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Ingenuity Math
According to skill description, Ingenuity lowers recipe level, but it does not say how much.
Neither does it mention the fact that crafting math is based on hidden recipe level, which is not visible anywhere in Crafting Log. Hidden level is a property of recipe just like item level is a property of gear. They are very close but do not match.We would like to share the data we’ve collected during our research.
Values are exclusively tabular, there is no general formula that could describe dependencies between them.
For the sake of clarity we shall omit certain exceptions, but keep in mind that some recipes may match by their recipe level but differ by hidden level. Miqobot keeps a full database of hidden levels and is able to identify them correctly.Recipe Level Hidden Level Ingenuity Ingenuity II 10 10 5 3 20 20 15 13 30 30 25 23 40 40 36 33 45 45 40 38 50 50 45 42 50* 55 50 47 50** 70 51 48 50*** 90 58 56 50**** 110 59 57 51 120 100 99 52 125 102 101 53 130 110 109 54 133 111 110 55 136 112 111 56 139 124 123 57 142 130 129 58 145 135 133 59 148 139 136 60 150 140 139 60* 160 151 150 60** 180 152 151 60*** 210 153 152 60**** 250 154 153 61 260 240 239 62 265 242 241 63 270 250 249 64 273 251 250 65 276 252 251 66 279 264 263 67 282 270 269 68 285 275 273 69 288 279 276 70 290 280 279 70* 300 291 290 70** 320 292 291 70*** 350 294 293 Crafting Math
Stormblood has significantly changed the crafting formulae for progress and quality.
Changes concern only cases when recipe level is above crafter level.
Unfortunately this includes all endgame recipes: 70*, 70**, 70***, and 70****.While crafter level is capped at 70, recipe level keeps growing with each new star added.
(These are approximate values but they are very close.)- 1st star = +10 levels
- 2nd star = +20 levels
- 3rd star = +30 levels
- 4th star = +40 levels
Level modifications are combined together for each star. So when you’re crafting a 4-star recipe, in fact you’re crafting a recipe of +100 levels above yours.
Before Stormblood, it affected progress mostly. Quality efficiency received very little penalty.
After Stormblood, it has been turned upside down. On average, progress efficiency is increased by +30%, and quality efficiency is decreased by -60%. Progress is still affected by level penalty, but not as much.
As a result, crafting HQ items above your level is much harder than it was before.In order to perform correctly, Crafting Solver must know exact formulas used by the game.
Unfortunately they can not be found anywhere in the game client, since all math is evaluated server side. The only way to find them is to collect many data samples at different levels with different stats, and then use clustering and regression methods to deduce the formulas.Over the past months, we have collected about 500,000 samples of data and managed to reach a rather accurate representation of crafting math.
The formulae itself is omitted in this article, but you can see it in Miqobot on monitor tab.This is how progress and quality are affected by level difference.
Level Diff Progress Efficiency Quality Efficiency 0 100% 100% +1 97% 95% +2 94% 90% +3 91% 85% +4 89% 80% +5 87% 75% +10 75% 50% +30 74% 50% +60 73% 50% +100 72% 50% -1 105% 100% -2 110% 100% -3 115% 100% -4 120% 100% -5 125% 100% -10 136% 100% -15 146% 100% -20 150% 100% -80 154% 100% -100 155% 100% In addition to this, quality is also affected by recipe level itself.
Each level tier introduces a 1% penalty (with a few exceptions).Recipe Level Quality Efficiency 0-50 100% 50* 98% 50** 98% 50*** 97% 50**** 97% 51-60 96% 60* 95% 60** 94% 60*** 93% 60**** 92% 61-70 92% 70* 91% 70** 90% 70*** 89% In this light, Ingenuity functions like a second Great Strides and becomes an imperative ability to succeed on 70-stars.
That’s why in addition to all Stormblood skills we had to design an extra module that is now responsible for Ingenuity calculations.Please take a look at skill named “Hit Once” in Miqobot rotation designer. It is created exactly for this purpose.
Also, please note that Brunt Force and Deep Vigor can only be activated after chain #4, which means after 5 successful hits.
In order for this to happen, you need a node with at least 6 gathering attempts. In addition, clearing out-of-reach is not counted towards hit chain by the game, so you have to either use Toil or acquire Endless Toil trait.The working rotation would look like this:
Toil
Hit Once
Hit Once
Hit Once
Hit Once
Hit Once
HQ Boost to 100%Would you please give us more information about your issue?
1. Switch to monitor tab.
2. Look at the line that says “Time”.
3. Compare it to Eorzea time. Does it match?Also, could you please verify that it’s 6:05 p.m. in Eorzea, and not 6:05 a.m.?
If it still doesn’t help, please make a screenshot of the moment when your scenario fails.
