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Yes, Scenario Engine is still in Beta stage and we are grateful for the constructive feedback you provided.
Both of your requests are relatively easy to implement.
However, targeting NPC by name would make scenarios incompatible between different game languages and create additional problems for Import / Export feature.The purpose of waypoint tolerance distance is to avoid extreme camera jolting when traversing through a long pathway and reduce delays between path segments. But it shouldn’t be a problem when arriving at the final destination.
So in addition to the solution you have already discovered we will implement a function that will allow precise arrival on the destination waypoint. And if it’s still not enough to address this issue, we will consider alternative ways to solve it.
It should be available in the next beta version.
Thank you for your feedback very much!If there’s a player from my friend list gathering next to me, I would like to target them and do a programmed emote at them, as this is what I do when I play manually. This would need to put that friend in a temporary session list to avoid doing the emote again at the next unspoiled node for example.
A TTS alert if someone do an emote to me, or speak in /say next to me. For the rest, LS, FC, tells, I have sounds already set up and will immediately check the game.
Yes, we remember your request for extended chat log analysis system 🙂
We remember all feature requests.
As soon as we catch up with the core development, we will revisit each one and will do our best to improve our users experience as much as possible.Thank you for your feedback very much!
Yes, vendor NPC interactions are already planned as additional functions for Scenario Engine.
We will not promise to implement targeting NPC by name, because this would make scenarios incompatible between different game languages and create additional problems for Import / Export feature.
But we’ll try to design a system which would be similar to the one you described and easy to use.We will be working on new scenario functions after we complete the core Combat system.
Thank you for your request very much!No, Squadron Order Hotbar is not used.
The game does not allow direct keybinds for Order Hotbar, therefore Miqobot can not access it within a reliable timeframe. Using ingame cursor to select icons would impose significant performance penalty in battle, so we have no plans to implement it.If the upcoming game patch introduces new keybinds for Order Hotbar, we will of course reconsider this feature.
For now, please put Engage / Disengage / Ungarmax icons on your general hotbar.
This is a very good idea 🙂
However we will have to think about this a little longer before we decide on the exact algorithm. It wouldn’t be very nice for Miqobot to stop at every Unspoiled node just because there are players around mining the same node.
This feature should probably be limited for common gathering as it’s the only Miqobot activity that involves navigation in a small area for extended amount of time. There is still a risk of detecting a normal player who is simply farming the same mats, so it has to be thoroughly designed in order to be useful in Final Fantasy environment.Thank you for your request very much!
We are sorry, this feature is technically impossible.
Miqobot is a keyboard-only bot.
When you type something in chat, there’s no way to initiate actions with keyboard at the same time. Since Miqobot doesn’t use any hacks, placing a cursor in a chatlog is critically dangerous for her. So whenever she detects that something is being typed, she will press Esc to disable typing and gain control again.A possible alternative would be using code injections, but this would make Miqobot much more detectable and unsafe. Therefore, we have no plans for implementing code injections.
So, what will be the next tier for squadron dungeons?
Maybe a level 50 dungeon 🙂 ? Because you can easily level a job to mid 30s with Halatali and easily to 50 with Brayflox Longstop, so one of the higher squad dungeons would be great for leveling up to 60, maybe 70 🙂We are implementing incremental updates of battle rotations for all jobs, therefore skipping a dungeon for the next level tier will not significantly speed up the development. We think that releasing small updates on a weekly basis is better than releasing nothing at all until everything is ready.
But thank you for your suggestion very much!More Edit: What is your plan for Tanks and Healers cooldowns? Is it gonna be time based or skill based? Can the bot be flexible in her cooldown to fit in different teams? Like she knows the incoming damage, scanning current buffs/debuffs from her teammates, checking next hard hitters from a timeline database to use her heavy duty skills optimally?
Yes, this kind of optimization will be possible with a custom rotation designer.
There will be no universal cooldown solver, but we are planning to implement special tools that will allow cooldowns usage optimization with specific encounter in mind.Yes, this question has already been answered on page 2 of this thread. This is one of the many improvements planned to push Miqobot performance above 90%.
No, Miqobot is not doing it the right way at the moment. Queueing GCDs is indeed better and would result in more DPS. Spamming keys however would not.
We did not implement queueing yet because it was easier to make the first version stable this way.
But of course we will.
For Miqobot it will result in about +2% DPS.You can read the in-depth analysis in the same post: [Beta] Combat – #7870
We consider implementing a special preset for Kugane Tower.
However there is very little demand for solving jumping puzzles, most likely because they are a one-time challenge. Miqobot is best suited for repeatable activities, but if we see interest for jumping puzzles grow we will of course look into them.
Thank you for asking!
Nothing has changed, Triple Triad is still coming and we will be working on it after we implement the core Combat system. However the Combat system requires full focus from our developers, therefore no progress will be made on Triple Triad until then.
Miqobot offers two Gold Saucer features already, while the complete lack of Combat support is perceived as a significant flaw by many users. That’s why we have to postpone all other feature requests for a while.
We sincerely apologize for inconvenience.Bot ability to solo both of them to 100 and 200 respectively with some luck? :p
Yes, if there is enough demand for this 🙂
For now, the main priority is to eliminate the tedious grind of leveling battle jobs.
But of course, if many players are interested we will continue to improve Miqobot until she is capable of going through the highest levels of HoH and clearing Savage raids. -
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