VillainSlayer

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  • in reply to: Chocobo Racing #32479

    VillainSlayer
    Participant
    1+

    About raising chocobos. Maybe we’re talking about the same thing here but I’ve been using this guide: https://ffxivchocoboracing.wordpress.com/

    A short version would be:
    – there’s no difference when breeding at rank 40 vs rank 50;
    – there’s no point in feeding chocobos until pedigree 9 (any feeding bonus is discarded when they breed);
    – the only real value is stars;
    – stars define the overall potential of your chocobo and they pass through generations;
    – each chocobo has a 25% rate to pass its stars to its grandchildren;
    – each chocobo has a 50% rate to pass its hereditary ability to its children;
    – if you don’t like the breeding result, you can try again (wait another 6 hours);
    – each retired chocobo can breed up to 10 times;
    – inbreeding is practically the only way to get a 20 star pedigree 9;
    – even on pedigree 9, there’s no point in feeding until your choco gets the best ability;
    – chocobo gets a random ability at each rank up after rank 10;
    – use Lethe Water to make it forget the ability you don’t like and rank up again;
    – best abilities don’t have manuals (e.g. Choco Dash III can be learned only through ranking randomly);
    – if you don’t get the ability you want till you hit 50, you have to start over.

    There’s also an advice to stop at R-240 with max possible stats and not pursue R-300. Because in the end our goal is to farm MGP efficiently, and R-240 is like 95% of R-300 reward so why bother.

    If I remember anything important I’ll update the info.

    Just wanted to say this helped me A LOT even though its a 5 year old post haha Chocobo Racing was very confusing for me and I even visited that site but didn’t seem to understand many things

    in reply to: [Request] More GC Command Missions #32394

    VillainSlayer
    Participant
    0

    Can someone help me with a grid for Flames/Ul’dah? I simply can’t figure out how to edit VillainSlayer’s grid.

    I unfortunately don’t have any characters that can go into the barracks for Flames, otherwise I’d make it.

    Here’s an edited version of : https://miqobot.com/forum/forums/topic/all-squadtrust-gc-and-leveling-lvl-20-75/page/5/

    I can’t say I’ve tried it because as I said before I don’t have any characters that can do these, but should work. I added the buy cordial on chapter 2, change it to anything you please.

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    in reply to: [Request] More GC Command Missions #32324

    VillainSlayer
    Participant
    2+

    How would one go about making the scenario with turning the GC gear from Sohm Al to keep it going so I dont always run out GC seals after a few hours?

    For sure, I’ve been using this scenario to lvl up my combat classes, its for the Twin Adders so if your grand company is at another city it will need readjustment. what the scenario does:
    Teleports to Gridania, Repairs (self/mender) , Delivers Collectables, Runs 3x Sohm Al, Buys Cordials

    Things you need to edit:
    Chapter 1 – change ROG to the job you’re using
    Chapter 2 – if you want to change the dungeon to something other than Sohm Al
    Chapter 3 – If you want it to buy something other than cordial you can edit the sequence this is what it looks like:

    //-- Buys Cordials --//
    
    // --> Reset Camera
    holdkey({PGDN}, 2.00)
    // --> Walks to Quatermaster
    waypointPrecise(27)
    // --> Zooms in
    holdkey({PGUP}, 2.00)
    // --> Sets Angle
    vangle(-0.17)
    angle(0.41)
    // --> Selects Quatermaster
    key(f12, 1)
    // --> Confirms Selection
    key(num0, 1)
    // --> Up to Menu 3
    key(num8, 1)
    key(num8, 1)
    // --> Confirms Selection
    key(num0, 0.5)
    // --> Switch to Materiel Menu
    key(num9, 0.5)
    key(num9, 0.5)
    // --> Scroll down to Cordial
    key(num2, 0.5)
    key(num2, 0.5)
    key(num2, 0.5)
    key(num2, 0.5)
    key(num2, 0.5)
    // --> Select Amount
    key(num6, 0.5)
    // --> Change To Max Amount
    key(num9, 0.5)
    // --> Select Cordial Again
    key(num4, 0.5)
    // --> Confirm Buy
    key(num0, 1)
    // --> Confirm Buy Window
    key(num4, 1)
    key(num0, 0.5)
    
    // --> Closes Window
    key(num., 1)
    key(num., 1)
    • This reply was modified 3 years, 2 months ago by  VillainSlayer.
    • This reply was modified 3 years, 2 months ago by  VillainSlayer.
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    in reply to: Is teleportNpc working properly? #32076

    VillainSlayer
    Participant
    0

    Its something that they plan to do in scenario update.

    So far have been running it with waypointPrecise() and its been working perfectly! thanks again 😀

    in reply to: Is teleportNpc working properly? #32070

    VillainSlayer
    Participant
    0

    I see, thank you for the response will try your suggestions! 😀 Its strange that this is not a feature given the fact that miqobot already knows the npc name since it writes it on the log, unless the name is given after dialog starts.

    • This reply was modified 3 years, 2 months ago by  VillainSlayer.
    • This reply was modified 3 years, 2 months ago by  VillainSlayer.
    in reply to: Pause Button #32063

    VillainSlayer
    Participant
    1+

    QoL updates won the last vote for development here:
    https://miqobot.com/forum/forums/topic/voting-next-feature/
    which includes a global pause button. So its likely that it will be in the next QoL updates however the developers have stated that they’re unsure of when new features will be released due to the influx of new users (read more here: https://miqobot.com/forum/forums/topic/bot-news/)

    • This reply was modified 3 years, 2 months ago by  VillainSlayer.
Viewing 6 posts - 1 through 6 (of 6 total)