Miqobot

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Viewing 15 posts - 2,086 through 2,100 (of 3,034 total)
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  • in reply to: [Beta] Combat #8021
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, of course Miqobot could. But this is indeed only a temporary fix and only for this particular case.

    The problem will reappear in later dungeons with other objects and NPCs, so we are reimplementing the NPC targeting module to make it more stable. It should work better in the next beta version, which is already in the testing phase.

    in reply to: [Beta] Combat #8018
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for reporting!
    This bug has already been discovered by our developers, however we are still not sure how to fix it. It is caused by the placement of this particular Aether Current and is reproduced when your camera is positioned too close to the character. In other words, it’s located too high in the air and in some cases Miqobot will not be able to target it.

    Until we find and implement a stable solution for this problem, please make sure that the camera is positioned at a safe distance behind your character.

    in reply to: [Beta] Combat #8005
    Miqobot
    Miqobot
    Keymaster
    2+

    We are implementing incremental updates of battle rotations for all jobs, therefore skipping a dungeon will not significantly speed up the development. We think that releasing small updates on a weekly basis is better than releasing nothing at all until everything is ready.
    Still, thank you for your suggestion very much!

    in reply to: [Beta] Combat #8002
    Miqobot
    Miqobot
    Keymaster
    0

    As it was suggested by our community, we focus on releasing a dungeon for each level tier.
    (Lv32) Brayflox’s Longstop is coming next.

    in reply to: [Beta] Combat #7992
    Miqobot
    Miqobot
    Keymaster
    3+

    We plan to release new dungeons on a weekly basis, but depending on the amount of bugs found and additional requests received it may take longer. Custom fights and additional features will be available after we stabilize the core Combat system.
    Please keep an eye on this thread, it will be updated regularly.

    in reply to: Patch 4.36 – Miqobot Status #7986
    Miqobot
    Miqobot
    Keymaster
    3+

    Miqobot is fixed for Patch 4.36 Maintenance!

    Please restart your Miqobot if you had it running.

    in reply to: Patch 4.36 – Miqobot Status #7982
    Miqobot
    Miqobot
    Keymaster
    4+

    Miqobot is partly broken after Patch 4.36 Maintenance.
    The changes are minor and will take approximately 30 minutes.

    Thank you for your patience and understanding!

    in reply to: [Beta] Combat #7978
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!
    Nothing was changed in v1.3.1 regarding NPC interaction therefore the issue must have been present before.

    Could you please verify that this is not a consequence of a lag spike?
    We will increase the number of interaction attempts before failing the activity and implement additional lag resistance mechanisms.

    in reply to: [Beta] Combat #7975
    Miqobot
    Miqobot
    Keymaster
    0

    At the moment we aim for weekly updates, but depending on the amount of bugs found and additional requests received it may take longer.
    Please keep an eye on this thread, it will be updated regularly.

    in reply to: [Beta] Combat #7973
    Miqobot
    Miqobot
    Keymaster
    0

    Thank you for reporting!
    The first post has been updated with instructions to enable Auto-Face Target.

    in reply to: Crafting solver question #7972
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, Crafting Solver offers full support for 70*** recipes, as long as you setup cross class actions correctly.
    Please follow our instructions in the main sticky thread: Stormblood – Upgrade Stage 2

    You might also be interested in recommendations from our users:
    Crafter Solver Settings
    Crafting Macros

    in reply to: Gathering overlay #7971
    Miqobot
    Miqobot
    Keymaster
    1+

    Thank you for confirming that the issue is resolved!
    This hotfix will be integrated into the next release of Miqobot.

    in reply to: Fishing Problem..? #7970
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, @tomarnk is correct.
    Please disable “Collect” option in Miqobot settings.

    in reply to: Gathering overlay #7936
    Miqobot
    Miqobot
    Keymaster
    0

    We have sent you a diagnostics build of Miqobot by email.
    Please download it and follow the steps in the email to enable Overlay Correction in Advanced Settings.

    Does Miqobot display the gathering overlay properly now?

    in reply to: [Beta] Combat #7935
    Miqobot
    Miqobot
    Keymaster
    2+

    I made a navigation grid and scenario to make use of the Squadron Combat. This scenario will repair, and sell loot for GC seals, then reenter the squadron dungeon.

    Thank you for your contribution very much!
    We recommend creating a new thread for your scenario in Grids and Presets section so it wouldn’t get lost in the discussion thread.

    Will the command to ‘engage’ and ‘run through the combat Skill rotations until the mob is dead’ be available in the scenario commands?

    Of course, there are many features planned including Custom fights and Monster grinding.
    You can read about next features in the first post.

    Thank you for your request!

Viewing 15 posts - 2,086 through 2,100 (of 3,034 total)