Miqobot

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Viewing 15 posts - 2,101 through 2,115 (of 3,075 total)
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  • in reply to: Chatting while bot is active #8163
    Miqobot
    Miqobot
    Keymaster
    2+

    We are sorry, this feature is technically impossible.

    Miqobot is a keyboard-only bot.
    When you type something in chat, there’s no way to initiate actions with keyboard at the same time. Since Miqobot doesn’t use any hacks, placing a cursor in a chatlog is critically dangerous for her. So whenever she detects that something is being typed, she will press Esc to disable typing and gain control again.

    A possible alternative would be using code injections, but this would make Miqobot much more detectable and unsafe. Therefore, we have no plans for implementing code injections.

    in reply to: [Beta] Combat #8154
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, food usage is already available via Scenario Engine.

    We are planning to implement an additional function which will verify the expiration time before refreshing the food buff, but it will be a scenario function as well.

    in reply to: [Beta] Combat #8139
    Miqobot
    Miqobot
    Keymaster
    1+

    So, what will be the next tier for squadron dungeons?
    Maybe a level 50 dungeon 🙂 ? Because you can easily level a job to mid 30s with Halatali and easily to 50 with Brayflox Longstop, so one of the higher squad dungeons would be great for leveling up to 60, maybe 70 🙂

    We are implementing incremental updates of battle rotations for all jobs, therefore skipping a dungeon for the next level tier will not significantly speed up the development. We think that releasing small updates on a weekly basis is better than releasing nothing at all until everything is ready.
    But thank you for your suggestion very much!

    More Edit: What is your plan for Tanks and Healers cooldowns? Is it gonna be time based or skill based? Can the bot be flexible in her cooldown to fit in different teams? Like she knows the incoming damage, scanning current buffs/debuffs from her teammates, checking next hard hitters from a timeline database to use her heavy duty skills optimally?

    Yes, this kind of optimization will be possible with a custom rotation designer.
    There will be no universal cooldown solver, but we are planning to implement special tools that will allow cooldowns usage optimization with specific encounter in mind.

    in reply to: [Beta] Combat #8136
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, this question has already been answered on page 2 of this thread. This is one of the many improvements planned to push Miqobot performance above 90%.

    No, Miqobot is not doing it the right way at the moment. Queueing GCDs is indeed better and would result in more DPS. Spamming keys however would not.

    We did not implement queueing yet because it was easier to make the first version stable this way.
    But of course we will.
    For Miqobot it will result in about +2% DPS.

    You can read the in-depth analysis in the same post: [Beta] Combat – #7870

    in reply to: [Beta] Combat #8130
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, you understand correctly. This is just an early beta, and there are many features planned including Assist Mode for all jobs.
    Please keep an eye on this thread, it will be updated regularly.

    Thank you for your request!

    in reply to: Kugane tower #8128
    Miqobot
    Miqobot
    Keymaster
    6+

    We consider implementing a special preset for Kugane Tower.

    However there is very little demand for solving jumping puzzles, most likely because they are a one-time challenge. Miqobot is best suited for repeatable activities, but if we see interest for jumping puzzles grow we will of course look into them.

    in reply to: Triple Triad #8110
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for asking!

    Nothing has changed, Triple Triad is still coming and we will be working on it after we implement the core Combat system. However the Combat system requires full focus from our developers, therefore no progress will be made on Triple Triad until then.

    Miqobot offers two Gold Saucer features already, while the complete lack of Combat support is perceived as a significant flaw by many users. That’s why we have to postpone all other feature requests for a while.
    We sincerely apologize for inconvenience.

    in reply to: [Beta] Combat #8107
    Miqobot
    Miqobot
    Keymaster
    3+

    Bot ability to solo both of them to 100 and 200 respectively with some luck? :p

    Yes, if there is enough demand for this 🙂

    For now, the main priority is to eliminate the tedious grind of leveling battle jobs.
    But of course, if many players are interested we will continue to improve Miqobot until she is capable of going through the highest levels of HoH and clearing Savage raids.

    in reply to: 3D Radar / Fate Text not showing #8097
    Miqobot
    Miqobot
    Keymaster
    0

    Miqobot v1.3.11 (Beta) is released. You can download it from this thread: [Beta] Combat

    Please let us know whether the issue is fixed or requires additional investigation.
    Thank you for your assistance very much!

    in reply to: [Beta] Combat #8096
    Miqobot
    Miqobot
    Keymaster
    5+

    Miqobot v1.3.11

    Download Miqobot Beta

    Important Note.
    Camera zoom is now managed by Miqobot during battle for more reliable target selection.
    These actions must have valid keybinds:
    – Zoom Camera In
    – Zoom Camera Out

    New dungeon is supported.
    (Lv32) Brayflox’s Longstop

    New scenario function is implemented.
    setSquadronDungeon() – Select a dungeon preset.

    Several improvements are implemented.
    – New AoE baiting behavior is used for certain boss mechanics.
    – Pathfinding engine is upgraded to avoid danger when possible instead of running through it.
    – Navigation grids are upgraded to support variable waypoint size.
    – Navigation meshes are upgraded for better line of sight management.

    Several issues are addressed.
    – Fixed an issue wherein NPC interaction phase would fail under certain conditions.
    – Fixed an issue wherein a treasure chest would be ignored under certain conditions.
    – Fixed an issue wherein battle engine would break during a knockback.
    – Fixed an issue wherein battle engine would try to focus untargetable enemies.
    – Fixed a race condition between Miqobot and 3D Radar application at launch.
    – Multiple minor issues are addressed.

    in reply to: [Beta] Combat #8093
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, you can already download the new beta 🙂
    Please give us some time to update the vital information before we make the announcement.

    in reply to: [Beta] Combat #8091
    Miqobot
    Miqobot
    Keymaster
    2+

    We are sorry but we don’t have a teaser. We will be able to show level 70 action when we introduce Palace of the Dead and Heaven-on-High support.
    At the moment we focus on releasing incremental updates. Please keep an eye on this thread, it will be updated regularly.

    in reply to: [Beta] Combat #8089
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!

    This issue is related to NPC interaction module which has already been redesigned in order to address similar issues with Aether Currents inside dungeon. We managed to reproduce this bug with Miqobot v1.3.1 and verified that it is no longer present in the upcoming beta version.

    It’s already being prepared for release, so please try it out in a few hours.
    Thank you for your assistance very much!

    in reply to: sugestion… seperate file support #8088
    Miqobot
    Miqobot
    Keymaster
    0

    The ability to reorganize grids and presets, as well as a search function, is already planned along with many other QoL improvements.

    Supporting separate files would require a complete overhaul of the presets system, so we can not make any promises at the moment. The current system with a single presets.miqo file can handle up to 10,000 presets without significant performance issues.

    First we will release Quality-of-Life feature pack to allow better organization. And of course, if it turns out to be not enough we will think about further improving the system by implementing separate files support.
    Thank you for your request very much!

    in reply to: [Beta] Combat #8083
    Miqobot
    Miqobot
    Keymaster
    2+

    Im hyped!

    Really looking forward to it!

    Will there be a new Squadron Dungeon?

    Yes, we are releasing a new dungeon support for the next level tier.
    (Lv32) Brayflox’s Longstop is coming in this update.

Viewing 15 posts - 2,101 through 2,115 (of 3,075 total)