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  • #27536

    In reply to: MIQOBOT is screwing up

    Lyfox
    Lyfox
    Participant
    0

    though dose is mess up with the timer though? with the extra time spent running back to that specific waypoint? i know when he scnario is over there is genrally about 60 min left on the timmer not sure how much time this will subtract from it if any i have done any testing yet

    It shouldnt spend any time at all. The point is to tell Miqo to go to the upper island instead of letting her hit compass. Before the appearance of Oddly Jade she would go there herself. Now you count the exact amount of nodes she farms on the first island and tell her where to go directly. gather(18) was a number for my own Diadem scenario. Im not sure how many nodes she collects on the first island in yours since we have different grids but you can simply run it and count them.

    With scenarios you can do many flexible things. You can actually do precise navigation through a single chain of nodes like this.

    waypoint(333)
    gather(1)
    waypoint(350)
    gather(1)
    waypoint(377)
    gather(1)

    This is actually the most efficient way to farm Diadem. And there are also beacons in Miqo which allow gathering to work without compass at all. There are many ways to solve this. My point is the tools are already there its up to you how to use them.

    here is the scenario in question

    Ok im looking at it now.

    below is the entire scenario in question again waypoint(18) not even listed as a destination

    Yea i see theres no waypoint(18).

    (11:49:07 AM) WORK time is over! Let’s go to another chapter ^_^

    Yea what FouGilang said. This line means workFor() or workUntil() was used. And this is the reason it skipped through chapter 2. Yet i dont see them in this scenario. Are you sure this is the one that was running?

    your right im just fustraded sorry

    It looks like youre tired mate. I see you making tons of scenarios and sharing them on forums. Have you taken a break lately?

    #27531

    In reply to: MIQOBOT is screwing up

    r51093
    r51093
    Participant
    0

    even the diadem is broken becuse of the oddly specific jade that can be farmed in there now the game is picking up them waypoints as closer then the other nodes and farming them non stop

    Did you read my fix in your thread? Ive applied it in my Miqo and its been running flawlessly ever since.

    below is the entire scenario in question again waypoint(18) not even listed as a destination

    Could you export your scenario as it is right now? Ill take a look.

    MIQOBOT is in need of an overhaul becuse something is really wrong with it

    Not sure if its constructive enough. We should do a proper bug report otherwise theres nothing to work with. Like the one i did for your grid rename crash.

    here is the scenario in question, the scenario is only the latest issue the waypoints are way off to the point where sometimes is errors out becuse it’s not close enough to the deliverGCGear() NPC even though i have it as close as i possibly can to the NPC! and miqobot somehow running into the vortexes (in the diadem) again

    Not sure if its constructive enough. We should do a proper bug report otherwise theres nothing to work with. Like the one i did for your grid rename crash.

    your right im just fustraded sorry

    Did you read my fix in your thread? Ive applied it in my Miqo and its been running flawlessly ever since.

    i did just recently i havent had time to apply it yet i will soon though dose is mess up with the timer though? with the extra time spent running back to that specific waypoint? i know when he scnario is over there is genrally about 60 min left on the timmer not sure how much time this will subtract from it if any i have done any testing yet

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    #27525

    In reply to: MIQOBOT is screwing up

    Lyfox
    Lyfox
    Participant
    0

    even the diadem is broken becuse of the oddly specific jade that can be farmed in there now the game is picking up them waypoints as closer then the other nodes and farming them non stop

    Did you read my fix in your thread? Ive applied it in my Miqo and its been running flawlessly ever since.

    below is the entire scenario in question again waypoint(18) not even listed as a destination

    Could you export your scenario as it is right now? Ill take a look.

    MIQOBOT is in need of an overhaul becuse something is really wrong with it

    Not sure if its constructive enough. We should do a proper bug report otherwise theres nothing to work with. Like the one i did for your grid rename crash.

