Relief

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  • in reply to: Endgame gear #10288
    Relief
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    Thanks, I’ll do that

    in reply to: BTN65 grid #9885
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    removed flight requirement for those of us that cannot fly here yet 🙂

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    in reply to: Invasion of the Supper Snatchers #9817
    Relief
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    some minor adjustments to fix the buying of bait. added aetherialReduct() after desynth

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    in reply to: Scenario to buy [x] items from NPC vendors #9772
    Relief
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    Thankyou @lyfox

    in reply to: Scenario to buy [x] items from NPC vendors #9754
    Relief
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    Ok, this works for me to buy 1 item at a time, how can I modify this to buy stacks of 99 at a time?

    So here’s what I”m working on and what I have so far. I want to buy 9 stacks of 99 Iron ore from Soemrwyb (10,15 upper Limsa). What I have so far will get me to Soemrwyb, and buy Iron ore, but only 1 at a time.

    in reply to: [Beta] Combat #9622
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    @marcoreckless What I have been doing is stock up on seals for a couple days (or until full) and trade in the green ‘n pinks. I usually burn through 20-30k a day. And refill most of that with the crafting GC turn-ins. I use Lyfox’s Crafting [Scenario Generator] with FFXIV CraftingCrafting as a Service.

    in reply to: [Beta] Combat #7930
    Relief
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    Will the command to ‘engage’ and ‘run through the combat Skill rotations until the mob is dead’ be available in the scenario commands?

    I just want to make a simple combat farming script, kinda like…

    1.teleportIf(Limsa Lominsa)
    2.waypoint(0, Limsa Lominsa) //waypoint 0 is always the repair NPC near the Aetheryte in my scripts, i like to start off with my gear in good shape.
    3.CheckBagSpace
    -3.1 If bags are full
    --3.11 Then return()
    --3.12 END SCENARIO
    4.targetClosestMob() //maybe inside the () a mob name to only target specific mobs
    -4.1 If no mob located
    --4.11- then goto 6
    -4.2 If mob is located
    --4.21- If mob is out of range
    ---4.211- If Counter(1)>5
    ----4.2111- than disengage
    ----4.2112- goto6
    ---4.211- addToCounter(1) +1
    ---4.212- then move in range
    ---4.213- goto4
    --4.22- then goto5
    5.CombatSkillRotation()
    -5.1- If mob HP>0
    --5.11- Then continue with skills
    -5.2- If mob HP=<0
    --5.21- then goto6
    6.randomWaypoint(##) //or maybe a mix of randomWaypoint() and randomNearby()  like go somewhere random nearby a random waypoint
    7.goto3
    • This reply was modified 6 years, 4 months ago by Relief Relief. Reason: code
    in reply to: Feast of Famine #7829
    Relief
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    couldn’t find how to edit my first post to add the scenario to it

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    in reply to: skipBadWeather() #7826
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    As long as your looking into revising some stuff for fishing… Would it be possible to get findFish() to like slowly spin in a circle then do a baby step then spin again looking for fish? And maybe have skipBadWeather() skip the rest of the chapter.

    I’m fishing for the Feast of Famine fish. I’m teleporting in, checking the weather, then running to the fishing hole to fish. If its good weather it fishing for an hour, if the weather is bad it fishes one. I would rather if the weather was bad to just skip to the next chapter instead.

    in reply to: Index: Gathering Grids #7553
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    I watched it mining for a bit longer and noticed some unspoiled nodes getting missed. Here’s updated with it checking every unspoiled node that should have pop’ed before going back to regular mining.

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    in reply to: Index: Gathering Grids #7551
    Relief
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    Northern Thanalan > Ceruleum Processing Plant
    Gregarious Worm, Virgin Basilisk Egg, Ferberite
    Cobalt Ore, Grenade Ash
    Max Branch 10

    Gathers Unspoiled Nodes in Northern Thanalan and gather others while waiting for the unspoiled to pop at their designated times.

    1-You can start this from anywhere, if your not already in Northern Thanalan it will teleport you there.
    2-It will visit the Repair NPC and repair your gear at the start and again every Eorzea day.
    3-It’ll mine some Cobalt until the the 5pm/et unspoiled node pops, then it will mine the unspoiled node.
    4-It’ll mine some Grenade Ash until the 3am/et unspoiled node pops, then it will mine the unspoiled node.

    IMO mining the regular mines while waiting for the unspoiled’s to pop is closer to real human behavior than sitting AFK somewhere waiting for them to pop.

    *Basilisk’s are in the area*
    I ran this overnight (around 8 hours) at level 57 mining and didn’t die from agro.

    in reply to: Autorepair from NPC #7458
    Relief
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    Didn’t work for me. It will open the repair NPC, then close without repairing, then open up the self repair and go on to crafting.

    So I made this one. By using a waypoint in front of a repair NPC, I can add this to any mining/botany/fishing script and repair every few hours and continue gathering without broken gear. I usually only use the first segment to repair equip gear, it bugs out if you don’t have something needing repair in every category.

    waypoint(34) //waypoint in front of repair NPC
    key(f12, 1.0)  //target npc
    key(num0, 1.0) //interact
    key(num8, 1.0) //move up
    key(num8, 1.0) //move up
    key(num8, 1.0) //move up
    key(num0, 3.0) //confirm //repair equipped gear
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(num2, 1.0) //move down //repair Main Hand/Off Hand
    key(num0, 3.0) //confirm
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(num2, 1.0) //move down // repair Head/Body/Hands
    key(num0, 3.0) //confirm
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(num2, 1.0) //move down // repair Waist/Legs/Feet
    key(num0, 3.0) //confirm
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(num2, 1.0) //move down //repair Neck/Ears
    key(num0, 3.0) //confirm
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(num2, 1.0) //move down //repair Wrists/Ring
    key(num0, 3.0) //confirm
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(num2, 1.0) //move down //repair Inventory
    key(num0, 3.0) //confirm
    key(num6, 1.0) //move right
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    key(num4, 1.0) //move left
    key(num0, 3.0) //confirm
    
    key(esc)
    
    in reply to: ARR Sightseeing Logs #7394
    Relief
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    After reading your post I thought, man this should be easy to make into a full visit all vista script. I’ve never made a scenario, but i’ll give it a try, I still haven’t done any of the vista’s yet, so it’ll be a worthwhile project for me. I work crazy hours so I cannot give a time frame of when I’ll have it completed.

    in reply to: Using Manipulation #7343
    Relief
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    Look in the Solver box, where it says time. That is about how long you have to wait before Miqo starts making your stuff. I’ve had some things take as long as 10 minutes to solve before crafting began.

Viewing 14 posts - 1 through 14 (of 14 total)