Nott

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  • in reply to: Miqobot v1.2.45 – Patch Notes #1504

    Nott
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    So I’m in the chocobo square and wanted to play the Finer Miner, unless I open the minigame it won’t play it. It just takes me to the Out On a Limb one, lol. This happening to anyone else?

    in reply to: Miqobot v1.2.45 – Patch Notes #1503

    Nott
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    Doing the Out on a Limb now, working great! Much better than choco for me since I haven’t actually bred any of them yet. Thanks Miqo.

    in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1493

    Nott
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    By using something else than the log, maybe you guys will be able to make triggers for those mechanics, within your custom scripts for specific encounters.

    I would be interested in knowing if this was possible and it is really required for certain fights as you’ve said.

    By required, I mean the bot cannot do many fights unless it can react to those ‘visual only’ mechanics…actually nearly every standard AoE effect in the game is like this…so they must have that covered.

    • This reply was modified 8 years, 6 months ago by  Nott.
    • This reply was modified 8 years, 6 months ago by  Nott.
    in reply to: 1.2.5 release date #1492

    Nott
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    Well I can see the benefit of this, but wow…massive undertaking.

    And sorry, clearly I didn’t understand the goal here. I thought just generating an optimized rotation that could be repeated was all you were after. This is more like replacing the human brain… X.X

    in reply to: Poll: Bot Notifications Online? #1475

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    Oh, a nice side effect of this would obviously be that the auto generated error notifications sent to Miqobot.com would aid greatly in identifying and troubleshooting bot problems.

    in reply to: 1.2.5 release date #1473

    Nott
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    Just thought of a flaw with this…or at least something further than needs to be accounted for; specializations.

    I don’t know how you’d want to account for them, but it must be done. Other things like FC/Food don’t need to be tracked since its just looking at your stats.

    in reply to: 1.2.5 release date #1472

    Nott
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    Miqo, what I mean is more like storing the finished rotation and corresponding player stats. Data like:

    Recipe:
    70 dur, 1100 difficulty

    Player:
    410 cp, 698 craft, 678 control

    Rotation:
    Basic Touch, Steady Hand, Observe, etc

    I don’t see any need to store the proof of it, which I assume is what the 30+gb is. No need or benefit really, so long as its only stored if its generated by the bot…digital signature or some security method.

    I think it makes sense at least?

    in reply to: Preview for v1.2.5? #1464

    Nott
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    Mind Blown

    Sounds awesome, can’t wait!

    in reply to: Crafting Precise Touch #1462

    Nott
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    /micon "Great Strides"
    /ac "Byregot's Brow" <me>
    /ac "Great Strides" <me>

    ^ Off topic a bit, but this macro might help you too. If you were to get an excellent when you’d otherwise be popping great strides, it can really ruin your craft to use Byregot’s Blessing on Poor Quality. This will instead use Byregot’s Brow on any Excellent or Good quality. It is a small loss when its only a good, but for most applications it only removes the NQ’s since you’ll probably be over-killing the 100% anyway.

    • This reply was modified 8 years, 7 months ago by  Nott.
    in reply to: Crafting Precise Touch #1461

    Nott
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    /ac "Precise Touch" <me>
    /ac "Basic Touch" <me>

    ^ This is what I’ve used ingame. Should work with miqobot just fine but I haven’t tested it.

    in reply to: 1.2.5 release date #1460

    Nott
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    At the moment Crafting Solver requires about 22 hours of extensive calculations in order to solve a 60** recipe

    Should the reduction of these times not pan out, could I recommend that Miqobot store these solved rotations in a database online? I realize gear is going to make this difficult. But what could be done is miqobot could check to see if the players gear is within a range where others are all getting the same recipe.

    For example say player A first did the solver and player B with lower stats ran it later, received the same rotation. Both are now stored in the database when Player C comes along. He trys to run the solver but Miqobot sees his stats fall between the two, obviously he’d get the same rotation if he ran the solver, instead of waiting 10min-20min he could just click a button that says “Proceed with Community Recipe”…or some such.

    There may be a level of risk involved, but everyone running the same computations seems wasteful to me…especially when you’d have to run it again everytime you change gear as well.

    in reply to: [Request] Roll solver (unlikely but I wanted to ask) #1459

    Nott
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    Raiding Bot, just like any other feature, will be implemented in parts.
    Each AI upgrade will be an iterative improvement over the previous one.

    • First of all, we are going to implement a DPS Solver.
    • Secondly, we will implement the ability to define an enemy priority list (a feature similar to Gather by Name).
    • Thirdly, we are planning to upgrade the 3D Radar, so it will be able reflect the timing and phases of the current raid.

    This sounds amazing. I just started up again today after a long break. Glad this is still going. I wanna say thanks to the Miqobot team and the community that is supporting them. Looking forward to seeing this stuff happen…both for just the science of it and for seeing if the computer thinks I’m doing shit right as far as dps goes, hah.

    in reply to: Fishing Request #486

    Nott
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    2+

    I totally understand about DX. I just think its funny how everyone begs for DX11 on other bots and here we’re getting DX9 requests, heh.

    in reply to: Miqobot v1.2.3 – Patch Notes #477

    Nott
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    Awesome work, glad to have share & forums! Ditto on the notes!

Viewing 14 posts - 136 through 149 (of 149 total)