    #27523
    r51093
    r51093
    Participant

    (11:49:03 AM) Full dungeon complete! ^_^ (1/1)
    (11:49:03 AM) Shall we start again? 😛
    (11:49:03 AM) Let’s take a break and sort through the loot we got!
    (11:49:03 AM) Still loading :3
    (11:49:07 AM) WORK time is over! Let’s go to another chapter ^_^
    (11:49:07 AM) (SCENARIO) Chapter 2 complete.
    (11:49:08 AM) Adventure calls! I have to travel far away. (Grid: ‘Immortal Flames: ♾️🔥’, Waypoint: 18)
    (11:49:08 AM) Sorry, can’t find path sequence from 0 to 18 🙁 Maybe grid is not connected?
    (11:49:08 AM) Sorry, but I can’t find the way to the next trip 🙁
    (11:49:08 AM) Turning camera to angle: 1.50
    (11:49:09 AM) Turning camera to vertical angle: -0.69
    (11:49:10 AM) Delivering gear to NPC: ‘Flame Squadron Sergeant’
    (11:49:19 AM) This NPC doesn’t take my gear >.<

    (11:49:08 AM) Adventure calls! I have to travel far away. (Grid: ‘Immortal Flames: ♾️🔥’, Waypoint: 18)
    (11:49:08 AM) Sorry, can’t find path sequence from 0 to 18 🙁 Maybe grid is not connected?
    (11:49:19 AM) ERROR (Chapter 3, Line 4): Execution error

    it not only is skiping sections of the scenario but its going to waypoints that are note even listed in the scenario

    after the dungeon its suposed to go

    waypoint(1)
    angle(-3.00)
    vangle(0.00)
    teleportNpc(Exit to the Hall of Flames)

    it goes from waypoint(0) to waypoint(1) then teleportNpc(Exit to the Hall of Flames) then repeatChapter(999999) where the scenario restarts from the rest of the connected grid this scenario has been working flawlessly untill recently so what is going on?

    below is the entire scenario in question again waypoint(18) not even listed as a destination

    //startMateriaExtraction()
    //desynthList(Dungeons)
    //desynth()
    
    //you can leave both repair 
    //options on if you like or
    // you can comment out the 
    //repair process you do not 
    //wish to use by adding "//" 
    //before it for example if 
    //you dont want to repair 
    //your gear your self add "//" 
    //to "repair()" like this 
    // "//repair()" and miqobot
    // will skip it and use the 
    // NPC repair command below
    
    repair() 
    //will repair equiped gear 
    //must have repair icon on 
    //hot bar and must have 
    //sufficient dark matter for 
    //the repairs
    
    key(num.)
    key(num.)
    key(num.)
    key(num.)
    key(num.)
    
    waypoint(3)
    
    repairNpc()
    //will repair equiped gear at 
    //repair vendor for Gil
    
    waypoint(17)
    angle(1.00)
    vangle(0.00)
    deliverGCGear()
    
    waypoint(19)
    angle(1.00)
    vangle(0.00)
    teleportNpc(Entrance to the Barracks)
    
    afkfor(00:00:05)
    //loading time
    
    waypoint(0)
    
    //Food
    icon(3,7,2)
    icon(3,7,2)
    // hot bar 3 slot 7 - 2 second delay
    
    //Squads/trust: 
    //set your desired preference
    //for squad/trust runs again 
    //use the "//" for options 
    //you wish not to use
    
    fullClear(on)
    //will kill all mobs
    
    //fullClear(off)
    // will only kill mobs needed
    //for completion
    
    openCoffers(on)
    //will open all
    //treasure chests
    
    //openCoffers(off)
    //will ignore all 
    //tresure chests will make
    //runs a little faster
    
    //Dungeons: 
    //please remove the "//" 
    //from the dungoen you wish 
    //to enter and make sure to 
    //replace the "//" for the 
    //all the other dungeons
    
