussed different aspects of DPS Solver in this thread: Roll solver
    I think you would be interested if you haven’t seen it yet πŸ™‚

    in reply to: Request: Recurring Payment #1916
    Miqobot
    Miqobot
    Keymaster
    0

    Greetings!

    This is an interesting question.
    So far, we’ve been only receiving requests to never implement a recurring payment πŸ™‚

    One of the main reasons being that PayPal has a very hectic cancelling process.
    And for users who pay with Credit Card and have no PayPal account, it is impossible to cancel a recurring payment.

    As of now, you can Renew your subscription for as many months as you want, ahead of time.
    If you Renew an active license code, you get +1 month to your subscription.
    If you Renew it again immediately, you get +2 months. And so on.

    Our marketing team is searching for alternative ways to simplify the payment process.
    We’ll be implementing additional subscription plans in the future, and we’ll definitely look into Recurring Payments as well πŸ™‚

    Thank you for your request!

    in reply to: Crafting Solver for 60*** #1915
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you all for your feedback very much! πŸ™‚

    Yes, Miqobot will be able to follow a queue of different crafts.
    We are planning to release this feature as a part of Scenario Engine.

    Additionally, we are going to implement a copy of ingame recipe database, which will allow Miqobot to add pre-requisite crafts automatically into the queue.

    in reply to: Find closest grid #1914
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your request!

    This feature is very similar to the one proposed by @captainblunt: Beacon Toggle
    But it goes much further.

    Our developers have looked into your request and performed a breakdown analysis:

    • Since Navigation Grids are currently not bound to a zone, we will have to find another way to identify Grids in the current location.
      For this we are going to try using Grids β€˜Description’ field.
    • The purpose of the Grid is to show Miqobot how to avoid obstacles while farming. But beyond it there are no guidelines. So most likely, Miqobot will get stuck.

    We have stated so in our Navigation Guide:

    An imporant note!
    Do Not start Miqobot without a direct view of the grid’s closest waypoint. If you do, you might make your character run into a wall and get stuck.

    To alleviate this restriction, we will need a way to navigate freely around Eorzea.
    We have already planned a solution for this. It is described in our Questing Development thread (under World Navigation).

    • When the Navigation Grid is reached, Miqobot must know which slots to farm.
      If you want to just farm anything, we could default to Shards and Crystals, since they are guaranteed to appear in every node.
      But perhaps you would like to gather something more valuable.

    So what would be your final goal?
    – To gather anything just to gain some experience.
    – To gather highest-level material available in the vicinity.
    – To gather the most valuable material in the vicinity. (This would probably require a way to collect information from the Market Board.)
    – To gather anything that gives a good amount of Blue/Red Scrips.
    – To gather items for Aetherial Reduction.

    Thank you very much!

    P.S. With the release of Scenario Engine, Miqobot will be able to teleport between locations.
    As long as Navigation Grid is connected to an aetheryte, she will be able to find her way on her own.

    It may not fully address your feature request, but we hope that it will allow to setup Miqobot faster πŸ™‚

    in reply to: Palace of the Dead #1912
    Miqobot
    Miqobot
    Keymaster
    2+

    So here’s what we found.

    • All rooms are static. There is a finite number of rooms in total.
      If you make a Navigation Grid as you progress through Palace of the Dead, you will find yourself in the same room eventually.

    palace-01

    • Passages between rooms are randomly generated.
      Where there was a way on one floor, there may be a wall on another floor.

    palace-02

    • More specifically, passages themselves are always there, but they can be covered with walls making them impassable.
      This is essentially how map generation works.

    palace-03Β palace-04

    • At each floor, the game can select any adjacent set of rooms to create a map. The amount of possible patterns is huge.
      Thery weren’t lying about randomly generated maps. It is for real.

    palace-05

    • There are two sets of rooms floating in the void. Each set contains 21 rooms.
      Other structures are:
      – Boss room.
      – Ban room.
      – A copy of the pit from South Shroud (where entry cutscene takes place).
      – A big structure in the middle, which purpose is yet to be revealed.

    palace-06Β palace-07

    Implementing pathfinding in randomly generated environment is extremely difficult.
    For this we will have to teach Miqobot how to create Navigation Grids on the fly.
    This will be the most challenging task.

    Implementing rotations is the easiest part of your feature request. It will take about 10% of development cost.
    The rest 90% will be spent on reverse engineering of ingame UI, generating Navigation Meshes, implementing dedicated AI to avoid traps and look for treasure coffers, strategic planning of pomanders usage, and arranging entry NPC interaction.

    We are going to release Levels 1-10 in one of the upcoming Betas and see how it goes.
    If this feature proves to be popular enough, we will consider implementing deeper floors of the Deep Dungeon πŸ™‚

    in reply to: Palace of the Dead #1894
    Miqobot
    Miqobot
    Keymaster
    1+

    Greetings!
    Thank you for asking very much πŸ™‚

    Indeed, Palace of the Dead would be an extremely valuable addition for Miqobot.
    An ability to farm Lore tomestones, solo, without any daily restrictions – seems too good to be true. Additional Poetics and Esoterics rewards can be used for Relic quest progression. And the amount of experience given is competetive to running dungeons and FATEs.

    That’s why we have already assigned a few Miqobot Team members to investigate new opportunities.

    And they are already preparing results of the preliminary research. It looks very promising!
    We’ll post it later today πŸ™‚

Viewing 15 posts - 2,791 through 2,805 (of 3,056 total)