Miqobot

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Viewing 15 posts - 1,816 through 1,830 (of 3,062 total)
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  • in reply to: CP Check/Buff Requirement for Macro Crafting #11723
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, it is already possible to use food and potions by the means of Scenario Engine.
    You can use sendKey() and sendIcon() functions to activate the desired crafting buffs.

    Our users have created many examples that achieve this functionality.
    Here is one of them: Automatically use food/potion during crafting

    Verifying the amount of CP is currently not possible, but we will think of the way to implement it in the future.
    Thank you for your request!

    in reply to: Crafting Max #11722
    Miqobot
    Miqobot
    Keymaster
    0

    No, we are sorry, there is no math related to “Max” setting.
    It’s a simple convenience option instead of writing “99999” in the Count field.

    Implementing a math expression evaluator would probably take a lot of time, but we will see what we can do. In the meantime, please consider using Scenario Engine to craft multi-stage recipes.
    Thank you for your request!

    in reply to: Still getting observe spams #11721
    Miqobot
    Miqobot
    Keymaster
    1+

    This behavior usually indicates that some important abilities are missing and Miqobot does not see a way to finish the craft.
    For example, if you remove Master’s Mend from hotbar and try to craft a complex housing item, you will most likely run out of Durability before you can finish the Progress bar. This is known as a state of deadlock.

    We can investigate your problem, but we need more information to be able to help:

    1. Please show us the complete message log from Output Area. (Starting from “Hello! I am your Miqobot!”)
    2. Please show us a screenshot of the settings you enabled on Crafting tab.
    3. Please show us a screenshot of your crafting hotbar.
      (Start the synthesis before taking a screenshot, because we have to see which abilities are highlighted by the game.)
    4. Please check option “Enable logs” on Crafting tab under Solver settings. It will create two log files:
      – miqo_crafting.log
      – miqo_crafting_solver.log
      Put both of them in ZIP or RAR archive and attach here.

    The more information we have, the faster we’ll be able to help you!

    in reply to: Chocobo racing moving side to side #11720
    Miqobot
    Miqobot
    Keymaster
    1+

    Hi! I’m so sorry if this has been addressed before, I looked around a bit and couldn’t find an answer. My issue is that when the bot is racing, for some odd reason she seemingly keeps pressing A and D over and over, so I keep drifting side to side. Is there a fix to this? or is that totally normal and I’m just being nit picky?

    Indeed, steering is a basic mechanic of Chocobo Racing. It is required to avoid obstacles and align with the magicked panels and treasure coffers scattered throughout the course. If you want to see the track that Miqobot follows when steering, please enable the desired settings under “Race Recording” -> “Show”.

    I have same problem with all the movement this bot does. For example with squadron mission, after enemy it always turns the camera as low as it can and then gets stuck leaving my character to jump on one spot endlessly, sometimes it can’t seem to find a way and does the spamming of A and D keys.
    I bought this to mainly farm mgp, but can’t use it without supervision since every time it switches between the minigame machine, it get’s stuck spamming A and D, needless to say it looks very suspicious.
    Kinda shame, was a waste of money for me tbh.

    This issue doesn’t seem to be related to Chocobo Racing.
    Our Tech Support has contacted you by email and sent you detailed instructions on how to resolve your issue.

    in reply to: Variable TimeAFK for Scenario's? #11719
    Miqobot
    Miqobot
    Keymaster
    1+

    Yes, time randomization functions have already been requested and planned for implementation.
    At the moment we are fully focused on Combat system upgrades, but we will try to push additional features into one of the upcoming beta versions.

    Thank you for your request!

    in reply to: Suggestions #11718
    Miqobot
    Miqobot
    Keymaster
    0

    3D Radar:
    -Scan Hunting Log to show names of monsters you need to kill. (It is possible to put the names in yourself, but deleting is a hassle)

    Yes, this feature is already planned as one of many QoL improvements.
    At the moment we are fully focused on Combat system upgrades, but we will try to push additional features into one of the upcoming beta versions.

    Thank you for your request!

    Combat:
    -Pause if you have Limit Break selected (Currently pausing with hotkey and doing limit breaks)

    Would you please clarify, do you want Miqobot to pause automatically whenever a Limit Break becomes available?
    Should this option be limited to specific jobs?

    in reply to: Suggestion: Pause Button (more general) #11717
    Miqobot
    Miqobot
    Keymaster
    2+

    Yes, automatic pause for chat will be implemented for all features as a new global setting.
    First, we have to upgrade the navigation module to be compatible with pause. It will take a few more updates.

    Thank you for your request!

    in reply to: Suggestion: Chat/PM/Emote detection #11716
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, this feature has been already requested and planned for implementation.
    At the moment we are fully focused on Combat system upgrades, but we will try to push additional features into one of the upcoming beta versions.

    Thank you for your request!

    in reply to: Request for pause #11715
    Miqobot
    Miqobot
    Keymaster
    0

    Yes, pause will be available for all features as a new global setting.
    First, we have to upgrade the navigation module to be compatible with pause. It will take a few more updates.

    The ability to skip to any line within a scenario chapter is already implemented. As @Lyfox mentioned correctly, it is the purpose of “Next” button.