    //dungeon(Halatali)
    //dungeon(Brayflox's Longstop)
    //dungeon(The Stone Vigil)
    dungeon(Sohm Al)
    
    squadrons(1)
    //number of trust/squad runs 
    //in a row
    
    //Food
    icon(3,7,2)
    // hot bar 3 slot 7 - 2 second delay
    
    squadrons(1)
    //number of trust/squad runs 
    //in a row
    
    waypoint(1)
    angle(-3.00)
    vangle(0.00)
    teleportNpc(Exit to the Hall of Flames)
    
    afkfor(00:00:03)
    
    repeatChapter(999999)
    //will repeat the chapter 
    //untill desired number is 
    //reatched in the ()s

    even the diadem is broken becuse of the oddly specific jade that can be farmed in there now the game is picking up them waypoints as closer then the other nodes and farming them non stop

    it is one of the new gathering relic oddly materials that is obtainable in diadem “oddly delicated raw jade”. My guess: since it got added the scenario probably targets that node instead of completing with the other ones. i added “oddly” into the gather by name tab after artisanal , cuz otherwise it would just sit at the node trying to hit an empty slot. But now that he gathers the jade, he is not stopping gathering said jade.

    He does like 10-20 spots of artisanal stuff and then just skates off to farm jade until he dies of age 😛

    • This topic was modified 4 years, 4 months ago by r51093 r51093.
    #27512

    MacFatts
    Participant

    Was wondering if anyone has created a gathering grid for Oddly Delicate Raw Jade in the Diadem for upgrading the mining tool yet.

    r51093
    r51093
    Participant
    0

    it is one of the new gathering relic oddly materials that is obtainable in diadem “oddly delicated raw jade”. My guess: since it got added the scenario probably targets that node instead of completing with the other ones. i added “oddly” into the gather by name tab after artisanal , cuz otherwise it would just sit at the node trying to hit an empty slot. But now that he gathers the jade, he is not stopping gathering said jade.

    He does like 10-20 spots of artisanal stuff and then just skates off to farm jade until he dies of age 😛

    intresting and is the jade in the normal gathering nodes or did they intoduce special nodes for it?

    i see now… we are screwed the game is reading the jade nodes down on the lower islands as closer then the normal nodes ( game only looks at X,Y, cords when looking for closest node no Zcords this looks to only affect people who have unlocked it though thies nodes are there but they are never active for me becuse i never unlocked it

    long story short its looking like unlocking the oddly specific jade is a miqobot diadem braker


    vega
    Participant
    0

    it is one of the new gathering relic oddly materials that is obtainable in diadem “oddly delicated raw jade”. My guess: since it got added the scenario probably targets that node instead of completing with the other ones. i added “oddly” into the gather by name tab after artisanal , cuz otherwise it would just sit at the node trying to hit an empty slot. But now that he gathers the jade, he is not stopping gathering said jade.

    He does like 10-20 spots of artisanal stuff and then just skates off to farm jade until he dies of age 😛

    r51093
    r51093
    Participant
    0

    With the new patch you need the Artisanal mats right ? so i let the thing run with only artisanal as a gather “name” , but now as soon as he reaches the new oddly added stuff, he mines nothing but oddly jade until the end of time. Any way to work around that ? i get like 40 artisanal mats and then he just goes off to farm jade until he dies of old age :(.

    farms jade? jade is a gathering option in the diadem? i dont recall ever seeing it
    can you send a screen shot of your gatheirn preset it could be something typed in wrong


    vega
    Participant
    0

    With the new patch you need the Artisanal mats right ? so i let the thing run with only artisanal as a gather “name” , but now as soon as he reaches the new oddly added stuff, he mines nothing but oddly jade until the end of time. Any way to work around that ? i get like 40 artisanal mats and then he just goes off to farm jade until he dies of old age :(.

    r51093
    r51093
    Participant

    Infinite Universal Diadem scenario Botanist 🌱 and Mining ⚒, Gathering profiles will need to be adjusted for your specific gathering needs all nodes are maped out and this scenario inclueds “Self repair” and “NPC repair”, Materia extraction, The diadem auger – x4 ( You can even pick what mobs you want to farm with the list of mobs and thier waypoints below ), Repeat re-joining, and turn in of collectables from the diadem instance.

