August 17, 2016 at 1:14 am #1966August 17, 2016 at 1:46 am #1968
Ok, been running the Camphorwood grid for around an hour now and found 1 issue. Under gather by name , at the lowest spot put “Cluster” as there’s an ephemeral node that occasionally pops that is close enough for this grid to go to. Without Cluster added as a gather it will just sit there on that node and cycle as there’s nothing in there that it can collect that meets the name requirement.August 17, 2016 at 2:17 am #1969
Found another rare but critical issue. Here’s the updated grid with the fix. 1.75 hours into gathering with it produced the random mob that was too close before going stealth.August 23, 2016 at 8:48 pm #2001August 25, 2016 at 6:15 am #2019
Western Thanalan > silver Bazaar
Grade 3 Carbonized Matter, Water Shard, Grade 2 Thanalan Soil (Hidden)
Max Branch 25
No warnings.August 25, 2016 at 10:25 am #2023August 26, 2016 at 12:04 am #2027
Wattlebark grid. Ran it all night without any deaths, so safe. Again, move the beacon in the air to prevent multiple peeps afk in same spot LOL!August 26, 2016 at 12:05 am #2029
Old-Growth Camphorwood. Beacon movement recommended.August 26, 2016 at 12:06 am #2031
Smithsonite/Meteorite grid. Safe. Move beacon as usual.August 29, 2016 at 7:54 pm #2049
Adamantite Grid. Ai’s used to work, but seems they changed the position of a Clockwork Bit at 24.1, 6.5 node and was causing aggro before stealth could be engaged. I ran this new grid all day without incident.August 29, 2016 at 7:56 pm #2051
Here’s one for Dravanian Paprika, another legendary node so once again may want to change position of beacon.
EDIT by @Miqobot:
In Stormblood 4.0 Dravanian Paprika is moved to another location.
Now it shares nodes with Vanilla Beans and Frost Cotton Boll.August 31, 2016 at 1:49 pm #2054
Crystallized Sap. Legendary botany node.September 1, 2016 at 5:11 pm #2058October 19, 2016 at 1:24 pm #2289
A couple of things and I will see if I can find more out later to narrow it down.
On the mythril chain, when it goes either from 8-0 or from 0 -8 theres a rock formation that while the jump would be normally possible the bot jumps super late and it gets stuck for a extended time. its about 50-50 if it can dislodge itself or not. easiest fix is the the ridge drectly to the right of that is a clean walk up and less than two character widths is a very easy jump, but I dont know how to adjust the waypoints to fix.
On the Grade two carbonized, the there is a Ziz directly in the middle of the path in front of a rock where one of the nodes are. even with auto stealth the bot runs directly into it on multiple runs and it constantly agros. Having a chocobro out and auto attacking the Ziz once takes care of it, but you cant run the bot without constant vigilance withoutOctober 26, 2016 at 4:17 pm #2329
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