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Miqobot v1.3.11 (Beta) is released. You can download it from this thread: [Beta] Combat
Please let us know whether the issue is fixed or requires additional investigation.
Thank you for your assistance very much!Miqobot v1.3.11
Important Note.
Camera zoom is now managed by Miqobot during battle for more reliable target selection.
These actions must have valid keybinds:
– Zoom Camera In
– Zoom Camera OutNew dungeon is supported.
– (Lv32) Brayflox’s LongstopNew scenario function is implemented.
– setSquadronDungeon() – Select a dungeon preset.Several improvements are implemented.
– New AoE baiting behavior is used for certain boss mechanics.
– Pathfinding engine is upgraded to avoid danger when possible instead of running through it.
– Navigation grids are upgraded to support variable waypoint size.
– Navigation meshes are upgraded for better line of sight management.Several issues are addressed.
– Fixed an issue wherein NPC interaction phase would fail under certain conditions.
– Fixed an issue wherein a treasure chest would be ignored under certain conditions.
– Fixed an issue wherein battle engine would break during a knockback.
– Fixed an issue wherein battle engine would try to focus untargetable enemies.
– Fixed a race condition between Miqobot and 3D Radar application at launch.
– Multiple minor issues are addressed.Thank you for reporting!
This issue is related to NPC interaction module which has already been redesigned in order to address similar issues with Aether Currents inside dungeon. We managed to reproduce this bug with Miqobot v1.3.1 and verified that it is no longer present in the upcoming beta version.
It’s already being prepared for release, so please try it out in a few hours.
Thank you for your assistance very much!The ability to reorganize grids and presets, as well as a search function, is already planned along with many other QoL improvements.
Supporting separate files would require a complete overhaul of the presets system, so we can not make any promises at the moment. The current system with a single presets.miqo file can handle up to 10,000 presets without significant performance issues.
First we will release Quality-of-Life feature pack to allow better organization. And of course, if it turns out to be not enough we will think about further improving the system by implementing separate files support.
Thank you for your request very much!Im hyped!
Really looking forward to it!
Will there be a new Squadron Dungeon?
Yes, we are releasing a new dungeon support for the next level tier.
(Lv32) Brayflox’s Longstop is coming in this update.Thank you for asking!
Form the technical point of view, Chinese version is an entirely different game. Therefore it will take twice more work to adapt Miqobot for China.
At the moment we focus on implementing core features and polishing the AI.
After we catch up with the core development, we will be ready to talk about a new project.Thank you for your interest in Miqobot very much! But right now we can not give any ETA on CN version support.
We sincerely apologize for inconvenience.We are very sorry, but Miqobot does not support any PvP activities.
She will immediately trigger an integrated kill switch upon entering a PvP zone.Please note that PvP activities are extremely dangerous for botting due to high player congestion.
There is a very high risk of being reported by another player in PvP. And it will most likely result in account suspension.It is true that PvP grinding would be relatively easy to implement with Scenario Engine, and it would drive a lot of attraction to Miqobot.
But at the same time it would trigger much hatred from players who prefer to grind experience manually. They would most likely take it as a personal insult and initiate witch hunting, which could potentially lead to a schism in the game community and significant damage to the game itself.We care about our players very much, and we would not want Miqobot to become a tool for game destruction.
We sincerely apologize, but at this time we have to postpone all PvP features requests.
We apologize for not being clear.
4,,,,,,,,,,,,,,5,,,,,,,,,,6,,,,,,
Key “4” is assigned to step #1.
Key “5” is assigned to step #15.
Key “6” is assigned to step #25.Yes, there is a skill happening naturally in the game macro.
But no key is assigned to step #23 in Miqobot. Therefore no input will be sent on that particular step.
If a game macro skips 2 steps due to a lag spike, synthesis will never reach step #25 and the process will never continue. This is a flaw of game macros.We recommend using Miqobot macros the way they were designed, with the full key sequence.
Here’s an example of Miqobot macro:
6, 7, 7, 4, f8, f8, f8, f8, f8, ctrl+3, 4, f8, f8, num5, f8, 9, 2, 7
It makes the process unaffected by lag spikes and still requires no time to load the craft.
Thank you for providing the details very much!
Yes, this makes perfect sense.
If a lag spike occurs while ingame macro is in progress, it may occasionally skip a step or two. And for example, if a macro was designed to go through 15 steps it will end on #14 instead.In the key sequence you have shown there is indeed nothing assigned to crafting step #23, and this is exactly why the process stops.
It’s actually a miracle that you never experienced this issue until last month 🙂 Your game connection must have been extremely stable.Miqobot macros are designed to be lag-proof.
They always verify the current crafting step and send the exact key that was intended for that step. Therefore in order to prevent lag spikes from breaking your macros we recommend to convert them into a full key sequence for Miqobot.If you are confident in your game connection, you may of course continue using the same method. But please do it at your own risk.
Thank you for your understanding! -
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