    Ver.37
    fixed: Made adjustments to waypoint (193) and waypoint(249) to prevent getting stuck
    ADDED TO POST: keybinding setting’s for use of this scenario ⚠ it is needed to work ⚠

    I Highly Recommend all new people to this Grid / Scenario to read the entire post at least once

    🛑 ⚠ IMPORTANT ⚠ 🛑 Keybindings in the red box’s is needed to work most scenarios including this one

    • NOTE:
    • Please read below for “Jaded island 🏝 issues”
      There has been some success with unticking Compass II it will not stop it but people have found it helps to prevent it thank you argonvesher for bringing this to our attention
      Jaded island 🏝 issues

        Dont forget to “DELETE” your ” Diadem: ⚒🌱 ” Grid’s AND Scenarios before you import the new version
        Start the scenario outside of the diadem in the ” The Firmament ” this is where the scenario starts and will auto join the diadem

    Note: Grid may take awhile to load when ran the first time depends on your systems hardware and performance it is a big grid

    FFXIV 5.41 Diadem Monster Drops

    you can change the location of the augur to shoot any of thies monsters found in the diadem simply copy & paste the waypoint numbers in the scenario with the numbers for the monsters you want to farm for, the augur will shoot the monsters at the location you choose

    Note: it is recommended to place // before any boomTarget(Monster Name) you dont want the augur to target

    • Monster
      waypoint
      1. -Items dropped

      _____________________________________________________________________________________________________________________________________
      Mining ⚒ –

    • Diadem Beast (ENG) | ディアデム・ビースト (日本) | Bête du Diadème (français) | Diadem-Bestie (Deutsch)
      waypoint(531)
      1. -Gold Ore
        -Truesping Water
        -Bluespirit Ore
        -Artisanal Spring Water

    • Diadem Ice Bomb (ENG) | ディアデム・アイスボム (日本) | Bombo de glace (français) | Diadem-Eisbomber (Deutsch)
      waypoint(504) / waypoint(503)
      1. -Gold Ore
        -Finest Rock Salt
        -Mineral Sand
        -Bluespirit Ore
        -Artisanal Silex

    • Diadem Zoblyn (ENG) | ディアデム・ゾブラン (日本) | Zoblyn du Diadème (français) | Diadem-Zobalos (Deutsch)
      waypoint(424)
      1. -Finest Rock Salt
        -Truesping Water
        -Mineral Sand
        -Bluespirit Ore
        -Artisanal Primstone

    • Diadem Ice Golem (ENG) | ディアデム・アイスゴーレム (日本) | Golem de glace du Diadème (français) | Diadem-Eisgolem (Deutsch)
      waypoint(526)
      1. -Gold Ore
        -Truespring Water
        -Mineral Sand
        -Bluespirit Ore
        -Artisanal Ice Stalagmite

    • Diadem Golem (ENG) | ディアデム・ゴーレム (日本) | Golem du Diadème (français) | Diadem-Golem (Deutsch)
      waypoint(406) / waypoint(403)
      1. -Gold Ore
        -Finest Rock Salt
        -Truespring Water
        -Mineral Sand
        -Artisanal Cloudstone

      _____________________________________________________________________________________________________________________________________
      Botanist 🌱 –

    • Proto-Noctiluca (ENG) / (français) / (Deutsch) | プロト・ノクチルカ (日本)
      waypoint(530)
      1. -White Cedar log
        -Wheat Gossamer
        -Cotton Boll
        -Tortoise
        -Artisanal Caiman

    • -Diadem Bloated Bulb (ENG) | ディアデム・ブローテッドバルブ (日本) | Bulbe boursouflé du Diadème (français) | Diadem-Blähknolle (Deutsch)
      waypoint(518)
      1. -White Cedar Log
        -Primordial Resin
        -Gossamer Cotton Boll
        -Tortoise
        -Artisanal Cocoon

    • Diadem Melia (ENG) | ディアデム・メリアエ (日本) | Mélia du Diadème (français) | Diadem-Meliade (Deutsch)
      waypoint(373)
      1. -White Cedar Log
        -Primordial Resin
        -Wheat
        -Gossamer Cotton Boll
        -Artisanal Log

    • Diadem Icetrap (ENG) | ディアデム・アイストラップ (日本) | Piège-glace du Diadème (français) | Diadem-Eisfalle (Deutsch)
      waypoint(525) / waypoint(529)
      1. -Primordial Resin
        -Wheat
        -Gossamer Cotton Boll
        -Tortoise
        -Artisanal Barbgrass

