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Miqo itself would actually be a pretty good idea to send chats to the game as it just needs to grab the text we type into it and stick it in the buffer for copy paste, it could then hit enter or whatever to open the chat window and paste in the text we want so it wouldn’t even need to be paused for long.
DNC Feedback:
Standard/Technical step, I’m not sure if it does it with tech step, but with standard step I’ve seen it a couple times if it starts to cast as an enemy dies it doesn’t continue hitting steps. It should continue to hit the next steps and then the finish soon as it gets to the next enemy, even if no enemies are present it should run through the steps and then hit standard/technical finish with 1 second left to go so that the buff has a chance to keep rolling into the next enemy/trash pack since the skill is now already on cooldown anyway to not let buffs potential go to waste entirely.
@miqobot, How can I send the keybinds in to you guys?
- This reply was modified 3 years, 11 months ago by acrazycyclist.
Haha, yes, but it’s also happened with DNC before. I went ahead and setup a fresh everything on a different PC with the other account I’ve been having these issues with so all the keybinds and everything are default. I’ve died a couple times as RDM but haven’t tried DNC yet which is the other 80. It definitely moves way better and the amount of wiping has gone down to to once every few runs instead of 10+ times in one dungeon.
It’s odd though that it dies more as a caster and there are the random jumps instead of movement away from AOE’s which I’m not sure what it jumps for? Cancelling a cast? I might need to focus more on it just to watch what it’s jumping for, but I see jumps a lot when I tab over to that window lol.
Thanks @miqobot team — I’m going to give all that a try tonight, but I do want to note that this wasn’t a problem until recent patches and that Miqo worked just fine on the keybinds that were there through plenty of dungeon runs.
I had this problem once too, but that was just because I disabled my keybinds for strafe left/right. So I guessed that either those were disabled or maybe another action which has the same keybind in combination with maybe an ALT or SHIFT collides with the movement.
I’ll check that out, the movement keybinds are standard wasd with sd doing turn instead of strafe, strafe keybinds are shift a / shift d rather than a/d so that q and e can be used for hotbar spells – however this hasn’t been an issue before in the past and it’s always worked out fine without me needing to tweak any keybinds. I’ve leveled about 3-4 jobs to 80 from 30/50/60 without any problems using squads then proceeding into trusts. Either some function in the combat assist has a hiccup now that causes reactions to slow down significantly, or something in the radar that it’s not picking up the aoe marker correctly.
I just ran it on my main pc since my last response to test it out with rdm and it cleared holminster with no wipes. I tried another class on that computer with miqo though (dnc) and wiped there as well. I just can’t think of a reason that this start happening in the past few updates.
The aforementioned problem that the PC in question had bitdefender antivirus, which I had a lot of issues whitelisting miqo with due to temp files and file paths. I ended up just turning it off any time I run miqo now so there shouldn’t be interference there.
- This reply was modified 3 years, 11 months ago by acrazycyclist.
Nothing has changed, as I mentioned I’ve leveled stuff across a couple of accounts and this just started to be an issue recently. It works fine for some stuff then randomly stands in an aoe or line aoe. It takes 20ish attempts and if I’m lucky it downs the 1st boss in Holminster.
Edit: I’ve already checked over keybindings, I’ve disabled the antivirus on the PC running it in case it’s causing a problem with temp files like miqoradar etc etc…
- This reply was modified 3 years, 11 months ago by acrazycyclist.
What about auto-sprint in only city states / sanctuaries? I’d say from a development perspective myself being in the industry this feature likely isn’t going to be requested by many people and putting too much time into it to figure out the variables like @miqobot mentioned would take time from other more requested features. I think my suggested tweak to their request should be somewhat more simple to implement and would likely garner a higher usage by folks, something like if in a sanctuary/city and moving for more than say 3 seconds hit sprint on cooldown until character stops moving for 10 seconds (to give time to click npc things and get back to running to other stuff)?
Thank you, the idea is mostly for folks farming a specific minion or orchestrion roll that comes off the current available squad/trust options and want to save on inventory space.
Another request / idea, and let me know if this is something I should do myself as a scenario type of deal but what about applying food buffs / squadron battle manuals before dungeon runs?
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