QuakerOats

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  • in reply to: Enable/disable assist mode in a scenario? #29056

    QuakerOats
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    Got it, that makes perfect sense.

    I have to say, one thing I really appreciate about the forums is how responsive you guys are (the miqo team) to requests and questions. Thanks for everything you do, this tool is pretty freaking awesome.

    in reply to: Enable/disable assist mode in a scenario? #29053

    QuakerOats
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    Assist Mode is not designed for automatic activities, therefore it is not available in Scenario Engine.
    The feature you ask about belongs to Custom fights and Monster grind feature pack. The combat system is still in early beta and there are several critical updates that must be implemented before this feature becomes possible.

    Ah, bummer. I completely understand assist mode’s current limitations, and am happy to accept them for the sake of scenario usage. For my use case, I even thought about it and figured healing would suffice since I can’t reliably target mobs through the run, at least assist mode will heal and raise at each grid landing point. fwiw, I wasn’t asking about the custom fights feature you’re mentioning.

    In addition, Miqobot will not be able to perform dungeon mechanics until we manually implement each of them in Miqobot source code. Without additional algorithms, Miqobot will simply stand in acid puddles and AoE omens. So this feature will not allow you to farm Aurum Vale out of the box.

    I understand, but I wasn’t really asking for dungeon mechanics. I understand the pressures the miqobot team is under and made my own nav grid. I wouldn’t stand in acid puddles. AoE circles / cones etc I am willing to accept, and possibly heal through with assist mode running too.

    This is why we had a discussion about Aurum Vale support a few weeks ago. Our community has voted against implementing it, because it would postpone all other features in development by a significant amount of time.
    Please read this thread for additional information: Moogle Treasure Trove

    Yes, but I’m also not asking for AV support. This was simply my use case; since the community voted not to implement it I kindof figured I could make a simple (albeit inefficient) grid and scenario that just uses timings to run around. Maybe it’s dumb, but it’s better than nothing. Miqo already has lots of cool features that make this actually feasible, like setting ko points and such. The scenario already almost works when I go DPS and let my squad three-man it. I just run the course (hell, I even have eating fruit timed out in boss rooms). If miqo had assist mode I could go heals, which allows the squad to pump out more dps _and_ I’m still able to heal.

    Thoughts?

    in reply to: Shadowbringers 5.58 – Issues & Feedback #27679

    QuakerOats
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    Only once, but I play together with a friend and hers did the same thing mine did at the same time. We were both good and then boom, we both had the same issue simultaneously. We haven’t tried using miqo in there since, figured it just doesn’t support that raid yet.

    in reply to: Shadowbringers 5.58 – Issues & Feedback #27677

    QuakerOats
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    I seem to encounter odd behavior after a few minutes of using combat assist in Delubrum Reginae. If I have miqo running with combat assist before I enter, things work fine for about 3-5 minutes. Then miqo starts to go into an odd loop where it hangs for 20 or 30 seconds over and over. Forcing it closed and reopening it, miqo no longer will allow combat assist to start (it says that some targeting keybinds are missing even though they’re set up). After exiting Delubrum Reginae, things work normally again. Anyone else experience this?

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