    • Diadem Werewood (ENG) | ディアデム・ウェアウッド (日本) | Arbre-garou du Diadème (français) | Diadem-Ebenhöh (Deutsch)
      waypoint(375)
      1. -White Cedar Log
        -Primordial Resin
        -Wheat
        -Tortoise
        -Artisanal Raspberry

    you can make thies changes in the following chapters: 6, 9, 12, and 15 just replace the numbers with-in the “()” of waypoint(###) with the numbers for the mob you want to kill

    Note:
    scenario “The Diadem: ⚒ with collectable turn in’s” will “only target Mining ⚒ mobs” from the above list


    scenario “The Diadem: 🌱 with collectable turn in’s” will “only target Botanist 🌱 mobs” from the above list


    scenario “The Diadem: ⚒🌱 with collectable turn in’s” and “The Diadem: ⚒🌱” will “target all of the mobs” from the above list

    scenario “The Diadem: fishing 🎣 Levelling” is for leveling your fishing it has collectable turn in’s and auto desynthisis of the fish, by default the sceanario uses Butterworm its a level 20 bait can be bought inside the diadem at the repair vendor please stock up on this bait as it is the best for leveling in the diadem and the fishing scenario will get stuck if it runs out of bait

    • thank you Lyfox for this quick fix i did make a change to it though to randomewaypoint() becuse i figured SE might get suspicious of a bunch of gathers going to the some location 😂 this fix is only needed if you have issues with the oddly specific jade the fix is below:

    replace gather(40) in chapters 5, 8, 11, and 14 with the below text

    gather(18)
    randomWaypoint(578,282,24,184,284)
    gather(22)


    🛑 ⚠ IMPORTANT ⚠ 🛑 PLEASE READ EDITING GATHERING PRESETS:

    This scenario is frendly to all levels you need only to change the items in the gathering presets remove the names in the gathering presets and use the gather by slot # for leveling as it can be quickly and easily changed as levleing please do this for both the Botanist 🌱 and Mining ⚒ presets the named items in the presets are only for if you want to gather set items like if you intend to make something via crafting and you need materials or if you want to farm for a set item or items that sells for good Gil on the market bored, the below pictures will show you how to add and change items in the preset for the example below its showing you how to add “Approved Grade 3 Skybuilders’ Umbral Levinite”

        1.go to the preset you want to edit
        2. (Optional) copy and pasteing item names from game
        3. How to add or remove items from the list 📃 to remove an item double click on the name of the items in the Gather by name list and when it highlights the name delete it to remove it then click off of the list or hit enter and do this till all unwanted names are removed from the list it is recommended to keep the special weather items on the list as they are always slot 1 and miqobot can get stuck trying to hit an empy slot in the chance that it goes to a special weather node ( with out human interaction it is rare but it dose happen to sometimes go to the special weather nodes for details on how to do this manually please visit the Original post here )
        4.farm by slots and how the list works
        5.besure to click on the overwrite button 🔳 as shown below to save it and you have to click this for both the Botanist 🌱 and Mining ⚒ presets to save them
    • This topic was modified 4 years, 5 months ago by r51093 r51093.
    • This topic was modified 3 years, 7 months ago by r51093 r51093. Reason: added info for editing gathering presets
    • This topic was modified 3 years, 7 months ago by r51093 r51093. Reason: Made adjustments to `waypoint (529)` to try to prevent getting stuck on world objects when useing `The Diadem Auger`
    • This topic was modified 3 years, 7 months ago by r51093 r51093. Reason: added info for the "Jaded island 🏝 issues"
    • This topic was modified 3 years, 7 months ago by r51093 r51093. Reason: i just added all the monster names for the different languages in the monster list section till i can make scenarios for different languages you will have to add the names manually for your language client settings
    • This topic was modified 3 years, 6 months ago by r51093 r51093. Reason: keybinding setting's for use of this scenario ⚠ it is needed to work ⚠
    • This topic was modified 3 years, 4 months ago by r51093 r51093.
    • This topic was modified 3 years, 4 months ago by r51093 r51093. Reason: sorry i some how failed to export the senario XD
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    #20213

    2skies
    Participant
    1+

    There will always be people who complain no matter the quality of the product or your outreach efforts.

