Miqobot

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Viewing 15 posts - 2,101 through 2,115 (of 3,069 total)
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  • in reply to: Triple Triad #8110
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking!

    Nothing has changed, Triple Triad is still coming and we will be working on it after we implement the core Combat system. However the Combat system requires full focus from our developers, therefore no progress will be made on Triple Triad until then.

    Miqobot offers two Gold Saucer features already, while the complete lack of Combat support is perceived as a significant flaw by many users. That’s why we have to postpone all other feature requests for a while.
    We sincerely apologize for inconvenience.

    in reply to: [Beta] Combat #8107
    Miqobot
    Miqobot
    Keymaster
    3+

    Bot ability to solo both of them to 100 and 200 respectively with some luck? :p

    Yes, if there is enough demand for this 🙂

    For now, the main priority is to eliminate the tedious grind of leveling battle jobs.
    But of course, if many players are interested we will continue to improve Miqobot until she is capable of going through the highest levels of HoH and clearing Savage raids.

    in reply to: 3D Radar / Fate Text not showing #8097
    Miqobot
    Miqobot
    Keymaster
    0

    Miqobot v1.3.11 (Beta) is released. You can download it from this thread: [Beta] Combat

    Please let us know whether the issue is fixed or requires additional investigation.
    Thank you for your assistance very much!

    in reply to: [Beta] Combat #8096
    Miqobot
    Miqobot
    Keymaster
    5+

    Miqobot v1.3.11

    Download Miqobot Beta

    Important Note.
    Camera zoom is now managed by Miqobot during battle for more reliable target selection.
    These actions must have valid keybinds:
    – Zoom Camera In
    – Zoom Camera Out

    New dungeon is supported.
    (Lv32) Brayflox’s Longstop

    New scenario function is implemented.
    setSquadronDungeon() – Select a dungeon preset.

    Several improvements are implemented.
    – New AoE baiting behavior is used for certain boss mechanics.
    – Pathfinding engine is upgraded to avoid danger when possible instead of running through it.
    – Navigation grids are upgraded to support variable waypoint size.
    – Navigation meshes are upgraded for better line of sight management.

    Several issues are addressed.
    – Fixed an issue wherein NPC interaction phase would fail under certain conditions.
    – Fixed an issue wherein a treasure chest would be ignored under certain conditions.
    – Fixed an issue wherein battle engine would break during a knockback.
    – Fixed an issue wherein battle engine would try to focus untargetable enemies.
    – Fixed a race condition between Miqobot and 3D Radar application at launch.
    – Multiple minor issues are addressed.

    in reply to: [Beta] Combat #8093
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, you can already download the new beta 🙂
    Please give us some time to update the vital information before we make the announcement.

    in reply to: [Beta] Combat #8091
    Miqobot
    Miqobot
    Keymaster
    2+

    We are sorry but we don’t have a teaser. We will be able to show level 70 action when we introduce Palace of the Dead and Heaven-on-High support.
    At the moment we focus on releasing incremental updates. Please keep an eye on this thread, it will be updated regularly.

    in reply to: [Beta] Combat #8089
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    This issue is related to NPC interaction module which has already been redesigned in order to address similar issues with Aether Currents inside dungeon. We managed to reproduce this bug with Miqobot v1.3.1 and verified that it is no longer present in the upcoming beta version.

    It’s already being prepared for release, so please try it out in a few hours.
    Thank you for your assistance very much!

    in reply to: sugestion… seperate file support #8088
    Miqobot
    Miqobot
    Keymaster
    0

    The ability to reorganize grids and presets, as well as a search function, is already planned along with many other QoL improvements.

    Supporting separate files would require a complete overhaul of the presets system, so we can not make any promises at the moment. The current system with a single presets.miqo file can handle up to 10,000 presets without significant performance issues.

    First we will release Quality-of-Life feature pack to allow better organization. And of course, if it turns out to be not enough we will think about further improving the system by implementing separate files support.
    Thank you for your request very much!

    in reply to: [Beta] Combat #8083
    Miqobot
    Miqobot
    Keymaster
    2+

    Im hyped!

    Really looking forward to it!

    Will there be a new Squadron Dungeon?

    Yes, we are releasing a new dungeon support for the next level tier.
    (Lv32) Brayflox’s Longstop is coming in this update.

    in reply to: [Beta] Combat #8080
    Miqobot
    Miqobot
    Keymaster
    5+

    We are preparing a new beta version for release.
    It will be available within the next 12 hours.

    in reply to: 3D Radar / Fate Text not showing #8079
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!

    We have managed to reproduce your issue in our labs and developers are already working on a solution. This bug is caused by a race condition between Miqobot and 3D Radar application at launch.
    The hotfix will be available in the upcoming beta upgrade.

    in reply to: Suggestion: Scripting Multiple Scenarios #8078
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, we have plans for additional control functions in scenario toolset, including linking several scenarios together the way you described.
    We will be working on scenario upgrades after we complete the core Combat system.

    Thank you for your request very much!

    in reply to: When can this BOT support the CN version of FF14? #8072
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking!

    Form the technical point of view, Chinese version is an entirely different game. Therefore it will take twice more work to adapt Miqobot for China.
    At the moment we focus on implementing core features and polishing the AI.
    After we catch up with the core development, we will be ready to talk about a new project.

    Thank you for your interest in Miqobot very much! But right now we can not give any ETA on CN version support.
    We sincerely apologize for inconvenience.

    in reply to: Pvp scenario? #8061
    Miqobot
    Miqobot
    Keymaster
    3+

    We are very sorry, but Miqobot does not support any PvP activities.
    She will immediately trigger an integrated kill switch upon entering a PvP zone.

    Please note that PvP activities are extremely dangerous for botting due to high player congestion.
    There is a very high risk of being reported by another player in PvP. And it will most likely result in account suspension.

    It is true that PvP grinding would be relatively easy to implement with Scenario Engine, and it would drive a lot of attraction to Miqobot.
    But at the same time it would trigger much hatred from players who prefer to grind experience manually. They would most likely take it as a personal insult and initiate witch hunting, which could potentially lead to a schism in the game community and significant damage to the game itself.

    We care about our players very much, and we would not want Miqobot to become a tool for game destruction.

    We sincerely apologize, but at this time we have to postpone all PvP features requests.

    in reply to: "New Beta Available" #8038
    Miqobot
    Miqobot
    Keymaster
    1+

    We apologize for not being clear.

    4,,,,,,,,,,,,,,5,,,,,,,,,,6,,,,,,

    Key “4” is assigned to step #1.
    Key “5” is assigned to step #15.
    Key “6” is assigned to step #25.

    Yes, there is a skill happening naturally in the game macro.
    But no key is assigned to step #23 in Miqobot. Therefore no input will be sent on that particular step.
    If a game macro skips 2 steps due to a lag spike, synthesis will never reach step #25 and the process will never continue. This is a flaw of game macros.

    We recommend using Miqobot macros the way they were designed, with the full key sequence.

    Here’s an example of Miqobot macro:

    6, 7, 7, 4, f8, f8, f8, f8, f8, ctrl+3, 4, f8, f8, num5, f8, 9, 2, 7

    It makes the process unaffected by lag spikes and still requires no time to load the craft.

Viewing 15 posts - 2,101 through 2,115 (of 3,069 total)