Miqobot

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  • in reply to: Palace of the Dead #1920
    Miqobot
    Miqobot
    Keymaster
    1+

    This looks awesome, and is a feature I would definitely like to take advantage of. Iโ€™ve seen you reference โ€œBetaโ€ versions of Miqobot in several posts. Is there a place i can download said beta versions? Iโ€™ve not seen anything other than the regular client download.

    When we release a Beta version of Miqobot, we create a dedicated thread on forums.
    Download links will be posted there ๐Ÿ™‚

    Here’s an example: [Beta] Gather by Name, Crafting Solver, Multibox

    Slightly offtopic, you say that automatic rotation ability is relatively easy to do:
    Is there a possiblity for alpha/beta to contain ability to start a โ€œautomatic rotationโ€ mode for Miqobot so it just keeps running forward while stopping to kill anything it can (like with tomahawk or with a spell). You just just keep moving it through a dungeon/PotD while alt-tabbing to do something else. And add a run away from AOE/look away from petrification/switch tagets to get enmity when tanking or avoid getting agro when tanking etc when such functionalities gets implemented.

    Sure, this feature is called Assist Mode, and it will be released as well.
    We are planning several levels of automation for Combat, from a completely self-contained AI to a highly customizable Assist Mode.

    We have discussed different aspects of DPS Solver in this thread: Roll solver
    I think you would be interested if you haven’t seen it yet ๐Ÿ™‚

    in reply to: Request: Recurring Payment #1916
    Miqobot
    Miqobot
    Keymaster
    0

    Greetings!

    This is an interesting question.
    So far, we’ve been only receiving requests to never implement a recurring payment ๐Ÿ™‚

    One of the main reasons being that PayPal has a very hectic cancelling process.
    And for users who pay with Credit Card and have no PayPal account, it is impossible to cancel a recurring payment.

    As of now, you can Renew your subscription for as many months as you want, ahead of time.
    If you Renew an active license code, you get +1 month to your subscription.
    If you Renew it again immediately, you get +2 months. And so on.

    Our marketing team is searching for alternative ways to simplify the payment process.
    We’ll be implementing additional subscription plans in the future, and we’ll definitely look into Recurring Payments as well ๐Ÿ™‚

    Thank you for your request!

    in reply to: Crafting Solver for 60*** #1915
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you all for your feedback very much! ๐Ÿ™‚

    Yes, Miqobot will be able to follow a queue of different crafts.
    We are planning to release this feature as a part of Scenario Engine.

    Additionally, we are going to implement a copy of ingame recipe database, which will allow Miqobot to add pre-requisite crafts automatically into the queue.

    in reply to: Find closest grid #1914
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your request!

    This feature is very similar to the one proposed by @captainblunt: Beacon Toggle
    But it goes much further.

    Our developers have looked into your request and performed a breakdown analysis:

    • Since Navigation Grids are currently not bound to a zone, we will have to find another way to identify Grids in the current location.
      For this we are going to try using Grids โ€˜Descriptionโ€™ field.
    • The purpose of the Grid is to show Miqobot how to avoid obstacles while farming. But beyond it there are no guidelines. So most likely, Miqobot will get stuck.

    We have stated so in our Navigation Guide:

    An imporant note!
    Do Not start Miqobot without a direct view of the gridโ€™s closest waypoint. If you do, you might make your character run into a wall and get stuck.

    To alleviate this restriction, we will need a way to navigate freely around Eorzea.
    We have already planned a solution for this. It is described in our Questing Development thread (under World Navigation).

    • When the Navigation Grid is reached, Miqobot must know which slots to farm.
      If you want to just farm anything, we could default to Shards and Crystals, since they are guaranteed to appear in every node.
      But perhaps you would like to gather something more valuable.

    So what would be your final goal?
    – To gather anything just to gain some experience.
    – To gather highest-level material available in the vicinity.
    – To gather the most valuable material in the vicinity. (This would probably require a way to collect information from the Market Board.)
    – To gather anything that gives a good amount of Blue/Red Scrips.
    – To gather items for Aetherial Reduction.

    Thank you very much!

    P.S. With the release of Scenario Engine, Miqobot will be able to teleport between locations.
    As long as Navigation Grid is connected to an aetheryte, she will be able to find her way on her own.

    It may not fully address your feature request, but we hope that it will allow to setup Miqobot faster ๐Ÿ™‚

    in reply to: Palace of the Dead #1912
    Miqobot
    Miqobot
    Keymaster
    2+

    So here’s what we found.

    • All rooms are static. There is a finite number of rooms in total.
      If you make a Navigation Grid as you progress through Palace of the Dead, you will find yourself in the same room eventually.

    palace-01

    • Passages between rooms are randomly generated.
      Where there was a way on one floor, there may be a wall on another floor.

    palace-02

    • More specifically, passages themselves are always there, but they can be covered with walls making them impassable.
      This is essentially how map generation works.

    palace-03ย palace-04

    • At each floor, the game can select any adjacent set of rooms to create a map. The amount of possible patterns is huge.
      Thery weren’t lying about randomly generated maps. It is for real.

    palace-05

    • There are two sets of rooms floating in the void. Each set contains 21 rooms.
      Other structures are:
      – Boss room.
      – Ban room.
      – A copy of the pit from South Shroud (where entry cutscene takes place).
      – A big structure in the middle, which purpose is yet to be revealed.

    palace-06ย palace-07

    Implementing pathfinding in randomly generated environment is extremely difficult.
    For this we will have to teach Miqobot how to create Navigation Grids on the fly.
    This will be the most challenging task.