    Your team’s hard work and passion for this project, the game, and the community is not invalidated by a vocal minority of jaded users. Please remember that. This project has completely transformed the game experience in such a positive way for so many others that we don’t mind the downtime between patches or some constant release of new features. Think about all the users who are perfectly happy with the product who don’t post.

    “Thanks” seems too casual for the gratitude that we – our community, your community – have for this and we hope that your team can find some relaxation and positive energies amid all the mudslinging and discontentment of a very, very few.

    #TeamMiqo

    • This reply was modified 5 years, 4 months ago by  2skies.
    • This reply was modified 5 years, 4 months ago by  2skies.
    • This reply was modified 5 years, 4 months ago by  2skies.
    #18043
    Shishio Valentine
    Shishio Valentine
    Participant
    0

    V1.3.2 Available !

    Features :
    Removed afk time before timed nodes. Now only activating truth in gathering preset and Miqobbot will do the waiting automatically.

    Added Grids :
    Hardsilver Ore
    Duskfall Moss
    Fossilized Dragon Bone
    Lumythrite Sand
    Tektite
    Cloud Mica
    Hardsilver Sand
    Highland Wheat
    Stalk of Ramie
    Cyclops Onion
    Rosewood Log
    Rosewood Branch
    Mistletoe
    Mirror Apple
    Purple Pigment
    Black Scorpion
    Dart Frog
    Sagolii Sage
    Rolanberry
    Mahogany Log
    Nutmeg
    Almonds
    Iron Acorn
    White Truffle
    Flax
    Wildfowl Feather
    Oak Log
    Oak Branch
    Tarantula
    Brimstone
    Siltstone
    Old World Fig
    Old World Fig Seeds
    Green Quartz
    Yellow Quartz
    Chalcocite
    Limonite
    Chalcolite
    Pyrite
    Raw Agate
    Raw Tiger’s Eye
    Dravanian Spring Water
    Porcini
    Dravanian Mistletoe
    Darksteel Ore
    Raw Zircon
    Jade
    Pummelite
    Raw Rhodonite
    Raw Imperial Jade
    Othardian Plum
    Azim Cotton Boll
    Rhea
    Gyr Abanian Spring Water
    Chromite Ore
    Wyrm Obsidian
    Raw Chrysolite

    Edited Grids :
    Royal Grapes
    Creamtop Mushroom
    Pixie Floss Boll

    #18002
    Shishio Valentine
    Shishio Valentine
    Participant
    0

    V1.2.2 Available.

    Added a lot of grids thanks to blahblahblah !
    Virgin Basilisk Egg
    Gregarious Worm
    Dark Matter Cluster
    Unaspected Crystal
    Grade 3 Shroud Topsoil
    Umbral Rock
    Raw Spinel
    Black Alumen
    Raw Tourmaline
    Effervescent Water
    Silver Ore
    Raw Amethyst
    Raw Peridot
    Granite
    Wind Rock
    Ice Rock
    Earth Rock
    Silver Sand
    Raw Sphene
    Raw Lapis Lazuli
    Earth Shard
    Potter’s Clay
    Raw Triplite
    Raw Goshenite
    Raw Garnet
    Raw Aquamarine
    Mudstone
    Limestone
    Astral Rock
    Yellow Copper Ore
    Tungstite
    Violet Quartz
    Astral Moraine
    Ice Stalagmite
    Eventide Jade
    Raw Citrine
    Timeworn Boarskin Map
    Dragon Obsidian
    Phial of Thermal Fluid
    Timeworn Goatskin Map
    Electrum Sand
    Marble
    Raw Danburite
    Sunrise Tellin
    Raw Sunstone
    Pumice
    Raw Sapphire
    Raw Ruby
    Volcanic Rock Salt
    Iron Ore
    Copper Sand
    Iron Sand
    Cinnabar
    Raw Rubellite
    Raw Amber
    Ogre Horn
    Basilisk Egg
    Adamantoise Shell
    Cobalt Ore
    Cobalt OreGrid.txt”
    Muddy Water
    Copper Ore
    Bone Chip
    Grenade Ash
    Mythril Sand
    Wyvern Obsidian
    Saltpeter
    Silex
    Bomb Ash
    Raw Fluorite
    Raw Malachite
    Alumen
    Fine Sand
    Rock Salt
    Ragstone
    Lightning Shard
    Soiled Femur
    Zinc Ore
    Tin Ore
    Raw Iolite
    Raw Topaz
    Ferberite
    Raw Diamond
    Raw Emerald
    Native Gold
    Platinum Ore
    Antumbral Rock

