Miqobot

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Viewing 15 posts - 2,191 through 2,205 (of 3,075 total)
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  • in reply to: Patch 4.36 – Miqobot Status #7271
    Miqobot
    Miqobot
    Keymaster
    2+

    Miqobot is fixed for Patch 4.31 Maintenance!

    Please restart Miqobot and she will update automatically.

    in reply to: Crafting is broken? #7220
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this is a known issue which happens under extensive mouse movement, due to the fact that Miqobot does not use code injections.
    In order to prevent this behaviour, please switch your game to Windowed mode and minimize it.

    You can find detailed explanation of the problem in the Known Issues section:

    • An issue wherein Miqobot would fail to move a game cursor, under extensive mouse movement.
      Unfortunately, this can not be fixed without code injections, and we have no plans for implementing code injections.
      Miqobot is aware of this situation, and she will patiently wait for mouse to stop moving before making another attempt. She needs a small fraction of a second (about 0.25 sec) in order to recover from this issue. Under normal circumstances you wouldn’t even notice this behaviour.
      If you want to prevent this behaviour completely, please consider switching the game to Windowed mode and minimizing it, when you run Miqobot in the background. Thus, mouse cursor will not be able to run over the game’s window and will not interfere.
    in reply to: [Feature request] Crafting macro parser #7219
    Miqobot
    Miqobot
    Keymaster
    0

    All right, accepted 🙂
    We will add this to our plans for Quality-of-Life feature pack.

    Thank you for your request!

    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, of course it is possible 🙂
    But since the housing minigames have just been introduced, it will take some time to research and implement them properly. We will add this to our development plans.

    Thank you for your request!

    in reply to: Index: Gathering Grids #7178
    Miqobot
    Miqobot
    Keymaster
    0

    Index is updated 🙂
    Thank you for your contribution very much!

    in reply to: Patch 4.36 – Miqobot Status #7160
    Miqobot
    Miqobot
    Keymaster
    4+

    Miqobot is fixed for Patch 4.31!

    No need to redownload anything. Just restart Miqobot if you had it running 🙂

    in reply to: Patch 4.36 – Miqobot Status #7150
    Miqobot
    Miqobot
    Keymaster
    1+

    Miqobot is currently broken due to arrival of Patch 4.31.
    As always, we are working hard to fix her as fast as possible and we kindly ask for your patience and understanding.

    The changes are minor and should take only a few hours.

    in reply to: High Contrast Mode Issue #7146
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for providing the necessary screenshots. We can see that avatar background is still incorrect, but this will take more time to fix properly.

    Anyway, this hotfix will be integrated into the next version of Miqobot.
    Thank you for your assistance very much! 🙂

    in reply to: High Contrast Mode Issue #7117
    Miqobot
    Miqobot
    Keymaster
    2+

    Thank you for reporting!
    Our developers have investigated your issue and identified the possible cause.

    It appears that Miqobot could not access some parts of the color scheme on your system and could not identify the correct background color for the Output Area.

    We have sent you a diagnostics build of Miqobot by email. It contains a potential fix.
    Would please try it out and let us know if there’s any improvement regarding your issue?

    in reply to: Mutamix Materia Transmute #7116
    Miqobot
    Miqobot
    Keymaster
    3+

    Materia Transmutation is not supported yet, but it’s already planned as additional function for Scenario Engine.
    We will be working on new scenario functions after we release the core combat system.

    Thank you for your request!

    in reply to: anyway to desynthesis #7085
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, you can find Desynthesis feature on Crafting tab 🙂
    Here is a basic tutorial: Desynthesis Guide

    in reply to: Veteran Trade after first hit #7083
    Miqobot
    Miqobot
    Keymaster
    0

    Now it makes sense 🙂
    We assumed that our users would always follow the publicly available statistics, and that was our mistake. But of course, in order to maximize player experience a setting to customize number of hits for Veteran Trade is necessary.

    Thank you for your feedback very much!

    in reply to: Is it possible to sort Grid names Alphabetically? #7082
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, the ability to reorganize grids and presets is already planned.
    It will be a part of the upcoming Quality-of-Life feature pack.

    Thank you for your request!

    in reply to: Diadem #7060
    Miqobot
    Miqobot
    Keymaster
    0

    The Diadem route is supposed to be created at the first launch of Miqobot in a new folder. This is indeed weird that you do not see it in the list of grids.

    Have you experienced any issues with saving your grids after restarting Miqobot?
    Could you please verify that your antivirus is not interfering with Miqobot’s ability to create and save files?

    We will attach the example route for Diadem to this post.
    Please note that it was created back in Patch 3.1, when the Diadem zone was not yet divided into upper and lower areas. Therefore it may require adjustments in 3D Editor to work properly.

    Attachments:
    You must be logged in to view attached files.
    in reply to: Veteran Trade after first hit #7059
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this has been already discussed in Patch 4.3 Status thread.

    • If node has 4 attempts in total, Miqobot will use Veteran Trade only after 1st hit.
    • If node has 5 attempts in total, Miqobot will use Veteran Trade after 1st or 2nd hit.
    • If node has 6 attempts in total, Miqobot will use Veteran Trade after 1st, 2nd, or 3rd hit.

    We agreed to implement an additional option to apply Veteran Trade after 2nd hit for 4 attempts as well.

    However, we still don’t understand the reasoning behind your choice of fish.
    According to FF14Angler database, Black Boxfish and Regal Silverside have the same catch rate of 38.5%: The Adventure
    We expected that our users would select both of these fish for Veteran Trade, since they are only interested in Snow Crab.

    Would you please explain, why do you select only one fish for Veteran Trade?

Viewing 15 posts - 2,191 through 2,205 (of 3,075 total)