    Implementing rotations is the easiest part of your feature request. It will take about 10% of development cost.
    The rest 90% will be spent on reverse engineering of ingame UI, generating Navigation Meshes, implementing dedicated AI to avoid traps and look for treasure coffers, strategic planning of pomanders usage, and arranging entry NPC interaction.

    We are going to release Levels 1-10 in one of the upcoming Betas and see how it goes.
    If this feature proves to be popular enough, we will consider implementing deeper floors of the Deep Dungeon ๐Ÿ™‚

    in reply to: Palace of the Dead #1894
    Miqobot
    Miqobot
    Keymaster
    1+

    Greetings!
    Thank you for asking very much ๐Ÿ™‚

    Indeed, Palace of the Dead would be an extremely valuable addition for Miqobot.
    An ability to farm Lore tomestones, solo, without any daily restrictions – seems too good to be true. Additional Poetics and Esoterics rewards can be used for Relic quest progression. And the amount of experience given is competetive to running dungeons and FATEs.

    That’s why we have already assigned a few Miqobot Team members to investigate new opportunities.

    And they are already preparing results of the preliminary research. It looks very promising!
    We’ll post it later today ๐Ÿ™‚

    in reply to: Feature Request – Toggle Image #1887
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, both options are already being prepared for release ๐Ÿ™‚

    We are still not sure how popular it proves to be, so this feature will be added in experimental mode. Which means these options will be hidden by default and must be enabled manually by editing settings.miqo file.

    Thank you for your requests!

    P.S. If I’m not mistaken, this is your original topic on the matter: https://miqobot.com/forum/forums/topic/my-wish-list/

    in reply to: Patch 3.35 – Miqobot Status #1882
    Miqobot
    Miqobot
    Keymaster
    0

    We have just finished upgrading Miqobot for Patch 3.35.
    Thank you for your patience very much!

    Miqobot is eager to help you with your Crafting orders right meow ๐Ÿ™‚
    No need to download anything, just restart her and you’re all set.

    We are still performing final testing of all features, so if you encounter any issues, please let us know!

    in reply to: Index: Gathering Grids #1878
    Miqobot
    Miqobot
    Keymaster
    0

    Amazing work!
    Miqobot Team thanks you deeply for your incredible contribution and unceasing dedication!

    in reply to: Skills (Beta) Use for collectables #1864
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, it is possible to create a skill macro that would navigate through the menus.

    But I’m afraid the result would be highly unstable due to lags and fragility of ingame cursor.
    (For example, the ingame cursor stops reacting to keystrokes whenever you move your mouse in foreground, so Miqobot uses extra layers of AI logics to detect this kind of issues and recover from them.)

    That’s why we are preparing a special Gathering Rotations Designer. It will allow you to create complex rotations for Collectables which will be both stable and lag proof.
    It will look like this:

    Gathering Rotations Designer

    Optimizations for Crafting Solver are almost completed, and we are going to release a new Beta version in a matter of days. Please hold on just a little longer ๐Ÿ™‚

    in reply to: Request – Mentor Roulette #1853
    Miqobot
    Miqobot
    Keymaster
    0

    Sure, it can be a thing ๐Ÿ™‚
    Dungeon bot is already in development along with lots of other Combat features. All roulettes will be supported.

    Thank you for the request!

    in reply to: Index: Gathering Grids #1852
    Miqobot
    Miqobot
    Keymaster
    1+

    Great!
    I will update the index with links to corresponding Grids as well ๐Ÿ™‚

    in reply to: Feature Request #1843
    Miqobot
    Miqobot
    Keymaster
    0

    This is a nice suggestion ๐Ÿ™‚

    The only problem is that Navigation Grids are currently not bound to a zone, so Miqobot would have trouble identifying the correct Beacons to show. With the current state of Grids data format Miqobot would display all Beacons at once, some of them high up in the sky and some deep underground.
    This is probably not what you expected.

    But I guess we can rely on Grids ‘Description’ field.
    Miqobot would scan through the Descriptions and look for the corresponding Zone name. Of course, this solution makes it less flexible due to possible typos. But since this is not a fundamental feature, we hope that it won’t be much of an issue ๐Ÿ™‚

    Do you think it will work for you?

    in reply to: Index: Gathering Grids #1842
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you very much! Index updated and new items added:

    • Radiant Astral Moraine
    • Lover’s Laurel
    • Firelight Seeds (Hidden)
    • Icelight Seeds (Hidden)
    • Windlight Seeds (Hidden)
    • Earthlight Seeds (Hidden)
    • Levinlight Seeds (Hidden)
    • Waterlight Seeds (Hidden)
    • Meteorite
    • Crystallized Sap

    I donโ€™t see Lumythrite Ore in the mining list at lvl 56-60. Gatherable in CM at 6,20 at 3AM ET slot 2

    Lumythrite Ore is listed under Regional Folklore section, if that’s what you mean ๐Ÿ™‚

    in reply to: Request – PVP #1828
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you very much for your feedback!

    So basically, PvP features must include all of the above:

    • PvP Rotations for DPS Solver.
    • Special 3D Radar mode to display PvP specific information.
    • And a fully automated PvP bot to earn achievements and mounts.

    We will research the possibilities and plan the corresponding upgrades for Miqobot.
    Thank you!

Viewing 15 posts - 2,776 through 2,790 (of 3,032 total)