    #17907
    Shishio Valentine
    Shishio Valentine
    Participant
    2+

    Updated to V1.1 (cf link on first page).
    – Added several grids (122 grids done)
    – Bug fixes and improvements

    List of grids added :
    Abalathian Mistletoe
    Allagan Snail
    Amber Cloves
    Animal Droppings
    Azim Spring Water
    Beastkin Horn
    Birch Branch
    Birch Log
    Birch Sap
    Blood Tomato
    Bluespirit Ore
    Bomba Rice
    Bright Flax
    Brown Pigment
    Buckwheat Kernels
    Chickweed
    Cloud Mushroom
    Coarse Saltpeter
    Coffee Beans
    Coneflower
    Creamtop Mushroom
    Crescent Spring Water
    Curly Parsley
    Daikon Radish
    Dark Chestnut Branch
    Dark Chestnut
    Dark Chestnut Log
    Diatomite
    Dimythrite Ore
    Dimythrite Sand
    Doman Eggplant
    Doman Iron Ore
    Doman Iron Sand
    Dwarven Cotton Boll
    Dwarven Cotton
    Earth Crystal
    Effervescent Water
    Eventide Jade
    Evergleam Ore
    Extra Effervescent Water
    Fennel
    Fernleaf Lavender
    Fire Crystal
    Frantoio
    Garden Beet
    Gianthive Chip
    Gold Ore
    Gold Sand
    Green Leek
    Grenade Ash
    Gyr Abanian Mineral Water
    Gyr Abanian Ore
    Harcot
    Hard Mudstone
    Harpoon Head
    Heavens Lemon
    Highland Spring Water
    Holy Basil
    Ice Crystal
    Iridescent Cocoon
    Iron Ore
    Kyanite
    Latex
    Light Gerbera
    Lightning Crystal
    Lignum Vitae Log
    Lime Basil
    Manasilver Sand
    Maple Branch
    Maple Log
    Megafauna Leftovers
    Megafauna Trace
    Mineral Water
    Miracle Apple Log
    Mist Dill
    Mountain Popoto
    Mythrite Ore
    Nagxian Cudweed
    Nipplewort
    Persimmon
    Pixie Apple
    Pixie Floss Boll
    Pixie Floss
    Purple Carrot
    Rainbow Cotton Boll
    Rainbow Pigment
    Raw Carnelian
    Raw Kyanite
    Raw Larimar
    Raw Mormorion
    Raw Opal
    Raw Star Ruby
    Raw Star Sapphire
    Rock Salt
    Royal Grapes
    Sandteak Log
    Silver Ore
    Sugar Beet
    Sun Cabbage
    Sweet Alyssum
    Teak Log
    Tiger Lily
    Titancopper Ore
    Titancopper Sand
    Titanium Ore
    Truegold Ore
    Truegold Sand
    Twincoon
    Underground Spring Water
    Upland Wheat
    Urunday Log
    Volcanic Tuff
    Water Crystal
    Water Shard
    White Ash Log
    White Oak Log
    Wind Crystal
    Wind Widow
    Yanxian Cotton Boll
    Yanxian Parsley
    Yellow Alumen
    Yellow Pigment

    #13453

    In reply to: Collectibles

    Lyfox
    Lyfox
    Participant
    0

    That setup should work except one thing. You typed ‘Ice Crystal’ in gather by name which is not a collectable.
    Only certain items in the game are collectable. Like Eventide Jade or Rainbow Pigment. Tell Miqo the correct item you want to collect then it will work.

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