Make sure that it shows both Eorzea time in the game and Miqobot time on monitor tab.We have investigated this issue closely, and we would like to inform you that Miqobot already has a built-in solution for cases like this: Gathering Nodes Blacklist.
It triggers automatically after 3 unsuccessful attempts to target a problematic node.
The only downside is that compass sense becomes unavailable, because Lay of the Land will keep pointing to the same node.All you have to do is add beacons to your grid, which will allow Miqobot to continue gathering without Lay of the Land. Additionally, you may instruct Miqobot to ignore this node by disconnecting it from waypoints altogether. This is achieved by setting a lower value for “max branch distance”.
Here is an example of grid that fixes this issue.
Attachments:
You must be logged in to view attached files.Thank you for providing the necessary screenshots! Your issue is clear now.
Please remove the first line from Gather by Name which has no {} brackets.
When you put it like this, you tell Miqobot to prioritize Azim Cotton Boll without rotation.Square [] brackets are not needed for Azim Cotton Boll, because there is no other item that would contain it as substring.
The correct order is:
{Azim Cotton Boll}
{Molybdenum Ore}
{Almandine}
{Gyr Abanian Spring Water}-
This reply was modified 8 years, 1 month ago by
Miqobot.
These are just spearfishing nodes 🙂
They are processed slightly different by the game.Unlike normal gathering nodes, they are not fully preloaded. Their names are not evaluated until you change to fisher of required level to see them.
The memory allocation module, however, must put them somewhere beforehand – in order to reduce loading time later. Usually it puts them in the same space where previously unloaded objects resided. So whatever names were in that memory will now be attached to invisible spearfishing nodes. In fact, if you teleport to a few more locations and come back, you will trigger memory reallocation and see something else instead.
But as soon as you change to fisher, visible nodes will finish their loading and you will see correct names on 3D Radar.
Gathering
In addition to full support for underwater gathering, Miqobot is now able to use new Stormblood abilities.
Essentially they are direct upgrades from their Heavensward counterparts, since they cost the same amount of GP but result in improved performance.No modifications to gathering rotations are required.
New skills are 100% compatible with the current rotations designer. Whenever Miqobot detects an upgraded ability on your hotbar, she will automatically use it instead of an old one.- Impulsive Appraisal II is used instead of Impulsive Appraisal.
- Unearth III is used instead of Unearth II.
- Leaf Turn III is used instead of Leaf Turn II.
- Bountiful Yield II is used instead of Bountiful Yield.
- Bountiful Harvest II is used instead of Bountiful Harvest.
Please contact our Tech Support directly: https://miqobot.com/#support
Yes, if you assign a direct keybind for your mount, Miqobot will use it instead of switching hotbars.
Please understand that Miqobot is a keyboard-only bot.
She will not click the hotbar, because otherwise we would have to lock your mouse and you wouldn’t be able to use it.
Please read our guide on Keybinds and Icon Recognition.Miqobot always selects the first mount she finds, by scanning hotbars 1 through 10. If you want her to use a specific one, put it somewhere below other mounts.
Note: Flying mounts are prioritized over terrestrial.You can use sendKey() function to make a sequence of commands which will imitate teleport() behaviour.
But you will have to stop using mouse or minimize the game window, as explained here:
Miqobot v1.2.4 – Known IssuesThis method is very unstable, so please use it only if absolutely needed right now.
Indeed, Estate Halls in Shirogane are not supported yet.
They did not exist when we released this version, therefore Miqobot is not able to teleport there yet.Please wait until Stormblood Upgrade Stage 2.
Would you please give us more information about your issue?
Please follow these steps:- Press “+” button to access Advanced Settings.
- Go to 3D Radar tab in Advanced Settings.
- At the bottom, under Gathering Out of Reach section, enable “Show slot number”.
- At the bottom, under Gathering Out of Reach section, enable “Show all items”.
- Close Advanced Settings.
Now please tests two different cases:
- On 3D Radar tab, under Show Gathering, enable “Out of Reach”.
Approach a simple gathering node, not a legendary one.
Interact with it.
Does it show item names correctly?
Please make a screenshot of Gathering window and send to us.
- After this, approach a legendary gathering node.
Interact with it.
Make a second screenshot of Gathering window and send to us.
Thank you for your assistance very much!
Yes, this is exactly what Stormblood Upgrade Stage 2 is about – support for new Stormblood features.
It is not related to the hotfix implemented today.Your question has already been discussed. Please take a look at these threads:
Specialist trait interference
Stroke Of Genius, issueAll information regarding next Miqobot version, including new Crafting Solver abilities, will be posted here:
Stormblood – Upgrade Stage 2If you have any other questions, please contact our Tech Support directly: https://miqobot.com/#support
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