Forum Replies Created
-
AuthorPosts
-
June 8, 2018 at 4:16 pm in reply to: Automation of the housing items of the Gold Saucer minigames? #7202
Thank you for reporting!
Our developers have investigated your issue and identified the possible cause.It appears that Miqobot could not access some parts of the color scheme on your system and could not identify the correct background color for the Output Area.
We have sent you a diagnostics build of Miqobot by email. It contains a potential fix.
Would please try it out and let us know if there’s any improvement regarding your issue?Yes, you can find Desynthesis feature on Crafting tab 🙂
Here is a basic tutorial: Desynthesis GuideThe Diadem route is supposed to be created at the first launch of Miqobot in a new folder. This is indeed weird that you do not see it in the list of grids.
Have you experienced any issues with saving your grids after restarting Miqobot?
Could you please verify that your antivirus is not interfering with Miqobot’s ability to create and save files?We will attach the example route for Diadem to this post.
Please note that it was created back in Patch 3.1, when the Diadem zone was not yet divided into upper and lower areas. Therefore it may require adjustments in 3D Editor to work properly.Attachments:
You must be logged in to view attached files.Yes, this has been already discussed in Patch 4.3 Status thread.
- If node has 4 attempts in total, Miqobot will use Veteran Trade only after 1st hit.
- If node has 5 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit.
- If node has 6 attempts in total, Miqobot will use Veteran Trade after 1st, 2nd, or 3rd hit.
We agreed to implement an additional option to apply Veteran Trade after 2nd hit for 4 attempts as well.
However, we still don’t understand the reasoning behind your choice of fish.
According to FF14Angler database, Black Boxfish and Regal Silverside have the same catch rate of 38.5%: The Adventure
We expected that our users would select both of these fish for Veteran Trade, since they are only interested in Snow Crab.Would you please explain, why do you select only one fish for Veteran Trade?
Several other leveling methods have been introduced by the game since we started Combat development, and FATEs are no longer the best. Therefore our priorities changed as well.
The core combat system is 90% complete and we are now making announcements of the upcoming features.Squadron Dungeons
Starting from Patch 4.1, it is possible to enter a dungeon with 3 unit members of your Adventurer Squadron.
This leveling method is significantly faster than farming dungeons normally, because there is no queue time. A limited set of dungeons is available at the moment, however new ones are being unlocked with every major patch.
With the latest addition of Sohm Al, it gives the best experience per hour rate up to around level 60, and still remains viable after that.Miqobot will be able to farm the selected dungeon of your choice by interacting with NPC in Squadron Barracks, for as long as you want or until Grand Company seals are depleted.
Although the price for a single run ranges from 1,000 to 3,000 seals, about 60-70% of the cost returns in form of dungeon gear which can be used for Expert Delivery. Additional scenario function will be implemented to automate the delivery process as well.The core combat system will contain:
- Seamless omnidirectional battle navigation.
- Detecting and avoiding obstacles.
- Multiple AoE dodging.
- Maintaining positionals.
- Maintaining line of sight.
- Battle rotations for all classes.
- Squadron engage / disengage / limit break management.
- Complete understanding and execution of boss mechanics.
- Automatic switching between combat and normal navigation.
- Automatic recovery after KO.
(KO events will be rare, but a recovery system will be put in place regardless.)
All dungeons are carefully scripted by Miqobot team with a comprehensive list of objectives. All you will have to do is select your squadron party, choose a dungeon, and click Start.
Here is a preview of our Combat Pathfinding system.
The algorithm is designed for fast on the fly calculations and is capable to provide instant reaction.Cell meshes are generated directly from navigation grids and thus become highly customizable.
This feature will become a special test area for creating and fine-tuning AI behaviours for each role and job.
After the core system is stabilized, we will introduce Palace of the Dead and Heaven-on-High support.
Miqobot v1.2.6: Scenario Engine [Beta] is released.
We will be adding more functions after we complete the core combat system.- Miqobot v1.2.5: Crafting Solver supports 60**** recipes.
- Miqobot v1.2.5: Desynthesis is implemented.
- Miqobot v1.2.65: Crafting Solver supports 70** recipes.
- Miqobot v1.2.654: Crafting Solver supports 70*** recipes.
-
AuthorPosts