    Thank you for your request!

    in reply to: [Beta] Combat #11569
    Miqobot
    Miqobot
    Keymaster
    1+

    All right, thank you for informing us very much.
    At the moment we assume that a lag spike is the most logical explanation of this issue. But if you discover any additional information, please don’t hesitate to let us know.

    in reply to: [Beta] Combat #11563
    Miqobot
    Miqobot
    Keymaster
    6+

    Miqobot v1.3.23

    Download Miqobot Beta

    Several issues are addressed.
    – An issue wherein a wrong entry would be selected in the Squadron Dungeons list under certain conditions.
    – An issue wherein movement actions would not be released when Assist Mode is paused.
    – An issue wherein movement actions would not be released when the enemy becomes untargetable.
    – An issue in Sohm Al wherein Miqobot would try to exit the dungeon before the last boss is loaded.
    – (RDM) An issue in Sohm Al wherein Miqobot would accidentally backstep out of boss arenas.
    – (AST) An issue in Sohm Al wherein Miqobot would not put shields on self.
    – Multiple minor issues are addressed.

    in reply to: [Beta] Combat #11561
    Miqobot
    Miqobot
    Keymaster
    2+

    I am curious will the next update whenever it comes out support refulgent arrow for brd ?

    I’m also wondering whether the team can just impliment Refulgent Arrow usage in the next update, as that will pretty much round out BRD’s 70 DPS rotation. I can see why it wouldn’t just be a quick update, as they would have to code Miqo to determine when to use or hold onto Refulgent if Barrage is coming off of CD soon and such, but it would be such a welcome addition to see it happen before ShadowBringers drops.

    I was curious about that as well; I also agree that if they added Refulgent Arrow would be amazing to have as a bard. Hopefully, they do add it in the next update, I don’t see why they wouldn’t.

    Refulgent Arrow is indeed easy to implement as a simple opportunity trigger.
    However, optimizing its usage and aligning it with Barrage will take a lot more time.
    The next milestone is optimizing all combat jobs for level 60. Level 70 rotations will be introduced at a later date.

    Can we get a full list of skills that have not been implemented for each class?

    Any 56+ ability may be used incorrectly or not used at all. We continue working on battle rotations and will be releasing incremental updates in the upcoming versions.

    Thanks a lot for implementing the new dungeon. Seems to work great. Takes about 2 work days and 2 nights running to get each job from 60-70,so I’ll be done in a few weeks at this rate.

    It’s nice to not have to craft loquats for red scrips every few days.

    Thank you for your feedback very much!

    So I don’t know if it’s exclusive to this specific beta update, since I didn’t really play much MNK before this, but I’ve encountered a bug that happens quite frequently while doing instances.

    If a boss disappears for whatever reason (add phase, mechanic, etc.) Miqo will sometimes run constantly until the boss is targetable again. The camera is also locked into spinning while she does this. I’m sure it looks pretty suspicious, and pausing Combat Mode doesn’t stop her from running nor the camera from spinning. When this happens, you can steer her, but you can’t stop her. Once the boss returns, she will resume her rotation like nothing happened.

    Some things of note:
    -This happened during The Ghimlyt Dark, and Ridorana Lighthouse.
    -I had Manage Heals & Buffs and Blind Positionals active, and I have a feeling it has to do with the latter; if she’s moving for a positional and the boss becomes untargetable she’ll just keep moving until it returns and she gets that position 😛

    It’s totally blind positionals. I saw this with rogue leveling all the time when killing a mob. Tapping left/right arrows on the keyboard gets Miqo to stop.

    Thank you for reporting!
    We have managed to identify the cause of this issue and will try to address it in the upcoming hotfix update.

    When do you anticipate the Chat options from assist being added as an option for Squadrons?

    Automatic pause for chat will be implemented for all features as a new global setting.
    First, we have to upgrade the navigation module to be compatible with pause. It will take a few more updates.

    Is there any chance you can add a repair function similar to the crafting repair option?

    I know there are a few scenarios that cover this but for some reason my client dcs when running scenarios for too long (not sure why)

    We are very sorry, but there is no technical difference between repairing with Scenario Engine and repairing with UI settings. Both modes use exactly the same function.
    Miqobot does not affect the game client or the game connection in any way.
    Even if we implement an additional UI setting for Squadron Dungeons, it will not prevent disconnections.

    Had some weird issue twice now where the first gate in Sohm Al despite being cleared and thus invisible was still solid and wouldn’t let me pass. odd one.

    We are sorry, but we haven’t managed to reproduce your issue in our labs.
    If you have any additional information about what could be causing this problem, please let us know.
    For example, did Miqobot kill all monsters before trying to proceed to the next area? And if not, what monster exactly did she not notice?

    I have a question about the next update. We Can assume that the next update is level 60 rotations for all classes. But I was wondering if that release will also have PoTD support? I know it was mentioned before, having Miqo run PoTD like it does Squadron Dungeons. So, I was just wondering if it would be released with the level 60 rotation update, or if it’s something that’s further away in development.

    The next update will contain important hotfixes for Sohm Al.
    We are sorry, but Palace of the Dead is not yet ready for release. It will be introduced at a later date.

    in reply to: [Beta] Combat #11345
    Miqobot
    Miqobot
    Keymaster
    5+

    Yes, of course.
    Precise customization options will be available for all combat jobs as we move closer to complete level 70 support.

    in reply to: Combat beta #11337
    Miqobot
    Miqobot
    Keymaster
    3+

    Yes, we’ve released a new Squadron Dungeon just a few days ago.
    Please take a look at the main sticky thread: [Beta] Combat

    You can find information about the latest updates in the Changelog.

    in reply to: [Beta] Combat #11335
    Miqobot
    Miqobot
    Keymaster
    0

    If you experience any other issues, please report them to our Tech Support directly: https://miqobot.com/#support

Viewing 15 posts - 1,816 through 1,830 (of 3,062 total)