Miqobot

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Viewing 15 posts - 2,431 through 2,445 (of 3,033 total)
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  • in reply to: Stormblood – Upgrade Stage 1 #4170
    Miqobot
    Miqobot
    Keymaster
    0

    Crafting is also affected but not severely.
    Function setCraftRecipe() of Scenario Engine is currently broken because of changes to ingame Recipe Search.

    in reply to: Stormblood – Upgrade Stage 1 #4167
    Miqobot
    Miqobot
    Keymaster
    0

    You are referring to the post dated Jun 21.
    Today is Jul 4 and Patch 4.01 affected all Miqobot features. We are already preparing a new version for release, so please stay patient for a little longer.

    in reply to: Stormblood – Upgrade Stage 1 #4165
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we are aware of these problems and are working to fix Miqobot as fast as possible.
    Thank you for your patience very much!

    in reply to: Crafting issue #4164
    Miqobot
    Miqobot
    Keymaster
    0

    Could you please remove all duplicate icons of Basic Touch from your hotbars and leave only a single one? It is very hard for Miqobot to identify the correct keybind if you have it on many different hotbars.

    If it still doesn’t help, try to assign a simple keybind (without Ctrl and Alt).

    in reply to: Crafting issue #4156
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your answers.
    It appears that your issue is caused by the keybind assigned to Hotbar Slot 2 (where Basic Touch is located). Would you please clarify what key is that?

    in reply to: Stormblood – Upgrade Stage 1 #4146
    Miqobot
    Miqobot
    Keymaster
    0

    Apologize for quoting, did not mean to offend anyone.
    We will answer all questions, but because we need all hands on deck at the moment I will keep the answers short.

    in reply to: Stormblood – Upgrade Stage 1 #4140
    Miqobot
    Miqobot
    Keymaster
    0

    Patch 4.01 arrives on Jul 4, 2017 3:00 a.m. (PDT).
    As always, we are making all the necessary preparations to upgrade Miqobot for Patch 4.01 as soon as possible.

    Thank you for your patience and understanding!

    in reply to: Stormblood – Upgrade Stage 1 #4137
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for your feedback!
    We will definitely look into these improvements after all necessary Stormblood upgrades are in place.

    in reply to: Stormblood – Upgrade Stage 1 #4135
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, of course.

    in reply to: Stormblood – Upgrade Stage 1 #4131
    Miqobot
    Miqobot
    Keymaster
    2+

    We are sorry, but as we said earlier it is impossible to provide ETA for the expansion as big as Stormblood.
    Our developers are working day and night to upgrade Miqobot as fast as possible.

    Thank you for your patience very much!

    in reply to: Stormblood – Upgrade Stage 1 #4129
    Miqobot
    Miqobot
    Keymaster
    2+

    Patch 4.01 arrives on Jul 4, 2017 3:00 a.m. (PDT).
    As always, we are making all the necessary preparations to upgrade Miqobot for Patch 4.01 as soon as possible.

    Thank you for your patience and understanding!

    in reply to: Stormblood – Upgrade Stage 1 #4128
    Miqobot
    Miqobot
    Keymaster
    2+

    How is phase 2 coming along?

    It is coming along nicely, but there is still a lot of work to do.
    Thank you for your concern!

    in reply to: Stormblood – Upgrade Stage 1 #4127
    Miqobot
    Miqobot
    Keymaster
    1+

    May I ask what language its written in Im curious because i am just starting to learn some python.

    Different modules of Miqobot are implemented in different languages, depending on which one is best suited to solving certain problems. At this stage of development Miqobot is based on 5 programming languages:

    • C++
    • C#
    • AutoIt
    • Lua
    • Python

    Thank you for your interest!

    in reply to: Stormblood – Upgrade Stage 1 #4126
    Miqobot
    Miqobot
    Keymaster
    1+

    Would it be possible to implement a way for Miqobot to tell if the skills in the hot bars are active or not, so that she does not include them in the solver if they are not actually available?

    Yes, this is one of the vital upgrades required for new crafting mechanics.
    As many abilities are now affected by the presence of Soul Crystal, the previous method of hotbar scanning is not viable anymore. It must be complemented with the actual Soul Crystal detection.

    Thank you for your request!

    in reply to: [Beta] Scenario Scripting Engine #4125
    Miqobot
    Miqobot
    Keymaster
    0

    Is there a way to skip cutscenes elegantly?

    Would you please give us more information, what cutscenes do you want to skip exactly?

    There is no such feature in the current toolset, but if you describe what exactly you are trying to achieve, we can include your request into Planned Functions for the next Beta.

Viewing 15 posts - 2,431 through 2,445 (of 3,033 total)